The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Macedonia
1 peltasts moved from Larissa to SZ 69
1 bireme and 1 peltasts moved from SZ 69 to SZ 68
1 peltasts moved from SZ 68 to Rhodos
Macedonia take Rhodos from GreekCityStates
1 trireme moved from SZ 69 to SZ 70
1 bireme moved from SZ 69 to SZ 70
1 bireme moved from SZ 69 to SZ 68
1 peltasts and 3 swordmen moved from Thessalonica to SZ 70
1 peltasts and 3 swordmen moved from SZ 70 to Pergamum
9 hoplites and 2 swordmen moved from Thessalonica to Larissa
Purchase Units - Macedonia
Macedonia buy 5 peltastss and 9 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Pergamum
Macedonia attack with 1 peltasts and 3 swordmen
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 2 : 0/4 hits, 1.17 expected hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 3 : 2/4 hits, 1.17 expected hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 3 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
Macedonia win, taking Pergamum from GreekCityStates with 3 swordmen remaining. Battle score for attacker is 3
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Macedonia
1 peltasts moved from Larissa to Delphi
Place Units - Macedonia
6 swordmen placed in Thessalonica
5 peltastss and 2 swordmen placed in Byzantium
Macedonia undo move 2.
4 peltastss and 3 swordmen placed in Byzantium
1 peltasts were produced but were not placed
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Macedonia : -0.33
GreekCityStates : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 60 to SZ 59
3 spearmen moved from Jerusalem to Sidon
8 archers, 16 axemen and 4 spearmen moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 1 archer, 10 axemen and 3 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Sidon
Egypt attack with 3 spearmen
Seleucid defend with 1 hoplite
Egypt roll dice for 3 spearmen in Sidon, round 2 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits, 0.50 expected hits
1 spearman owned by the Egypt lost in Sidon
Egypt roll dice for 2 spearmen in Sidon, round 3 : 0/2 hits, 0.33 expected hits
Seleucid roll dice for 1 hoplite in Sidon, round 3 : 1/1 hits, 0.50 expected hits
1 spearman owned by the Egypt lost in Sidon
Egypt roll dice for 1 spearman in Sidon, round 4 : 0/1 hits, 0.17 expected hits
Seleucid roll dice for 1 hoplite in Sidon, round 4 : 1/1 hits, 0.50 expected hits
1 spearman owned by the Egypt lost in Sidon
Seleucid win with 1 hoplite remaining. Battle score for attacker is -9
Casualties for Egypt: 3 spearmen
Non Combat Move - Egypt
Place Units - Egypt
8 axemen placed in Jerusalem
1 archer, 2 axemen and 3 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Egypt : -1.00
Seleucid : 1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Seleucid
2 hoplites and 2 peltastss moved from Sardis to Attalia
5 biremes and 1 trireme moved from SZ 61 to SZ 60
1 peltasts moved from Antioch to Edessa
3 cataphracts, 5 cavalrys, 8 hoplites and 10 peltastss moved from Antioch to Sidon
1 legionaire and 1 peltasts moved from Damascus to Sidon
Purchase Units - Seleucid
Seleucid buy 14 legionaires and 2 peltastss; Remaining resources: 0 PUs;
Non Combat Move - Seleucid
4 hoplites moved from Salamis to SZ 60
4 hoplites moved from SZ 60 to Sidon
Place Units - Seleucid
3 legionaires and 2 peltastss placed in Tarsus
11 legionaires placed in Antioch
Turn Complete - Seleucid
Seleucid collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Parthia
1 cataphract and 3 cavalrys moved from Seleucia to Amida
4 cataphracts and 1 horsearcher moved from Ninive to Amida
2 horsearchers and 3 spearmen moved from Hatra to Amida
10 spearmen moved from Seleucia to Hatra
2 cavalrys and 5 spearmen moved from Persepolis to Babylon
2 cavalrys and 2 spearmen moved from Babylon to Seleucia
Purchase Units - Parthia
Parthia buy 12 cavalrys and 3 spearmen; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Amida
Parthia attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 3 spearmen
Neutral defend with 2 archers and 4 spearmen
Parthia roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 3 spearmen in Amida, round 2 : 7/14 hits, 5.00 expected hits
Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 2/6 hits, 2.33 expected hits
2 spearmen owned by the Parthia, 4 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Amida
Parthia loses 0 PUs for violating Amidas neutrality.
Parthia win, taking Amida from Neutral with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 14
Casualties for Parthia: 2 spearmen
Casualties for Neutral: 2 archers and 4 spearmen
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
2 cavalrys and 3 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Parthia : 2.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Numidia
2 archers, 9 spearmen and 3 swordmen moved from Thenae to Sabrata
1 archer, 9 cavalrys and 5 spearmen moved from Sabrata to Oea
2 archers and 2 spearmen moved from Leptis Magna to Berenice
2 swordmen moved from Berenice to Paliurus
2 swordmen moved from Berenice to Siwa
2 biremes moved from SZ 32 to SZ 33
Purchase Units - Numidia
Numidia buy 4 spearmen and 3 swordmen; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Oea
Numidia attack with 1 archer, 9 cavalrys and 5 spearmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 9 cavalrys and 5 spearmen in Oea, round 2 : 5/15 hits, 4.00 expected hits
Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Oea
Numidia loses 0 PUs for violating Oeas neutrality.
Numidia win, taking Oea from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
3 spearmen placed in Leptis Magna
1 spearman and 3 swordmen placed in Cyrene
Turn Complete - Numidia
Numidia collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Numidia : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Carthage
3 cavalrys, 5 swordmen and 1 warelephant moved from Toletum to Palantia
2 cavalrys moved from Corduba to Pax Julia
2 cavalrys, 2 swordmen and 1 warelephant moved from Emerita Augusta to Pax Julia
2 warelephants moved from Corduba to Salmantica
1 warelephant moved from Salmantica to Palantia
2 biremes moved from SZ 16 to SZ 29
1 bireme and 1 trireme moved from SZ 32 to SZ 33
Purchase Units - Carthage
Carthage buy 3 biremes, 2 cavalrys and 2 warelephants; Remaining resources: 2 PUs;
Combat - Carthage
Battle in Pax Julia
Carthage attack with 4 cavalrys, 2 swordmen and 1 warelephant
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Pax Julia, round 2 : 4/7 hits, 2.67 expected hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 1/4 hits, 1.17 expected hits
Units damaged: 1 warelephant owned by the Carthage
1 cavalry owned by the Neutral and 3 swordmen owned by the Neutral lost in Pax Julia
Carthage loses 0 PUs for violating Pax Julias neutrality.
Carthage win, taking Pax Julia from Neutral with 4 cavalrys, 2 swordmen and 1 warelephant remaining. Battle score for attacker is 16
Casualties for Neutral: 1 cavalry and 3 swordmen
Battle in Palantia
Carthage attack with 3 cavalrys, 5 swordmen and 2 warelephants
Neutral defend with 3 cavalrys
Carthage roll dice for 3 cavalrys, 5 swordmen and 2 warelephants in Palantia, round 2 : 4/10 hits, 4.00 expected hits
Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
3 cavalrys owned by the Neutral lost in Palantia
Carthage loses 0 PUs for violating Palantias neutrality.
Carthage win, taking Palantia from Neutral with 3 cavalrys, 5 swordmen and 2 warelephants remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys
Non Combat Move - Carthage
Place Units - Carthage
2 cavalrys and 2 warelephants placed in Corduba
3 biremes placed in SZ 32
Turn Complete - Carthage
Carthage collect 63 PUs; end with 65 PUs
1 unit repaired.
Combat Hit Differential Summary :
Carthage : 1.33
Neutral : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - RomanRepublic
1 ballista and 6 legionaires moved from Patavium to Senio
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
3 velitess moved from Roma to Arretium
1 onager moved from Arretium to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 2 biremes, 2 cavalrys, 3 legionaires, 1 onager and 4 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Senio
RomanRepublic attack with 1 ballista and 6 legionaires
Neutral defend with 3 swordmen
RomanRepublic roll dice for 1 ballista and 6 legionaires in Senio, round 2 : 1/7 hits, 2.83 expected hits
Neutral roll dice for 3 swordmen in Senio, round 2 : 2/3 hits, 1.00 expected hits
1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Senio
RomanRepublic roll dice for 1 ballista and 4 legionaires in Senio, round 3 : 3/5 hits, 2.17 expected hits
Neutral roll dice for 2 swordmen in Senio, round 3 : 1/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Senio
RomanRepublic loses 0 PUs for violating Senios neutrality.
RomanRepublic win, taking Senio from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 3 legionaires
Casualties for Neutral: 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 biremes placed in SZ 34
2 cavalrys placed in Patavium
1 ballista, 1 legionaire, 1 onager and 1 velites placed in Genua
2 legionaires and 3 velitess placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Neutral : 1.33
RomanRepublic : -1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - GreekCityStates
2 cavalrys moved from Sparta to Athens
6 hoplites moved from Corinth to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites and 6 slingerss; Remaining resources: 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
4 hoplites and 3 slingerss placed in Corinth
2 hoplites and 3 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Macedonia
3 swordmen moved from Pergamum to SZ 70
1 swordman moved from Byzantium to SZ 70
4 peltastss and 2 swordmen moved from Byzantium to Thessalonica
6 swordmen moved from Thessalonica to Larissa
1 bireme, 4 swordmen and 1 trireme moved from SZ 70 to SZ 69
1 peltasts moved from Rhodos to SZ 68
1 bireme and 1 peltasts moved from SZ 68 to SZ 69
1 peltasts and 4 swordmen moved from SZ 69 to Larissa
Purchase Units - Macedonia
Macedonia buy 6 hoplites and 7 peltastss; Remaining resources: 0 PUs;
Non Combat Move - Macedonia
Place Units - Macedonia
6 hoplites placed in Thessalonica
7 peltastss placed in Byzantium
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Egypt
2 axemen and 1 spearman moved from Jerusalem to Damascus
1 archer, 2 axemen and 3 spearmen moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 2 archers and 8 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Damascus
Egypt attack with 2 axemen and 1 spearman
Seleucid defend with 1 peltasts
Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.83 expected hits
Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 2 axemen and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Egypt
Place Units - Egypt
6 spearmen placed in Alexandria
2 archers and 2 spearmen placed in Jerusalem
Turn Complete - Egypt
Egypt collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Egypt : 0.17
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Seleucid
2 hoplites and 2 peltastss moved from Attalia to Tarsus
3 legionaires and 2 peltastss moved from Tarsus to Antioch
3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss moved from Sidon to Jerusalem
4 hoplites moved from Emesa to Damascus
2 legionaires moved from Antioch to Damascus
Purchase Units - Seleucid
Seleucid buy 7 hoplites, 1 legionaire and 8 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Damascus
Seleucid attack with 4 hoplites and 2 legionaires
Egypt defend with 2 axemen and 1 spearman
Seleucid roll dice for 4 hoplites and 2 legionaires in Damascus, round 2 : 2/6 hits, 2.00 expected hits
Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits
2 axemen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Damascus
Seleucid roll dice for 4 hoplites and 1 legionaire in Damascus, round 3 : 4/5 hits, 1.67 expected hits
Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Damascus
Seleucid win, taking Damascus from Egypt with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 legionaire
Casualties for Egypt: 2 axemen and 1 spearman
Battle in Jerusalem
Seleucid attack with 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss
Egypt defend with 8 archers, 6 axemen, 2 chariots, 1 city and 9 spearmen
Seleucid roll dice for 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss in Jerusalem, round 2 : 5/33 hits, 9.83 expected hits
Egypt roll dice for 8 archers, 6 axemen, 2 chariots and 9 spearmen in Jerusalem, round 2 : 11/25 hits, 9.33 expected hits
5 axemen owned by the Egypt and 11 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 3 cataphracts, 5 cavalrys, 13 hoplites and 1 legionaire in Jerusalem, round 3 : 10/22 hits, 8.00 expected hits
Egypt roll dice for 8 archers, 1 axeman, 2 chariots and 9 spearmen in Jerusalem, round 3 : 9/20 hits, 8.50 expected hits
1 axeman owned by the Egypt, 5 cavalrys owned by the Seleucid, 4 hoplites owned by the Seleucid and 9 spearmen owned by the Egypt lost in Jerusalem
Seleucid roll dice for 3 cataphracts, 9 hoplites and 1 legionaire in Jerusalem, round 4 : 6/13 hits, 5.00 expected hits
Egypt roll dice for 8 archers and 2 chariots in Jerusalem, round 4 : 6/10 hits, 5.33 expected hits
6 hoplites owned by the Seleucid and 6 archers owned by the Egypt lost in Jerusalem
Seleucid roll dice for 3 cataphracts, 3 hoplites and 1 legionaire in Jerusalem, round 5 : 4/7 hits, 3.00 expected hits
Egypt roll dice for 2 archers and 2 chariots in Jerusalem, round 5 : 1/4 hits, 2.33 expected hits
2 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 2 hoplites and 1 legionaire remaining. Battle score for attacker is -8
Casualties for Seleucid: 5 cavalrys, 11 hoplites and 11 peltastss
Casualties for Egypt: 8 archers, 6 axemen, 2 chariots and 9 spearmen
Non Combat Move - Seleucid
5 biremes and 1 trireme moved from SZ 60 to SZ 61
Place Units - Seleucid
5 peltastss placed in Tarsus
7 hoplites, 1 legionaire and 3 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Egypt : 1.50
Seleucid : 1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Parthia
1 spearman moved from Hatra to Emesa
Parthia take Emesa from Seleucid
1 spearman moved from Hatra to Edessa
5 cataphracts, 2 cavalrys, 3 horsearchers and 1 spearman moved from Amida to Satala
12 cavalrys and 2 spearmen moved from Seleucia to Hatra
1 cavalry moved from Amida to Satala
1 cavalry moved from Hatra to Edessa
1 cavalry moved from Hatra to Edessa
10 cavalrys moved from Hatra to Amida
5 spearmen moved from Babylon to Seleucia
2 cavalrys and 3 spearmen moved from Persepolis to Babylon
2 cavalrys moved from Babylon to Seleucia
Purchase Units - Parthia
Parthia buy 15 cavalrys; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Satala
Parthia attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman
Neutral defend with 1 cavalry and 3 spearmen
Parthia roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman in Satala, round 2 : 5/12 hits, 4.67 expected hits
Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 : 2/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral, 1 spearman owned by the Parthia, 3 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Satala
Parthia loses 0 PUs for violating Satalas neutrality.
Parthia win, taking Satala from Neutral with 5 cataphracts, 2 cavalrys and 3 horsearchers remaining. Battle score for attacker is 6
Casualties for Parthia: 1 cavalry and 1 spearman
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Edessa
Parthia attack with 2 cavalrys and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.83 expected hits
Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 3 : 1/3 hits, 0.83 expected hits
Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
5 archers and 8 spearmen moved from Hatra to Amida
Place Units - Parthia
10 cavalrys placed in Seleucia
5 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Neutral : 0.83
Parthia : -0.33
Seleucid : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Numidia
1 spearman and 3 swordmen moved from Cyrene to Paliurus
2 archers and 2 spearmen moved from Berenice to Siwa
3 spearmen moved from Leptis Magna to Berenice
1 archer and 5 spearmen moved from Oea to Leptis Magna
9 cavalrys moved from Oea to Berenice
2 archers, 9 spearmen and 3 swordmen moved from Sabrata to Oea
Purchase Units - Numidia
Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 1 PUs;
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Cyrene
2 swordmen placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Carthage
1 warelephant moved from Pax Julia to Emerita Augusta
2 swordmen moved from Pax Julia to Emerita Augusta
4 cavalrys moved from Pax Julia to Emerita Augusta
2 warelephants moved from Corduba to Salmantica
2 cavalrys moved from Corduba to Lucus Augusti
1 swordman moved from Palantia to Lucus Augusti
1 warelephant moved from Palantia to Lucus Augusti
3 cavalrys, 4 swordmen and 1 warelephant moved from Palantia to Cesaraugusta
2 biremes moved from SZ 29 to SZ 30
3 biremes moved from SZ 32 to SZ 33
Purchase Units - Carthage
Carthage buy 2 biremes, 2 cavalrys, 1 city and 2 warelephants; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Cesaraugusta
Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant
Neutral defend with 3 cavalrys and 2 swordmen
Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Cesaraugusta, round 2 : 5/8 hits, 3.00 expected hits
Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 0/5 hits, 1.17 expected hits
3 cavalrys owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta
Carthage loses 0 PUs for violating Cesaraugustas neutrality.
Carthage win, taking Cesaraugusta from Neutral with 3 cavalrys, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 20
Casualties for Neutral: 3 cavalrys and 2 swordmen
Battle in Lucus Augusti
Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant
Neutral defend with 1 swordman
Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Lucus Augusti, round 2 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 warelephant owned by the Carthage
1 swordman owned by the Neutral lost in Lucus Augusti
Carthage loses 0 PUs for violating Lucus Augustis neutrality.
Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 4
Casualties for Neutral: 1 swordman
Non Combat Move - Carthage
Place Units - Carthage
2 cavalrys and 2 warelephants placed in Corduba
2 biremes placed in SZ 32
1 city placed in Valentia
Turn Complete - Carthage
Carthage collect 65 PUs; end with 65 PUs
1 unit repaired.
Combat Hit Differential Summary :
Carthage : 2.33
Neutral : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - RomanRepublic
2 cavalrys, 2 legionaires and 3 velitess moved from Patavium to Senio
3 velitess moved from Arretium to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 2 biremes, 3 cavalrys, 3 legionaires and 6 velitess; Remaining resources: 0 PUs;
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
3 cavalrys placed in Patavium
1 ballista and 3 legionaires placed in Genua
5 velitess placed in Patavium
1 velites placed in Roma
2 biremes placed in SZ 34
RomanRepublic undo move 4.
1 velites placed in Messana
Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - GreekCityStates
4 hoplites and 3 slingerss moved from Corinth to Athens
2 hoplites and 3 slingerss moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 bireme and 12 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 bireme placed in SZ 38
7 slingerss placed in Corinth
5 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Macedonia
6 hoplites, 4 peltastss and 2 swordmen moved from Thessalonica to Larissa
7 peltastss moved from Byzantium to Thessalonica
1 bireme moved from SZ 68 to SZ 67
1 bireme moved from SZ 69 to SZ 68
1 trireme moved from SZ 69 to SZ 70
1 bireme moved from SZ 69 to SZ 70
Purchase Units - Macedonia
Macedonia buy 11 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Non Combat Move - Macedonia
Place Units - Macedonia
6 swordmen placed in Thessalonica
5 swordmen placed in Byzantium
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 59 to SZ 58
6 spearmen moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 1 archer and 11 spearmen; Remaining resources: 0 PUs;
Non Combat Move - Egypt
Place Units - Egypt
1 archer and 7 spearmen placed in Memphis
4 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Seleucid
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
4 hoplites and 1 legionaire moved from Damascus to Emesa
2 hoplites and 2 peltastss moved from Antioch to Edessa
Purchase Units - Seleucid
Seleucid buy 5 hoplites and 19 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Edessa
Seleucid attack with 2 hoplites and 2 peltastss
Parthia defend with 2 cavalrys and 1 spearman
Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 2 : 2/4 hits, 1.00 expected hits
Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.67 expected hits
2 cavalrys owned by the Parthia lost in Edessa
Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 3 : 2/4 hits, 1.00 expected hits
Parthia roll dice for 1 spearman in Edessa, round 3 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
Seleucid win, taking Edessa from Parthia with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 9
Casualties for Parthia: 2 cavalrys and 1 spearman
Casualties for Seleucid: 1 peltasts
Battle in Emesa
Seleucid attack with 4 hoplites and 1 legionaire
Parthia defend with 1 spearman
Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 4/5 hits, 1.67 expected hits
Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 3
Casualties for Parthia: 1 spearman
Non Combat Move - Seleucid
3 cataphracts moved from Jerusalem to Antioch
5 legionaires moved from Antioch to Sidon
5 hoplites, 8 legionaires and 3 peltastss moved from Antioch to Tarsus
Place Units - Seleucid
11 peltastss placed in Antioch
5 hoplites placed in Tarsus
8 peltastss placed in Jerusalem
Turn Complete - Seleucid
Seleucid collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Parthia : -0.33
Seleucid : 4.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Parthia
5 cataphracts, 2 cavalrys and 3 horsearchers moved from Satala to Trapezus
10 cavalrys moved from Amida to Trapezus
2 spearmen moved from Amida to Edessa
1 spearman moved from Amida to Edessa
2 cavalrys moved from Seleucia to Edessa
2 spearmen moved from Hatra to Emesa
5 cavalrys moved from Seleucia to Emesa
Purchase Units - Parthia
Parthia buy 6 archers, 1 cataphract and 10 cavalrys; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Trapezus
Parthia attack with 5 cataphracts, 12 cavalrys and 3 horsearchers
Neutral defend with 2 archers and 4 spearmen
Parthia roll dice for 5 cataphracts, 12 cavalrys and 3 horsearchers in Trapezus, round 2 : 9/20 hits, 7.50 expected hits
Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 2 : 1/6 hits, 2.33 expected hits
4 spearmen owned by the Neutral, 2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Trapezus
Parthia loses 0 PUs for violating Trapezuss neutrality.
Parthia win, taking Trapezus from Neutral with 5 cataphracts, 11 cavalrys and 3 horsearchers remaining. Battle score for attacker is 16
Casualties for Parthia: 1 cavalry
Casualties for Neutral: 2 archers and 4 spearmen
Battle in Emesa
Parthia attack with 5 cavalrys and 2 spearmen
Seleucid defend with 4 hoplites and 1 legionaire
Parthia roll dice for 5 cavalrys and 2 spearmen in Emesa, round 2 : 3/7 hits, 2.00 expected hits
Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 2/5 hits, 2.33 expected hits
1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Emesa
Parthia roll dice for 5 cavalrys in Emesa, round 3 : 2/5 hits, 1.67 expected hits
Seleucid roll dice for 2 hoplites in Emesa, round 3 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Parthia win, taking Emesa from Seleucid with 4 cavalrys remaining. Battle score for attacker is 14
Casualties for Parthia: 1 cavalry and 2 spearmen
Casualties for Seleucid: 4 hoplites and 1 legionaire
Battle in Edessa
Parthia attack with 2 cavalrys and 3 spearmen
Seleucid defend with 2 hoplites and 1 peltasts
Parthia roll dice for 2 cavalrys and 3 spearmen in Edessa, round 2 : 0/5 hits, 1.17 expected hits
Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 2 : 1/3 hits, 1.17 expected hits
1 spearman owned by the Parthia lost in Edessa
Parthia roll dice for 2 cavalrys and 2 spearmen in Edessa, round 3 : 2/4 hits, 1.00 expected hits
Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 3 : 1/3 hits, 1.17 expected hits
1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 4 : 0/3 hits, 0.83 expected hits
Seleucid roll dice for 1 hoplite in Edessa, round 4 : 0/1 hits, 0.50 expected hits
Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 5 : 1/3 hits, 0.83 expected hits
Seleucid roll dice for 1 hoplite in Edessa, round 5 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Edessa
Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 3
Casualties for Parthia: 3 spearmen
Casualties for Seleucid: 2 hoplites and 1 peltasts
Non Combat Move - Parthia
5 cavalrys and 5 spearmen moved from Seleucia to Hatra
5 cavalrys moved from Persepolis to Seleucia
2 archers and 2 spearmen moved from Amida to Satala
Place Units - Parthia
6 archers, 1 cataphract and 3 cavalrys placed in Seleucia
7 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Neutral : -1.33
Parthia : 2.00
Seleucid : -0.67