dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
268 BC
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 3 hoplites moved from Thessalonica to Larissa 6 biremes and 1 trireme moved from SZ 70 to SZ 69 3 hoplites, 1 peltasts and 5 swordmen moved from Byzantium to Thessalonica 2 cavalrys, 2 hoplites and 5 peltastss moved from Athens to Larissa Purchase Units - Macedonia Macedonia buy 1 city and 6 hoplites; Remaining resources: 6 PUs; Combat - Macedonia Battle in SZ 69 Macedonia attack with 6 biremes and 1 trireme GreekCityStates defend with 3 biremes and 2 triremes Macedonia roll dice for 6 biremes and 1 trireme in SZ 69, round 2 : 0/7 hits, 1.50 expected hits GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 2 : 1/5 hits, 1.67 expected hits 1 bireme owned by the Macedonia lost in SZ 69 Macedonia roll dice for 5 biremes and 1 trireme in SZ 69, round 3 : 1/6 hits, 1.33 expected hits GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.67 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69 Macedonia roll dice for 4 biremes and 1 trireme in SZ 69, round 4 : 3/5 hits, 1.17 expected hits GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 4 : 0/4 hits, 1.33 expected hits 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 69 Macedonia roll dice for 4 biremes and 1 trireme in SZ 69, round 5 : 1/5 hits, 1.17 expected hits GreekCityStates roll dice for 1 trireme in SZ 69, round 5 : 0/1 hits, 0.33 expected hits 1 trireme owned by the GreekCityStates lost in SZ 69 Macedonia win with 4 biremes and 1 trireme remaining. Battle score for attacker is 31 Casualties for Macedonia: 2 biremes Casualties for GreekCityStates: 3 biremes and 2 triremes Battle in Larissa Macedonia attack with 2 cavalrys, 5 hoplites and 5 peltastss GreekCityStates defend with 1 hoplite Macedonia roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Larissa, round 2 : 0/12 hits, 3.17 expected hits GreekCityStates roll dice for 1 hoplite in Larissa, round 2 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Larissa, round 3 : 2/12 hits, 3.17 expected hits GreekCityStates roll dice for 1 hoplite in Larissa, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Larissa Macedonia win, taking Larissa from GreekCityStates with 2 cavalrys, 5 hoplites and 4 peltastss remaining. Battle score for attacker is 3 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica 1 city placed in Byzantium Turn Complete - Macedonia Macedonia collect 40 PUs; end with 46 PUsCombat Hit Differential Summary :
Macedonia : -4.50 GreekCityStates : -3.00 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 2 chariots moved from Damascus to Jerusalem 1 spearman moved from Jerusalem to Damascus 1 spearman moved from Jerusalem to SZ 59 3 biremes, 1 spearman and 2 triremes moved from SZ 59 to SZ 60 1 spearman moved from SZ 60 to Salamis Egypt take Salamis from Seleucid 1 spearman moved from Alexandria to Paraetonium 5 archers and 4 spearmen moved from Memphis to Alexandria 3 archers and 7 axemen moved from Paraetonium to Alexandria Purchase Units - Egypt Egypt buy 1 archer, 9 axemen and 6 spearmen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 9 axemen placed in Alexandria 1 archer and 6 spearmen placed in Jerusalem Turn Complete - Egypt Egypt collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 2 hoplites and 2 peltastss moved from Attalia to Sardis 2 hoplites moved from Attalia to SZ 61 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 4 hoplites moved from SZ 61 to Salamis 2 legionaires and 3 peltastss moved from Emesa to Hatra 1 legionaire and 3 peltastss moved from Emesa to Damascus 1 hoplite moved from Antioch to Sidon 3 cataphracts and 4 cavalrys moved from Sidon to Antioch 1 cavalry moved from Emesa to Antioch Purchase Units - Seleucid Seleucid buy 4 biremes and 11 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 1 legionaire and 3 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 legionaire and 3 peltastss in Damascus, round 2 : 1/4 hits, 0.83 expected hits Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Seleucid win, taking Damascus from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 spearman Battle in Sardis Seleucid attack with 2 hoplites and 2 peltastss GreekCityStates defend with 1 hoplite Seleucid roll dice for 2 hoplites and 2 peltastss in Sardis, round 2 : 3/4 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Sardis Seleucid win, taking Sardis from GreekCityStates with 2 hoplites and 2 peltastss remaining. Battle score for attacker is 5 Casualties for GreekCityStates: 1 hoplite Battle in Salamis Seleucid attack with 4 hoplites Egypt defend with 1 spearman Seleucid roll dice for 4 hoplites in Salamis, round 2 : 1/4 hits, 1.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Battle in Hatra Seleucid attack with 2 legionaires and 3 peltastss Parthia defend with 1 cavalry and 1 spearman Seleucid roll dice for 2 legionaires and 3 peltastss in Hatra, round 2 : 0/5 hits, 1.17 expected hits Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits Seleucid roll dice for 2 legionaires and 3 peltastss in Hatra, round 3 : 1/5 hits, 1.17 expected hits Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Hatra Seleucid roll dice for 2 legionaires and 2 peltastss in Hatra, round 4 : 1/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Hatra, round 4 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Seleucid win, taking Hatra from Parthia with 2 legionaires and 1 peltasts remaining. Battle score for attacker is 3 Casualties for Seleucid: 2 peltastss Casualties for Parthia: 1 cavalry and 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 4 biremes placed in SZ 61 Seleucid undo move 1. 11 peltastss placed in Antioch 4 biremes placed in SZ 61 Turn Complete - Seleucid Seleucid collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Egypt : 0.33 Parthia : 0.67 Seleucid : 0.50 GreekCityStates : -0.50 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 2 horsearchers moved from Babylon to Hatra 2 archers and 2 spearmen moved from Seleucia to Hatra 4 cataphracts and 4 horsearchers moved from Babylon to Ninive 1 cataphract and 3 cavalrys moved from Persepolis to Seleucia 2 spearmen moved from Persepolis to Babylon 1 spearman moved from Seleucia to Ninive 1 spearman moved from Seleucia to Ninive 3 archers and 2 spearmen moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 2 cavalrys and 15 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 5 archers, 2 horsearchers and 4 spearmen Seleucid defend with 2 legionaires and 1 peltasts Parthia roll dice for 5 archers, 2 horsearchers and 4 spearmen in Hatra, round 2 : 3/11 hits, 2.17 expected hits Seleucid roll dice for 2 legionaires and 1 peltasts in Hatra, round 2 : 1/3 hits, 0.83 expected hits 2 legionaires owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 5 archers, 2 horsearchers and 3 spearmen remaining. Battle score for attacker is 7 Casualties for Parthia: 1 spearman Casualties for Seleucid: 2 legionaires and 1 peltasts Battle in Ninive Parthia attack with 4 cataphracts, 4 horsearchers and 2 spearmen Neutral defend with 2 archers and 5 spearmen Parthia roll dice for 4 cataphracts, 4 horsearchers and 2 spearmen in Ninive, round 2 : 1/10 hits, 3.67 expected hits Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 2/7 hits, 2.67 expected hits 2 spearmen owned by the Parthia and 1 spearman owned by the Neutral lost in Ninive Parthia roll dice for 4 cataphracts and 4 horsearchers in Ninive, round 3 : 3/8 hits, 3.33 expected hits Neutral roll dice for 2 archers and 4 spearmen in Ninive, round 3 : 1/6 hits, 2.33 expected hits 1 horsearcher owned by the Parthia and 3 spearmen owned by the Neutral lost in Ninive Parthia roll dice for 4 cataphracts and 3 horsearchers in Ninive, round 4 : 4/7 hits, 3.00 expected hits Neutral roll dice for 2 archers and 1 spearman in Ninive, round 4 : 2/3 hits, 1.33 expected hits 2 horsearchers owned by the Parthia, 1 spearman owned by the Neutral and 2 archers owned by the Neutral lost in Ninive Parthia loses 0 PUs for violating Ninives neutrality. Parthia win, taking Ninive from Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -1 Casualties for Parthia: 3 horsearchers and 2 spearmen Casualties for Neutral: 2 archers and 5 spearmen Non Combat Move - Parthia Place Units - Parthia 10 spearmen placed in Seleucia 2 cavalrys and 5 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Neutral : -1.33 Parthia : -1.17 Seleucid : 0.17 -
TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 archers, 9 spearmen and 3 swordmen moved from Capsa to Thenae 1 archer, 9 cavalrys and 5 spearmen moved from Thenae to Sabrata 4 swordmen moved from Leptis Magna to Berenice 2 biremes moved from SZ 31 to SZ 32 Purchase Units - Numidia Numidia buy 2 archers, 1 city and 2 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Sabrata Numidia attack with 1 archer, 9 cavalrys and 5 spearmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 1 archer, 9 cavalrys and 5 spearmen in Sabrata, round 2 : 4/15 hits, 4.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Numidia Place Units - Numidia 2 archers and 2 spearmen placed in Leptis Magna 1 city placed in Cyrene Turn Complete - Numidia Numidia collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Neutral : -0.83 Numidia : 0.00 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 1 warelephant moved from Corduba to Salmantica 3 cavalrys moved from Corduba to Toletum 5 swordmen moved from Valentia to Toletum 2 cavalrys and 2 swordmen moved from Scallabis to Emerita Augusta 1 warelephant moved from Salmantica to Toletum 1 warelephant moved from Salmantica to Emerita Augusta 4 biremes moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 1 bireme, 2 cavalrys, 1 spearman, 1 trireme and 2 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Emerita Augusta Carthage attack with 2 cavalrys, 2 swordmen and 1 warelephant Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Emerita Augusta, round 2 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Emerita Augusta Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Emerita Augusta, round 3 : 1/5 hits, 2.00 expected hits Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Emerita Augusta Carthage loses 0 PUs for violating Emerita Augustas neutrality. Carthage win, taking Emerita Augusta from Neutral with 2 cavalrys, 2 swordmen and 1 warelephant remaining. Battle score for attacker is 12 Casualties for Neutral: 1 cavalry and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 2 cavalrys and 2 warelephants placed in Corduba 1 bireme and 1 trireme placed in SZ 32 1 spearman placed in Carthago Turn Complete - Carthage Carthage collect 59 PUs; end with 59 PUs 1 unit repaired.Combat Hit Differential Summary :
Carthage : -1.00 Neutral : -0.17 -
TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 1 velites moved from Roma to Capua 1 onager moved from Roma to Arretium 1 legionaire and 3 velitess moved from Arretium to Genua Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 2 biremes, 1 city, 2 legionaires, 1 onager and 3 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes placed in SZ 34 1 city placed in Patavium 1 ballista and 1 onager placed in Genua 2 legionaires placed in Messana 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 1 cavalry and 1 slingers moved from Corinth to Athens 17 hoplites moved from Corinth to Athens 6 cavalrys moved from Sparta to Athens Purchase Units - GreekCityStates GreekCityStates buy 2 cavalrys, 6 hoplites and 5 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 7 cavalrys, 17 hoplites and 1 slingers Macedonia defend with 1 peltasts GreekCityStates roll dice for 7 cavalrys, 17 hoplites and 1 slingers in Athens, round 2 : 11/25 hits, 8.17 expected hits Macedonia roll dice for 1 peltasts in Athens, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 7 cavalrys, 17 hoplites and 1 slingers remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 5 slingerss placed in Lilybaeum 6 hoplites placed in Corinth 2 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : 2.83 -
TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 1 peltasts moved from Larissa to SZ 69 1 bireme and 1 peltasts moved from SZ 69 to SZ 68 1 peltasts moved from SZ 68 to Rhodos Macedonia take Rhodos from GreekCityStates 1 trireme moved from SZ 69 to SZ 70 1 bireme moved from SZ 69 to SZ 70 1 bireme moved from SZ 69 to SZ 68 1 peltasts and 3 swordmen moved from Thessalonica to SZ 70 1 peltasts and 3 swordmen moved from SZ 70 to Pergamum 9 hoplites and 2 swordmen moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 5 peltastss and 9 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Pergamum Macedonia attack with 1 peltasts and 3 swordmen GreekCityStates defend with 1 hoplite Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 2 : 0/4 hits, 1.17 expected hits GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 3 : 2/4 hits, 1.17 expected hits GreekCityStates roll dice for 1 hoplite in Pergamum, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum Macedonia win, taking Pergamum from GreekCityStates with 3 swordmen remaining. Battle score for attacker is 3 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia 1 peltasts moved from Larissa to Delphi Place Units - Macedonia 6 swordmen placed in Thessalonica 5 peltastss and 2 swordmen placed in Byzantium Macedonia undo move 2. 4 peltastss and 3 swordmen placed in Byzantium 1 peltasts were produced but were not placed Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Macedonia : -0.33 GreekCityStates : 0.00 -
TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 60 to SZ 59 3 spearmen moved from Jerusalem to Sidon 8 archers, 16 axemen and 4 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 1 archer, 10 axemen and 3 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 3 spearmen Seleucid defend with 1 hoplite Egypt roll dice for 3 spearmen in Sidon, round 2 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Egypt lost in Sidon Egypt roll dice for 2 spearmen in Sidon, round 3 : 0/2 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 3 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Egypt lost in Sidon Egypt roll dice for 1 spearman in Sidon, round 4 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 4 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Egypt lost in Sidon Seleucid win with 1 hoplite remaining. Battle score for attacker is -9 Casualties for Egypt: 3 spearmen Non Combat Move - Egypt Place Units - Egypt 8 axemen placed in Jerusalem 1 archer, 2 axemen and 3 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Egypt : -1.00 Seleucid : 1.50 -
TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 2 hoplites and 2 peltastss moved from Sardis to Attalia 5 biremes and 1 trireme moved from SZ 61 to SZ 60 1 peltasts moved from Antioch to Edessa 3 cataphracts, 5 cavalrys, 8 hoplites and 10 peltastss moved from Antioch to Sidon 1 legionaire and 1 peltasts moved from Damascus to Sidon Purchase Units - Seleucid Seleucid buy 14 legionaires and 2 peltastss; Remaining resources: 0 PUs; Non Combat Move - Seleucid 4 hoplites moved from Salamis to SZ 60 4 hoplites moved from SZ 60 to Sidon Place Units - Seleucid 3 legionaires and 2 peltastss placed in Tarsus 11 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 1 cataphract and 3 cavalrys moved from Seleucia to Amida 4 cataphracts and 1 horsearcher moved from Ninive to Amida 2 horsearchers and 3 spearmen moved from Hatra to Amida 10 spearmen moved from Seleucia to Hatra 2 cavalrys and 5 spearmen moved from Persepolis to Babylon 2 cavalrys and 2 spearmen moved from Babylon to Seleucia Purchase Units - Parthia Parthia buy 12 cavalrys and 3 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Amida Parthia attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 3 spearmen Neutral defend with 2 archers and 4 spearmen Parthia roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 3 spearmen in Amida, round 2 : 7/14 hits, 5.00 expected hits Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 2/6 hits, 2.33 expected hits 2 spearmen owned by the Parthia, 4 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Amida Parthia loses 0 PUs for violating Amidas neutrality. Parthia win, taking Amida from Neutral with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 14 Casualties for Parthia: 2 spearmen Casualties for Neutral: 2 archers and 4 spearmen Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 2 cavalrys and 3 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Neutral : -0.33 Parthia : 2.00 -
TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 2 archers, 9 spearmen and 3 swordmen moved from Thenae to Sabrata 1 archer, 9 cavalrys and 5 spearmen moved from Sabrata to Oea 2 archers and 2 spearmen moved from Leptis Magna to Berenice 2 swordmen moved from Berenice to Paliurus 2 swordmen moved from Berenice to Siwa 2 biremes moved from SZ 32 to SZ 33 Purchase Units - Numidia Numidia buy 4 spearmen and 3 swordmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Oea Numidia attack with 1 archer, 9 cavalrys and 5 spearmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 9 cavalrys and 5 spearmen in Oea, round 2 : 5/15 hits, 4.00 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 3 spearmen placed in Leptis Magna 1 spearman and 3 swordmen placed in Cyrene Turn Complete - Numidia Numidia collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : -0.33 Numidia : 1.00 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 3 cavalrys, 5 swordmen and 1 warelephant moved from Toletum to Palantia 2 cavalrys moved from Corduba to Pax Julia 2 cavalrys, 2 swordmen and 1 warelephant moved from Emerita Augusta to Pax Julia 2 warelephants moved from Corduba to Salmantica 1 warelephant moved from Salmantica to Palantia 2 biremes moved from SZ 16 to SZ 29 1 bireme and 1 trireme moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 3 biremes, 2 cavalrys and 2 warelephants; Remaining resources: 2 PUs; Combat - Carthage Battle in Pax Julia Carthage attack with 4 cavalrys, 2 swordmen and 1 warelephant Neutral defend with 1 cavalry and 3 swordmen Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Pax Julia, round 2 : 4/7 hits, 2.67 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 warelephant owned by the Carthage 1 cavalry owned by the Neutral and 3 swordmen owned by the Neutral lost in Pax Julia Carthage loses 0 PUs for violating Pax Julias neutrality. Carthage win, taking Pax Julia from Neutral with 4 cavalrys, 2 swordmen and 1 warelephant remaining. Battle score for attacker is 16 Casualties for Neutral: 1 cavalry and 3 swordmen Battle in Palantia Carthage attack with 3 cavalrys, 5 swordmen and 2 warelephants Neutral defend with 3 cavalrys Carthage roll dice for 3 cavalrys, 5 swordmen and 2 warelephants in Palantia, round 2 : 4/10 hits, 4.00 expected hits Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits 3 cavalrys owned by the Neutral lost in Palantia Carthage loses 0 PUs for violating Palantias neutrality. Carthage win, taking Palantia from Neutral with 3 cavalrys, 5 swordmen and 2 warelephants remaining. Battle score for attacker is 12 Casualties for Neutral: 3 cavalrys Non Combat Move - Carthage Place Units - Carthage 2 cavalrys and 2 warelephants placed in Corduba 3 biremes placed in SZ 32 Turn Complete - Carthage Carthage collect 63 PUs; end with 65 PUs 1 unit repaired.Combat Hit Differential Summary :
Carthage : 1.33 Neutral : -0.67 -
TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 ballista and 6 legionaires moved from Patavium to Senio 1 velites moved from Capua to SZ 34 1 velites moved from SZ 34 to Messana 3 velitess moved from Roma to Arretium 1 onager moved from Arretium to Genua Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 2 biremes, 2 cavalrys, 3 legionaires, 1 onager and 4 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Senio RomanRepublic attack with 1 ballista and 6 legionaires Neutral defend with 3 swordmen RomanRepublic roll dice for 1 ballista and 6 legionaires in Senio, round 2 : 1/7 hits, 2.83 expected hits Neutral roll dice for 3 swordmen in Senio, round 2 : 2/3 hits, 1.00 expected hits 1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Senio RomanRepublic roll dice for 1 ballista and 4 legionaires in Senio, round 3 : 3/5 hits, 2.17 expected hits Neutral roll dice for 2 swordmen in Senio, round 3 : 1/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Senio RomanRepublic loses 0 PUs for violating Senios neutrality. RomanRepublic win, taking Senio from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 0 Casualties for RomanRepublic: 3 legionaires Casualties for Neutral: 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes placed in SZ 34 2 cavalrys placed in Patavium 1 ballista, 1 legionaire, 1 onager and 1 velites placed in Genua 2 legionaires and 3 velitess placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Neutral : 1.33 RomanRepublic : -1.00 -
TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 2 cavalrys moved from Sparta to Athens 6 hoplites moved from Corinth to Athens Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites and 6 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 hoplites and 3 slingerss placed in Corinth 2 hoplites and 3 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Macedonia 3 swordmen moved from Pergamum to SZ 70 1 swordman moved from Byzantium to SZ 70 4 peltastss and 2 swordmen moved from Byzantium to Thessalonica 6 swordmen moved from Thessalonica to Larissa 1 bireme, 4 swordmen and 1 trireme moved from SZ 70 to SZ 69 1 peltasts moved from Rhodos to SZ 68 1 bireme and 1 peltasts moved from SZ 68 to SZ 69 1 peltasts and 4 swordmen moved from SZ 69 to Larissa Purchase Units - Macedonia Macedonia buy 6 hoplites and 7 peltastss; Remaining resources: 0 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica 7 peltastss placed in Byzantium Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Egypt 2 axemen and 1 spearman moved from Jerusalem to Damascus 1 archer, 2 axemen and 3 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 2 archers and 8 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Damascus Egypt attack with 2 axemen and 1 spearman Seleucid defend with 1 peltasts Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 axemen and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 6 spearmen placed in Alexandria 2 archers and 2 spearmen placed in Jerusalem Turn Complete - Egypt Egypt collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Egypt : 0.17 Seleucid : -0.17 -
TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Seleucid 2 hoplites and 2 peltastss moved from Attalia to Tarsus 3 legionaires and 2 peltastss moved from Tarsus to Antioch 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss moved from Sidon to Jerusalem 4 hoplites moved from Emesa to Damascus 2 legionaires moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 7 hoplites, 1 legionaire and 8 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 4 hoplites and 2 legionaires Egypt defend with 2 axemen and 1 spearman Seleucid roll dice for 4 hoplites and 2 legionaires in Damascus, round 2 : 2/6 hits, 2.00 expected hits Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits 2 axemen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Damascus Seleucid roll dice for 4 hoplites and 1 legionaire in Damascus, round 3 : 4/5 hits, 1.67 expected hits Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 legionaire Casualties for Egypt: 2 axemen and 1 spearman Battle in Jerusalem Seleucid attack with 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss Egypt defend with 8 archers, 6 axemen, 2 chariots, 1 city and 9 spearmen Seleucid roll dice for 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss in Jerusalem, round 2 : 5/33 hits, 9.83 expected hits Egypt roll dice for 8 archers, 6 axemen, 2 chariots and 9 spearmen in Jerusalem, round 2 : 11/25 hits, 9.33 expected hits 5 axemen owned by the Egypt and 11 peltastss owned by the Seleucid lost in Jerusalem Seleucid roll dice for 3 cataphracts, 5 cavalrys, 13 hoplites and 1 legionaire in Jerusalem, round 3 : 10/22 hits, 8.00 expected hits Egypt roll dice for 8 archers, 1 axeman, 2 chariots and 9 spearmen in Jerusalem, round 3 : 9/20 hits, 8.50 expected hits 1 axeman owned by the Egypt, 5 cavalrys owned by the Seleucid, 4 hoplites owned by the Seleucid and 9 spearmen owned by the Egypt lost in Jerusalem Seleucid roll dice for 3 cataphracts, 9 hoplites and 1 legionaire in Jerusalem, round 4 : 6/13 hits, 5.00 expected hits Egypt roll dice for 8 archers and 2 chariots in Jerusalem, round 4 : 6/10 hits, 5.33 expected hits 6 hoplites owned by the Seleucid and 6 archers owned by the Egypt lost in Jerusalem Seleucid roll dice for 3 cataphracts, 3 hoplites and 1 legionaire in Jerusalem, round 5 : 4/7 hits, 3.00 expected hits Egypt roll dice for 2 archers and 2 chariots in Jerusalem, round 5 : 1/4 hits, 2.33 expected hits 2 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 2 hoplites and 1 legionaire remaining. Battle score for attacker is -8 Casualties for Seleucid: 5 cavalrys, 11 hoplites and 11 peltastss Casualties for Egypt: 8 archers, 6 axemen, 2 chariots and 9 spearmen Non Combat Move - Seleucid 5 biremes and 1 trireme moved from SZ 60 to SZ 61 Place Units - Seleucid 5 peltastss placed in Tarsus 7 hoplites, 1 legionaire and 3 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Egypt : 1.50 Seleucid : 1.50 -
TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Parthia 1 spearman moved from Hatra to Emesa Parthia take Emesa from Seleucid 1 spearman moved from Hatra to Edessa 5 cataphracts, 2 cavalrys, 3 horsearchers and 1 spearman moved from Amida to Satala 12 cavalrys and 2 spearmen moved from Seleucia to Hatra 1 cavalry moved from Amida to Satala 1 cavalry moved from Hatra to Edessa 1 cavalry moved from Hatra to Edessa 10 cavalrys moved from Hatra to Amida 5 spearmen moved from Babylon to Seleucia 2 cavalrys and 3 spearmen moved from Persepolis to Babylon 2 cavalrys moved from Babylon to Seleucia Purchase Units - Parthia Parthia buy 15 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Satala Parthia attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman Neutral defend with 1 cavalry and 3 spearmen Parthia roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman in Satala, round 2 : 5/12 hits, 4.67 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 : 2/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 spearman owned by the Parthia, 3 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Satala Parthia loses 0 PUs for violating Satalas neutrality. Parthia win, taking Satala from Neutral with 5 cataphracts, 2 cavalrys and 3 horsearchers remaining. Battle score for attacker is 6 Casualties for Parthia: 1 cavalry and 1 spearman Casualties for Neutral: 1 cavalry and 3 spearmen Battle in Edessa Parthia attack with 2 cavalrys and 1 spearman Seleucid defend with 1 peltasts Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 3 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia 5 archers and 8 spearmen moved from Hatra to Amida Place Units - Parthia 10 cavalrys placed in Seleucia 5 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Neutral : 0.83 Parthia : -0.33 Seleucid : -0.33





