@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Samuel06 (X) vs Dawgoneit (A) BM3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 4 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 2 infantry moved from Russia to Tambov 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Korea to Manchuria Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 2 fighters moved from Archangel to Russia 8 infantry moved from Russia to Samara 5 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 2 fighters moved from Russia to Samara Place Units - Russians 2 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -1.83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 3 infantry and 4 mech_infantrys moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Malaya to Burma 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 destroyer and 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 2 infantry moved from Kiangsu to Shantung 2 fighters moved from Japan to Shantung Combat - Japanese Battle in Burma Japanese attack with 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys British defend with 1 aaGun 1 aaGun owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shantung Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Shantung, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 3 infantry and 1 marine moved from French Indo China to Shan State 2 fighters moved from Shantung to Kiangsu 3 fighters moved from Japan to Philippines 4 fighters moved from Japan to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 airfield, 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.17 Chinese : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 3 carriers and 4 fighters moved from 49 Sea Zone to 54 Sea Zone 1 battleship moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 3. 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : -0.67 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Hopei to Sikang 4 infantry moved from Hopei to Shensi 2 infantry moved from Chahar to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 8 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 8 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 aaGun, 2 fighters and 8 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shantung Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese : 1.50 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 3 carriers and 4 fighters moved from 49 Sea Zone to 54 Sea Zone 1 battleship moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 3. 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Hopei to Sikang 4 infantry moved from Hopei to Shensi 2 infantry moved from Chahar to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 8 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 8 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 aaGun, 2 fighters and 8 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shantung Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Trans-Jordan to India 1 tactical_bomber moved from Trans-Jordan to India 3 fighters moved from Egypt to Northwest Persia 1 bomber moved from Egypt to Northwest Persia 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Gibraltar to Trans-Jordan Combat - British Battle in Northwest Persia British attack with 1 bomber and 3 fighters Germans defend with 1 mech_infantry British roll dice for 1 bomber and 3 fighters in Northwest Persia, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber and 2 fighters moved from Northwest Persia to Trans-Jordan Place Units - British 3 fighters placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 33 PUs (5 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser, 2 infantry, 1 marine and 1 transport EDIT: Adding units owned by British to Persia: 2 infantry and 1 marine EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser and 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67 British : -0.17 Americans : -0.67 Chinese : 1.50 Japanese : 0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Rostov to Bryansk 1 armour moved from Caucasus to Bryansk 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in Bryansk Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Cyprus from British, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Rostov to Bryansk 1 fighter moved from Rostov to 97 Sea Zone Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.17 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 62 Sea Zone from Japanese 2 bombers moved from Queensland to 42 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 62 Sea Zone from Japanese 2 bombers moved from Queensland to 42 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Trans-Jordan to India Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Kazakhstan to Urals Germans take Novosibirsk from Russians Germans take Urals from Russians 2 infantry moved from Volgograd to Tambov 2 bombers moved from Ukraine to Tambov 1 infantry moved from Rostov to Tambov 3 infantry moved from Belarus to Smolensk 1 bomber moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 2 bombers moved from Novgorod to Smolensk Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Tambov Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Tambov, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 2 bombers and 3 infantry in Tambov, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Western Germany 2 bombers moved from Smolensk to Western Germany 1 aaGun and 1 infantry moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 aaGun, 4 artilleries and 4 infantry moved from Belarus to Bryansk 1 aaGun, 8 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries and 10 infantry moved from Ukraine to Bryansk 5 mech_infantrys moved from Poland to Western Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 2 bombers moved from Tambov to Novgorod 1 artillery and 2 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 1.50 Russians : -1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 2 fighters and 13 infantry moved from Samara to Russia 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 3 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Tambov Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Smolensk Russians attack with 3 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 3 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians winGermans win with no units remaining, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 2 infantry in Tambov, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 1 infantry in Tambov, round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters moved from Tambov to Russia 3 fighters moved from Smolensk to Russia Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,4 Russians collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.17 -
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys moved from Burma to India 2 fighters and 8 tactical_bombers moved from Yunnan to India 1 bomber moved from Philippines to India 1 artillery, 3 infantry and 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to India 2 fighters, 1 infantry and 2 mech_infantrys moved from Kiangsu to Shantung 2 mech_infantrys moved from Kiangsu to Kiangsi 4 fighters moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra -
@samuel06 Scramble sz 39?
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@samuel06 no
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys moved from Burma to India 2 fighters and 8 tactical_bombers moved from Yunnan to India 1 bomber moved from Philippines to India 1 artillery, 3 infantry and 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to India 2 fighters, 1 infantry and 2 mech_infantrys moved from Kiangsu to Shantung 2 mech_infantrys moved from Kiangsu to Kiangsi 4 fighters moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 6 Sea Zone from Americans, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shantung Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shantung, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese roll dice for 2 fighters and 2 mech_infantrys in Shantung, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Shantung, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Chinese: 3 infantry Battle in Kiangsi Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 4 fighters ANZAC defend with 1 destroyer Japanese roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 5 mech_infantrys and 8 tactical_bombers British defend with 2 aaGuns, 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber; French defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 5 mech_infantrys and 7 tactical_bombers in India, round 2 : 10/25 hits, 9.50 expected hits UK_Pacific roll dice for 2 aaGuns, 4 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in India, round 2 : 6/16 hits, 6.50 expected hits 6 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 7 tactical_bombers in India, round 3 : 10/19 hits, 8.50 expected hits UK_Pacific roll dice for 3 artilleries, 3 fighters and 1 tactical_bomber in India, round 3 : 4/7 hits, 3.50 expected hits 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the French, 3 artilleries owned by the British and 2 fighters owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 3 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 2 aaGuns, 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 aaGun moved from Yunnan to Burma 1 fighter moved from Shantung to Japan 1 fighter moved from 44 Sea Zone to Philippines 2 fighters and 7 tactical_bombers moved from India to Yunnan 1 bomber moved from India to Burma 1 fighter moved from Shantung to Japan 3 fighters moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Japanese undo move 3. Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Chinese : 1.00 UK_Pacific : 0.00 AA fire in India : : 0.00 Japanese : 3.33 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 cruisers, 3 destroyers and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 2 armour moved from Morocco to 92 Sea Zone 4 artilleries moved from Morocco to 92 Sea Zone 7 infantry moved from Morocco to 92 Sea Zone 2 armour, 5 artilleries, 2 cruisers, 3 destroyers, 7 infantry and 7 transports moved from 92 Sea Zone to 95 Sea Zone 2 armour, 5 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 mech_infantrys moved from Algeria to Tunisia 2 mech_infantrys moved from Morocco to Tunisia Combat - AmericansCombat Hit Differential Summary :
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@dawgoneit scramble in sz95?
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@dawgoneit no
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 cruisers, 3 destroyers and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 2 armour moved from Morocco to 92 Sea Zone 4 artilleries moved from Morocco to 92 Sea Zone 7 infantry moved from Morocco to 92 Sea Zone 2 armour, 5 artilleries, 2 cruisers, 3 destroyers, 7 infantry and 7 transports moved from 92 Sea Zone to 95 Sea Zone 2 armour, 5 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 mech_infantrys moved from Algeria to Tunisia 2 mech_infantrys moved from Morocco to Tunisia Combat - Americans Battle in Southern Italy Americans attack with 2 armour, 5 artilleries and 7 infantry Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 3 mech_infantrys Americans roll dice for 2 cruisers in Southern Italy, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 2 armour, 5 artilleries and 7 infantry in Southern Italy, round 2 : 3/14 hits, 4.67 expected hits Italians roll dice for 2 aaGuns, 2 fighters, 2 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 6/9 hits, 3.83 expected hits 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 6 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 5 artilleries and 1 infantry in Southern Italy, round 3 : 3/8 hits, 3.00 expected hits Italians roll dice for 2 fighters, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 3 : 1/6 hits, 2.83 expected hits 2 mech_infantrys owned by the Italians, 1 marine owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 2 armour and 5 artilleries in Southern Italy, round 4 : 2/7 hits, 2.67 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 3/3 hits, 1.83 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 artilleries owned by the Americans lost in Southern Italy Americans roll dice for 2 armour and 2 artilleries in Southern Italy, round 5 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 fighter in Southern Italy, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Southern Italy Americans captures 16PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 27 Casualties for Americans: 4 artilleries and 7 infantry Casualties for Italians: 2 aaGuns, 2 infantry, 1 marine and 3 mech_infantrys Casualties for Germans: 2 fighters and 1 tactical_bomber Battle in 55 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 95 Sea Zone to Tunisia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,5,6,6,1,4,3,4,6,2,2,6,4,1,5,3,4 Americans collect 56 PUs (3 lost to blockades); end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Italians : 1.83 Americans : -2.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 fighters and 7 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 7 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4.83 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 4 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Hopei Place Units - Chinese 6 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : -1.83 -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - British British buy 1 factory_minor, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 3 fighters moved from Trans-Jordan to 97 Sea Zone 3 fighters moved from Egypt to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from Alexandria to 97 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Alexandria to Egypt 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 2 infantry and 1 marine moved from Persia to Iraq 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 7 fighters and 2 tactical_bombers Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; Italians defend with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 3 submarines and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 7 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/13 hits, 7.00 expected hitsCombat Hit Differential Summary :
British : -1.00





