@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Samuel06 (X) vs Dawgoneit (A) BM3
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@samuel06 Do you want to scramble in sz 39?
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@samuel06 no
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific 1 artillery and 4 infantry moved from Yunnan to French Indo China 1 bomber moved from Yunnan to 42 Sea Zone 4 fighters and 5 tactical_bombers moved from Yunnan to India 6 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to India 6 infantry moved from 39 Sea Zone to India Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 artillery and 4 infantry British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 7 fighters, 6 infantry and 8 tactical_bombers British defend with 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 7 fighters, 6 infantry and 8 tactical_bombers in India, round 2 : 10/21 hits, 9.67 expected hits UK_Pacific roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in India, round 2 : 7/14 hits, 5.33 expected hits 2 fighters owned by the Japanese, 5 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 5 fighters, 1 infantry and 8 tactical_bombers in India, round 3 : 10/14 hits, 7.50 expected hits UK_Pacific roll dice for 1 artillery and 2 fighters in India, round 3 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the British and 2 fighters owned by the British lost in India Japanese captures 15PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 fighters and 5 infantry Casualties for British: 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters moved from India to 39 Sea Zone 2 fighters and 8 tactical_bombers moved from India to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Anhwe 1 marine moved from Philippines to 35 Sea Zone 1 battleship, 1 cruiser, 1 marine and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 carriers moved from 41 Sea Zone to 36 Sea Zone 1 bomber moved from 42 Sea Zone to Philippines Place Units - Japanese 2 infantry placed in Kiangsu 1 destroyer placed in 19 Sea Zone 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4 Japanese collect 45 PUs (4 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : 3.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Western United States to 49 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 armour, 2 artilleries and 2 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 3 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe 2 infantry moved from Chahar to Jehol 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 10 infantry moved from Suiyuyan to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Western United States to 49 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 armour, 2 artilleries and 2 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 3 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe 2 infantry moved from Chahar to Jehol 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 10 infantry moved from Suiyuyan to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to Trans-Jordan 1 infantry moved from West India to India 4 artilleries and 6 infantry moved from Burma to India 2 infantry moved from Burma to India Combat - British Battle in India British attack with 4 artilleries and 9 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 artilleries and 9 infantry in India, round 2 : 3/13 hits, 3.50 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to India 1 tactical_bomber moved from Egypt to Alexandria Place Units - British 3 fighters placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Removing units owned by British from French Equatorial Africa: 1 mech_infantry EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 British collect 35 PUs (3 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,5,6,4,2,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
British : -0.50 Americans : -0.67 Chinese : 0.67 Japanese : 1.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to Caucasus 1 armour moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 fighter British defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 2 aaGuns, 2 artilleries and 2 infantry moved from Ukraine to Rostov Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Alexandria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 3 infantry moved from Rostov to Volgograd 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Archangel 1 bomber moved from Western Germany to Archangel 2 bombers moved from Southern Italy to Volgograd 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Southern Italy to Smolensk 1 infantry moved from Belarus to Smolensk 1 armour moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 3 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 2 bombers and 3 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers and 3 infantry in Volgograd, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Belarus 1 bomber moved from Archangel to Novgorod 1 bomber moved from Bryansk to Novgorod 2 bombers moved from Volgograd to Ukraine 3 mech_infantrys moved from Novgorod to Karelia 5 mech_infantrys moved from Poland to Western Ukraine 1 aaGun, 2 artilleries and 5 infantry moved from Western Ukraine to Ukraine 5 mech_infantrys moved from Western Germany to Poland 8 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Southern Italy 1 aaGun moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Kazakhstan Place Units - Germans 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 4.33 Russians : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 4 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 2 infantry moved from Russia to Tambov 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Korea to Manchuria Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 2 fighters moved from Archangel to Russia 8 infantry moved from Russia to Samara 5 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 2 fighters moved from Russia to Samara Place Units - Russians 2 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -1.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 3 infantry and 4 mech_infantrys moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Malaya to Burma 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 destroyer and 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 2 infantry moved from Kiangsu to Shantung 2 fighters moved from Japan to Shantung Combat - Japanese Battle in Burma Japanese attack with 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys British defend with 1 aaGun 1 aaGun owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shantung Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Shantung, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 3 infantry and 1 marine moved from French Indo China to Shan State 2 fighters moved from Shantung to Kiangsu 3 fighters moved from Japan to Philippines 4 fighters moved from Japan to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 airfield, 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.17 Chinese : 0.67 Japanese : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 3 carriers and 4 fighters moved from 49 Sea Zone to 54 Sea Zone 1 battleship moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 3. 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Hopei to Sikang 4 infantry moved from Hopei to Shensi 2 infantry moved from Chahar to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 8 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 8 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 aaGun, 2 fighters and 8 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shantung Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 3 carriers and 4 fighters moved from 49 Sea Zone to 54 Sea Zone 1 battleship moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 3. 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Hopei to Sikang 4 infantry moved from Hopei to Shensi 2 infantry moved from Chahar to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 8 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 8 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 aaGun, 2 fighters and 8 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shantung Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Trans-Jordan to India 1 tactical_bomber moved from Trans-Jordan to India 3 fighters moved from Egypt to Northwest Persia 1 bomber moved from Egypt to Northwest Persia 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Gibraltar to Trans-Jordan Combat - British Battle in Northwest Persia British attack with 1 bomber and 3 fighters Germans defend with 1 mech_infantry British roll dice for 1 bomber and 3 fighters in Northwest Persia, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber and 2 fighters moved from Northwest Persia to Trans-Jordan Place Units - British 3 fighters placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 33 PUs (5 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser, 2 infantry, 1 marine and 1 transport EDIT: Adding units owned by British to Persia: 2 infantry and 1 marine EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 British : -0.17 Americans : -0.67 Chinese : 1.50 Japanese : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Rostov to Bryansk 1 armour moved from Caucasus to Bryansk 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in Bryansk Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Cyprus from British, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Rostov to Bryansk 1 fighter moved from Rostov to 97 Sea Zone Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : 0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 62 Sea Zone from Japanese 2 bombers moved from Queensland to 42 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 62 Sea Zone from Japanese 2 bombers moved from Queensland to 42 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Trans-Jordan to India Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Kazakhstan to Urals Germans take Novosibirsk from Russians Germans take Urals from Russians 2 infantry moved from Volgograd to Tambov 2 bombers moved from Ukraine to Tambov 1 infantry moved from Rostov to Tambov 3 infantry moved from Belarus to Smolensk 1 bomber moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 2 bombers moved from Novgorod to Smolensk Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Tambov Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Tambov, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 2 bombers and 3 infantry in Tambov, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Western Germany 2 bombers moved from Smolensk to Western Germany 1 aaGun and 1 infantry moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 aaGun, 4 artilleries and 4 infantry moved from Belarus to Bryansk 1 aaGun, 8 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries and 10 infantry moved from Ukraine to Bryansk 5 mech_infantrys moved from Poland to Western Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 2 bombers moved from Tambov to Novgorod 1 artillery and 2 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : -1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 2 fighters and 13 infantry moved from Samara to Russia 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 3 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Tambov Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Smolensk Russians attack with 3 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 3 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians winGermans win with no units remaining, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 2 infantry in Tambov, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 1 infantry in Tambov, round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters moved from Tambov to Russia 3 fighters moved from Smolensk to Russia Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,4 Russians collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.17