sz94: 2 hits in round 1.
Casualties?
Samuel06 (X) vs Dawgoneit (A) BM3
-
@dawgoneit pleaswe usec second post. i moved 4 pieces back to india
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 artilleries and 2 infantry EDIT: Adding units owned by British to India: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to 97 Sea Zone 2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine 1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 1 fighter placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Gibraltar to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Belarus to Smolensk 3 infantry moved from Belarus to Bryansk 2 bombers moved from Novgorod to Bryansk 2 armour, 6 infantry and 3 mech_infantrys moved from Ukraine to Rostov Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 2 bombers and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 3 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 4 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 2 armour, 6 infantry and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 3/11 hits, 2.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Southern Italy 1 fighter moved from Novgorod to Western Germany 2 artilleries and 7 infantry moved from Novgorod to Belarus 2 aaGuns, 3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine 8 infantry moved from Poland to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 aaGun moved from Ukraine to Rostov 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 1.67
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk 4 fighters moved from Russia to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bryansk Russians attack with 4 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 4 fighters and 3 infantry in Bryansk, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 fighters moved from Bryansk to Russia 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Tambov to Volgograd Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.50
-
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific 1 artillery and 4 infantry moved from Yunnan to French Indo China 1 bomber moved from Yunnan to 42 Sea Zone 4 fighters and 5 tactical_bombers moved from Yunnan to India 6 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to India 6 infantry moved from 39 Sea Zone to India
-
@samuel06 Do you want to scramble in sz 39?
-
@samuel06 no
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific 1 artillery and 4 infantry moved from Yunnan to French Indo China 1 bomber moved from Yunnan to 42 Sea Zone 4 fighters and 5 tactical_bombers moved from Yunnan to India 6 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to India 6 infantry moved from 39 Sea Zone to India Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 artillery and 4 infantry British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 7 fighters, 6 infantry and 8 tactical_bombers British defend with 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 7 fighters, 6 infantry and 8 tactical_bombers in India, round 2 : 10/21 hits, 9.67 expected hits UK_Pacific roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in India, round 2 : 7/14 hits, 5.33 expected hits 2 fighters owned by the Japanese, 5 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 5 fighters, 1 infantry and 8 tactical_bombers in India, round 3 : 10/14 hits, 7.50 expected hits UK_Pacific roll dice for 1 artillery and 2 fighters in India, round 3 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the British and 2 fighters owned by the British lost in India Japanese captures 15PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 fighters and 5 infantry Casualties for British: 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters moved from India to 39 Sea Zone 2 fighters and 8 tactical_bombers moved from India to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Anhwe 1 marine moved from Philippines to 35 Sea Zone 1 battleship, 1 cruiser, 1 marine and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 carriers moved from 41 Sea Zone to 36 Sea Zone 1 bomber moved from 42 Sea Zone to Philippines Place Units - Japanese 2 infantry placed in Kiangsu 1 destroyer placed in 19 Sea Zone 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4 Japanese collect 45 PUs (4 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : 3.50
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Western United States to 49 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 armour, 2 artilleries and 2 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.33
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 3 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe 2 infantry moved from Chahar to Jehol 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 10 infantry moved from Suiyuyan to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.33
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Western United States to 49 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 armour, 2 artilleries and 2 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 3 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe 2 infantry moved from Chahar to Jehol 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 10 infantry moved from Suiyuyan to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to Trans-Jordan 1 infantry moved from West India to India 4 artilleries and 6 infantry moved from Burma to India 2 infantry moved from Burma to India Combat - British Battle in India British attack with 4 artilleries and 9 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 artilleries and 9 infantry in India, round 2 : 3/13 hits, 3.50 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to India 1 tactical_bomber moved from Egypt to Alexandria Place Units - British 3 fighters placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Removing units owned by British from French Equatorial Africa: 1 mech_infantry EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 British collect 35 PUs (3 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,5,6,4,2,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
British : -0.50 Americans : -0.67 Chinese : 0.67 Japanese : 1.33
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to Caucasus 1 armour moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 fighter British defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 2 aaGuns, 2 artilleries and 2 infantry moved from Ukraine to Rostov Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.33
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Alexandria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 3 infantry moved from Rostov to Volgograd 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Archangel 1 bomber moved from Western Germany to Archangel 2 bombers moved from Southern Italy to Volgograd 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Southern Italy to Smolensk 1 infantry moved from Belarus to Smolensk 1 armour moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 3 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 2 bombers and 3 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers and 3 infantry in Volgograd, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Belarus 1 bomber moved from Archangel to Novgorod 1 bomber moved from Bryansk to Novgorod 2 bombers moved from Volgograd to Ukraine 3 mech_infantrys moved from Novgorod to Karelia 5 mech_infantrys moved from Poland to Western Ukraine 1 aaGun, 2 artilleries and 5 infantry moved from Western Ukraine to Ukraine 5 mech_infantrys moved from Western Germany to Poland 8 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Southern Italy 1 aaGun moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Kazakhstan Place Units - Germans 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 4.33 Russians : -0.33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 4 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 2 infantry moved from Russia to Tambov 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Korea to Manchuria Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 2 fighters moved from Archangel to Russia 8 infantry moved from Russia to Samara 5 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 2 fighters moved from Russia to Samara Place Units - Russians 2 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -1.83
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 3 infantry and 4 mech_infantrys moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Malaya to Burma 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 destroyer and 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 2 infantry moved from Kiangsu to Shantung 2 fighters moved from Japan to Shantung Combat - Japanese Battle in Burma Japanese attack with 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys British defend with 1 aaGun 1 aaGun owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shantung Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Shantung, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 3 infantry and 1 marine moved from French Indo China to Shan State 2 fighters moved from Shantung to Kiangsu 3 fighters moved from Japan to Philippines 4 fighters moved from Japan to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 airfield, 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.17 Chinese : 0.67 Japanese : -0.33
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 3 carriers and 4 fighters moved from 49 Sea Zone to 54 Sea Zone 1 battleship moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 3. 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.33