@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Samuel06 (X) vs Dawgoneit (A) BM3
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Germans with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 bombers, 7 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits 1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -43 Casualties for Americans: 2 bombers, 7 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers and 3 fighters Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai 14 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 81 Sea Zone 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Rhodesia to Belgian Congo Combat - British Non Combat Move - British 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 3 aaGuns, 4 artilleries, 2 fighters and 10 infantry moved from Burma to Shan State 2 infantry moved from India to Burma Place Units - British 1 airfield placed in Trans-Jordan Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to Trans-Jordan: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,2 British collect 28 PUs (10 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans : -4.33 Chinese : -0.00 Japanese : -1.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Western Ukraine Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Crete from Neutral_Allies, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 6 infantry moved from Algeria to Morocco 2 aaGuns moved from Bessarabia to Western Ukraine Place Units - Italians 1 marine placed in Southern Italy 1 destroyer, 1 fighter and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -1.17 British : 0.33 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 42 Sea Zone 1 fighter moved from Western Australia to 62 Sea Zone 1 bomber moved from New South Wales to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone ANZAC attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 1 fighter moved from 62 Sea Zone to New South Wales 1 bomber moved from 62 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : 0.00 ANZAC : -1.17 Japanese : -0.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 42 Sea Zone 1 fighter moved from Western Australia to 62 Sea Zone 1 bomber moved from New South Wales to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone ANZAC attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 1 fighter moved from 62 Sea Zone to New South Wales 1 bomber moved from 62 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.00 ANZAC : -1.17 Japanese : -0.33 -
TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 109 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Bessarabia to Smolensk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Belarus to Nenetsia 6 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Bessarabia to Bryansk 2 infantry moved from Belarus to Bryansk -
@samuel06 Do you want to submerge your sub in sz 91?
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@samuel06 no
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 109 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Bessarabia to Smolensk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Belarus to Nenetsia 6 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Bessarabia to Bryansk 2 infantry moved from Belarus to Bryansk Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber Americans defend with 2 cruisers, 3 destroyers, 1 submarine and 2 transports Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits Americans roll dice for 2 cruisers, 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone retreated to 91 Sea Zone Americans win with 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -24 Casualties for Germans: 2 fighters and 2 submarines Casualties for Americans: 1 destroyer Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 7 infantry in Eastern Poland, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Smolensk to Novgorod 2 armour and 3 mech_infantrys moved from Belarus to Ukraine 1 bomber and 2 tactical_bombers moved from Bessarabia to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from France to Northern Italy 1 tactical_bomber moved from 91 Sea Zone to Morocco 2 bombers moved from 91 Sea Zone to Morocco 8 infantry moved from Germany to Poland 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Bessarabia to Ukraine 1 submarine moved from 123 Sea Zone to 125 Sea Zone Place Units - Germans 1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 2 infantry EDIT: Adding units owned by Germans to Novgorod: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -3.00 Americans : 1.83 Russians : 0.00 -
@samuel06 I roll terrible in this game! Another bad round for the axis
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 4 fighters moved from Russia to Nenetsia 1 fighter moved from Russia to Smolensk 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 14 infantry moved from Manchuria to Korea Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Korea Russians attack with 14 infantry Japanese defend with 1 mech_infantry Russians roll dice for 14 infantry in Korea, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Nenetsia Russians attack with 4 fighters Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 4 fighters in Nenetsia, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 1/3 hits, 1.17 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Nenetsia Russians roll dice for 3 fighters in Nenetsia, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Nenetsia, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Nenetsia Russians win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Russians: 2 fighters Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 fighters moved from Nenetsia to Russia 1 infantry moved from Russia to Tambov 2 aaGuns moved from Amur to Korea Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.33 Japanese : -0.33 -
@samuel06 said in Samuel06 (X) vs Dawgoneit (A) BM3:
@samuel06 I roll terrible in this game! Another bad round for the axis
sorry for your bad luck. on the plus side you are still looking good.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 bomber, 4 fighters and 5 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in Burma Japanese attack with 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 8/11 hits, 6.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win with 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber, 4 fighters and 5 tactical_bombers moved from Burma to Yunnan 1 aaGun, 3 artilleries and 7 infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kiangsu to Anhwe 2 mech_infantrys moved from Anhwe to Hunan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 4 infantry moved from 41 Sea Zone to Sumatra 3 carriers, 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 35 Sea Zone to 41 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from Japan to 6 Sea Zone 1 aaGun and 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 2 artilleries, 4 fighters and 2 infantry placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 2.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 2/10 hits, 2.67 expected hits Italians roll dice for 1 artillery, 2 bombers, 6 infantry and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits 2 bombers owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 3/7 hits, 2.17 expected hits Italians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Morocco, round 4 : 4/6 hits, 2.00 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 42 Casualties for Americans: 5 infantry Casualties for Germans: 2 bombers and 1 tactical_bomber Casualties for Italians: 1 artillery and 6 infantry Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Italians : -1.50 Americans : 3.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Kansu to Kweichow 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 2/10 hits, 2.67 expected hits Italians roll dice for 1 artillery, 2 bombers, 6 infantry and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits 2 bombers owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 3/7 hits, 2.17 expected hits Italians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Morocco, round 4 : 4/6 hits, 2.00 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 42 Casualties for Americans: 5 infantry Casualties for Germans: 2 bombers and 1 tactical_bomber Casualties for Italians: 1 artillery and 6 infantry Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Kansu to Kweichow 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 2 airfields and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Trans-Jordan to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 fighter moved from Trans-Jordan to 99 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 4 artilleries, 2 fighters and 8 infantry moved from Shan State to Burma 2 artilleries and 6 infantry moved from India to Burma 1 mech_infantry moved from Eastern Persia to India 1 infantry moved from Eastern Persia to West India 1 bomber moved from Egypt to Crete Combat - British Battle in 99 Sea Zone British attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Crete to Egypt 1 fighter moved from 99 Sea Zone to Trans-Jordan 3 aaGuns moved from Shan State to Burma Place Units - British 1 airfield placed in Alexandria 1 airfield placed in Gibraltar 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2 British collect 34 PUs (4 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 fighters and 4 infantry EDIT: Adding units owned by British to India: 2 fighters and 4 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Italians : -1.83 British : -0.33 Americans : 3.17 Chinese : 1.17 Japanese : 0.33 -
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 artilleries and 2 infantry EDIT: Adding units owned by British to India: 2 artilleries and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@dawgoneit pleaswe usec second post. i moved 4 pieces back to india
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 artilleries and 2 infantry EDIT: Adding units owned by British to India: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to 97 Sea Zone 2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine 1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 1 fighter placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Gibraltar to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





