@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Samuel06 (X) vs Dawgoneit (A) BM3
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@dawgoneit Yes, 2 fighters
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Germans with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 bombers, 7 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits 1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -43 Casualties for Americans: 2 bombers, 7 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers and 3 fighters Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -4.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai 14 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.00 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Germans with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 bombers, 7 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits 1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -43 Casualties for Americans: 2 bombers, 7 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers and 3 fighters Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai 14 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 81 Sea Zone 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Rhodesia to Belgian Congo Combat - British Non Combat Move - British 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 3 aaGuns, 4 artilleries, 2 fighters and 10 infantry moved from Burma to Shan State 2 infantry moved from India to Burma Place Units - British 1 airfield placed in Trans-Jordan Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to Trans-Jordan: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,2 British collect 28 PUs (10 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : -4.33 Chinese : -0.00 Japanese : -1.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Western Ukraine Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Crete from Neutral_Allies, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 6 infantry moved from Algeria to Morocco 2 aaGuns moved from Bessarabia to Western Ukraine Place Units - Italians 1 marine placed in Southern Italy 1 destroyer, 1 fighter and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 42 Sea Zone 1 fighter moved from Western Australia to 62 Sea Zone 1 bomber moved from New South Wales to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone ANZAC attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 1 fighter moved from 62 Sea Zone to New South Wales 1 bomber moved from 62 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : -1.17 Japanese : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 42 Sea Zone 1 fighter moved from Western Australia to 62 Sea Zone 1 bomber moved from New South Wales to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone ANZAC attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 1 fighter moved from 62 Sea Zone to New South Wales 1 bomber moved from 62 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : -1.17 Japanese : -0.33
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 109 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Bessarabia to Smolensk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Belarus to Nenetsia 6 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Bessarabia to Bryansk 2 infantry moved from Belarus to Bryansk
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@samuel06 Do you want to submerge your sub in sz 91?
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@samuel06 no
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 109 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Bessarabia to Smolensk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Belarus to Nenetsia 6 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Bessarabia to Bryansk 2 infantry moved from Belarus to Bryansk Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber Americans defend with 2 cruisers, 3 destroyers, 1 submarine and 2 transports Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits Americans roll dice for 2 cruisers, 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone retreated to 91 Sea Zone Americans win with 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -24 Casualties for Germans: 2 fighters and 2 submarines Casualties for Americans: 1 destroyer Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 7 infantry in Eastern Poland, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Smolensk to Novgorod 2 armour and 3 mech_infantrys moved from Belarus to Ukraine 1 bomber and 2 tactical_bombers moved from Bessarabia to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from France to Northern Italy 1 tactical_bomber moved from 91 Sea Zone to Morocco 2 bombers moved from 91 Sea Zone to Morocco 8 infantry moved from Germany to Poland 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Bessarabia to Ukraine 1 submarine moved from 123 Sea Zone to 125 Sea Zone Place Units - Germans 1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 2 infantry EDIT: Adding units owned by Germans to Novgorod: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -3.00 Americans : 1.83 Russians : 0.00
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@samuel06 I roll terrible in this game! Another bad round for the axis
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 4 fighters moved from Russia to Nenetsia 1 fighter moved from Russia to Smolensk 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 14 infantry moved from Manchuria to Korea Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Korea Russians attack with 14 infantry Japanese defend with 1 mech_infantry Russians roll dice for 14 infantry in Korea, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Nenetsia Russians attack with 4 fighters Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 4 fighters in Nenetsia, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 1/3 hits, 1.17 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Nenetsia Russians roll dice for 3 fighters in Nenetsia, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Nenetsia, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Nenetsia Russians win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Russians: 2 fighters Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 fighters moved from Nenetsia to Russia 1 infantry moved from Russia to Tambov 2 aaGuns moved from Amur to Korea Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33 Japanese : -0.33
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@samuel06 said in Samuel06 (X) vs Dawgoneit (A) BM3:
@samuel06 I roll terrible in this game! Another bad round for the axis
sorry for your bad luck. on the plus side you are still looking good.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 bomber, 4 fighters and 5 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in Burma Japanese attack with 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 8/11 hits, 6.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win with 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber, 4 fighters and 5 tactical_bombers moved from Burma to Yunnan 1 aaGun, 3 artilleries and 7 infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kiangsu to Anhwe 2 mech_infantrys moved from Anhwe to Hunan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 4 infantry moved from 41 Sea Zone to Sumatra 3 carriers, 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 35 Sea Zone to 41 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from Japan to 6 Sea Zone 1 aaGun and 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 2 artilleries, 4 fighters and 2 infantry placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 2.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 2/10 hits, 2.67 expected hits Italians roll dice for 1 artillery, 2 bombers, 6 infantry and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits 2 bombers owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 3/7 hits, 2.17 expected hits Italians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Morocco, round 4 : 4/6 hits, 2.00 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 42 Casualties for Americans: 5 infantry Casualties for Germans: 2 bombers and 1 tactical_bomber Casualties for Italians: 1 artillery and 6 infantry Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : 3.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Kansu to Kweichow 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 2/10 hits, 2.67 expected hits Italians roll dice for 1 artillery, 2 bombers, 6 infantry and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits 2 bombers owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 3/7 hits, 2.17 expected hits Italians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Morocco, round 4 : 4/6 hits, 2.00 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 42 Casualties for Americans: 5 infantry Casualties for Germans: 2 bombers and 1 tactical_bomber Casualties for Italians: 1 artillery and 6 infantry Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Kansu to Kweichow 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 2 airfields and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Trans-Jordan to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 fighter moved from Trans-Jordan to 99 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 4 artilleries, 2 fighters and 8 infantry moved from Shan State to Burma 2 artilleries and 6 infantry moved from India to Burma 1 mech_infantry moved from Eastern Persia to India 1 infantry moved from Eastern Persia to West India 1 bomber moved from Egypt to Crete Combat - British Battle in 99 Sea Zone British attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Crete to Egypt 1 fighter moved from 99 Sea Zone to Trans-Jordan 3 aaGuns moved from Shan State to Burma Place Units - British 1 airfield placed in Alexandria 1 airfield placed in Gibraltar 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2 British collect 34 PUs (4 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 fighters and 4 infantry EDIT: Adding units owned by British to India: 2 fighters and 4 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians : -1.83 British : -0.33 Americans : 3.17 Chinese : 1.17 Japanese : 0.33
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 artilleries and 2 infantry EDIT: Adding units owned by British to India: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@dawgoneit pleaswe usec second post. i moved 4 pieces back to india