@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Combat Hit Differential Summary :
@samuel06 scramble in sz6?
@dawgoneit Yes, 2 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Germans with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -43
Casualties for Americans: 2 bombers, 7 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 destroyers and 3 fighters
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -4.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
14 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Germans with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/10 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
1 destroyer owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -43
Casualties for Americans: 2 bombers, 7 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 destroyers and 3 fighters
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
14 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 marine moved from French Madagascar to 72 Sea Zone
1 cruiser and 1 marine moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian Congo
Combat - British
Non Combat Move - British
1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 aaGuns, 4 artilleries, 2 fighters and 10 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
Place Units - British
1 airfield placed in Trans-Jordan
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,2
British collect 28 PUs (10 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : -4.33
Chinese : -0.00
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Western Ukraine
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Crete from Neutral_Allies, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 6 infantry moved from Algeria to Morocco
2 aaGuns moved from Bessarabia to Western Ukraine
Place Units - Italians
1 marine placed in Southern Italy
1 destroyer, 1 fighter and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 42 Sea Zone
1 fighter moved from Western Australia to 62 Sea Zone
1 bomber moved from New South Wales to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Queensland
1 fighter moved from 62 Sea Zone to New South Wales
1 bomber moved from 62 Sea Zone to Queensland
1 bomber moved from 42 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00
ANZAC : -1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 42 Sea Zone
1 fighter moved from Western Australia to 62 Sea Zone
1 bomber moved from New South Wales to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Queensland
1 fighter moved from 62 Sea Zone to New South Wales
1 bomber moved from 62 Sea Zone to Queensland
1 bomber moved from 42 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
ANZAC : -1.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 109 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Bessarabia to Smolensk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
6 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Bessarabia to Bryansk
2 infantry moved from Belarus to Bryansk
@samuel06 Do you want to submerge your sub in sz 91?
@samuel06 no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 109 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Bessarabia to Smolensk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
6 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Bessarabia to Bryansk
2 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 2 cruisers, 3 destroyers, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
Americans roll dice for 2 cruisers, 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -24
Casualties for Germans: 2 fighters and 2 submarines
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 7 infantry in Eastern Poland, round 2 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Smolensk to Novgorod
2 armour and 3 mech_infantrys moved from Belarus to Ukraine
1 bomber and 2 tactical_bombers moved from Bessarabia to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from France to Northern Italy
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 bombers moved from 91 Sea Zone to Morocco
8 infantry moved from Germany to Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
1 submarine moved from 123 Sea Zone to 125 Sea Zone
Place Units - Germans
1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -3.00
Americans : 1.83
Russians : 0.00
@samuel06 I roll terrible in this game! Another bad round for the axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
4 fighters moved from Russia to Nenetsia
1 fighter moved from Russia to Smolensk
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
14 infantry moved from Manchuria to Korea
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Korea
Russians attack with 14 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 14 infantry in Korea, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Nenetsia
Russians attack with 4 fighters
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 4 fighters in Nenetsia, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 1/3 hits, 1.17 expected hits
1 fighter owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Nenetsia
Russians roll dice for 3 fighters in Nenetsia, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Nenetsia, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Nenetsia
Russians win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Russians: 2 fighters
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 fighters moved from Nenetsia to Russia
1 infantry moved from Russia to Tambov
2 aaGuns moved from Amur to Korea
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
Japanese : -0.33
@samuel06 said in Samuel06 (X) vs Dawgoneit (A) BM3:
@samuel06 I roll terrible in this game! Another bad round for the axis
sorry for your bad luck. on the plus side you are still looking good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 bomber, 4 fighters and 5 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 8/11 hits, 6.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win with 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber, 4 fighters and 5 tactical_bombers moved from Burma to Yunnan
1 aaGun, 3 artilleries and 7 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Anhwe
2 mech_infantrys moved from Anhwe to Hunan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
3 carriers, 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from Japan to 6 Sea Zone
1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 artilleries, 4 fighters and 2 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 2/10 hits, 2.67 expected hits
Italians roll dice for 1 artillery, 2 bombers, 6 infantry and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits
2 bombers owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 3/7 hits, 2.17 expected hits
Italians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Morocco, round 4 : 4/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Americans: 5 infantry
Casualties for Germans: 2 bombers and 1 tactical_bomber
Casualties for Italians: 1 artillery and 6 infantry
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -1.50
Americans : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 2/10 hits, 2.67 expected hits
Italians roll dice for 1 artillery, 2 bombers, 6 infantry and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits
2 bombers owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 3/7 hits, 2.17 expected hits
Italians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Morocco, round 4 : 4/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Americans: 5 infantry
Casualties for Germans: 2 bombers and 1 tactical_bomber
Casualties for Italians: 1 artillery and 6 infantry
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 2 airfields and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
4 artilleries, 2 fighters and 8 infantry moved from Shan State to Burma
2 artilleries and 6 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 bomber moved from Egypt to Crete
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Crete
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Crete to Egypt
1 fighter moved from 99 Sea Zone to Trans-Jordan
3 aaGuns moved from Shan State to Burma
Place Units - British
1 airfield placed in Alexandria
1 airfield placed in Gibraltar
1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
British collect 34 PUs (4 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 fighters and 4 infantry
EDIT: Adding units owned by British to India: 2 fighters and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians : -1.83
British : -0.33
Americans : 3.17
Chinese : 1.17
Japanese : 0.33