Test summary from TripleA, engine version: 2.6.14744, time: 2:00:56 AM
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Samuel06 (X) vs Dawgoneit (A) BM3
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Hopei to Anhwe 5 infantry moved from Hopei to Anhwe 2 infantry moved from Tsinghai to Kansu 13 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 mech_infantrys moved from Tunisia to Libya 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Libya Americans attack with 5 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 5 mech_infantrys in Libya, round 2 : 1/5 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Sumatra Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Wake Island 2 fighters moved from Tunisia to Gibraltar 2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 4 submarines placed in 10 Sea Zone Americans undo move 1. 8 submarines placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Hopei to Anhwe 5 infantry moved from Hopei to Anhwe 2 infantry moved from Tsinghai to Kansu 13 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 mech_infantry moved from Iraq to Trans-Jordan 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 armour, 2 artilleries, 1 infantry, 1 marine and 3 mech_infantrys moved from Iraq to Persia 1 armour and 3 mech_infantrys moved from Persia to Eastern Persia 1 fighter moved from Egypt to Alexandria 1 fighter moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Battle in Cyprus Non Combat Move - British 4 infantry moved from Suriname to Brazil Place Units - British 1 fighter placed in Egypt 3 armour placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 British collect 30 PUs (9 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.17 Japanese : -1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Western Germany to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Crete Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Smolensk to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from Northern Territory to Queensland 1 bomber moved from Northern Territory to Queensland 1 artillery moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Shan State Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries and 1 infantry in Malaya, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 4 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Shan State from Japanese, taking Malaya from Japanese with 2 artilleries remaining. Battle score for attacker is 2 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 artillery placed in Queensland 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from Northern Territory to Queensland 1 bomber moved from Northern Territory to Queensland 1 artillery moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Shan State Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries and 1 infantry in Malaya, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 4 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Shan State from Japanese, taking Malaya from Japanese with 2 artilleries remaining. Battle score for attacker is 2 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 artillery placed in Queensland 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.00
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 3 mech_infantrys moved from Belarus to Russia 3 fighters moved from Novgorod to Russia 2 armour and 1 mech_infantry moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 3 armour, 10 artilleries, 23 infantry and 12 mech_infantrys moved from Bryansk to Russia 1 submarine moved from 109 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 5 bombers moved from Southern Italy to Russia 1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
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@samuel06 Scramble gibraltar?
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@samuel06 yes
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 3 mech_infantrys moved from Belarus to Russia 3 fighters moved from Novgorod to Russia 2 armour and 1 mech_infantry moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 3 armour, 10 artilleries, 23 infantry and 12 mech_infantrys moved from Bryansk to Russia 1 submarine moved from 109 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 5 bombers moved from Southern Italy to Russia 1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus Combat - Germans Germans creates battle in territory 125 Sea Zone Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer, 2 fighters and 2 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 submarine owned by the Germans and 1 bomber owned by the Germans lost in 91 Sea Zone retreated to 91 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -18 Casualties for Germans: 1 bomber and 1 submarine Battle in Russia Germans attack with 5 armour, 10 artilleries, 6 bombers, 3 fighters, 25 infantry and 16 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 7 fighters and 37 infantry AA fire in Russia : 2/3 hits, 0.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 5 armour, 10 artilleries, 6 bombers, 1 fighter, 25 infantry and 16 mech_infantrys in Russia, round 2 : 20/63 hits, 18.83 expected hits Russians roll dice for 1 aaGun, 3 artilleries, 7 fighters and 37 infantry in Russia, round 2 : 20/47 hits, 18.00 expected hits 19 infantry owned by the Russians, 20 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 5 armour, 10 artilleries, 6 bombers, 1 fighter, 5 infantry and 16 mech_infantrys in Russia, round 3 : 11/43 hits, 15.50 expected hits Russians roll dice for 3 artilleries, 7 fighters and 18 infantry in Russia, round 3 : 10/28 hits, 11.67 expected hits 11 infantry owned by the Russians, 5 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 5 armour, 10 artilleries, 6 bombers, 1 fighter and 11 mech_infantrys in Russia, round 4 : 12/33 hits, 13.83 expected hits Russians roll dice for 3 artilleries, 7 fighters and 7 infantry in Russia, round 4 : 7/17 hits, 8.00 expected hits 2 fighters owned by the Russians, 7 infantry owned by the Russians, 3 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Russia Germans roll dice for 5 armour, 3 artilleries, 6 bombers, 1 fighter and 11 mech_infantrys in Russia, round 5 : 8/26 hits, 10.33 expected hits Russians roll dice for 5 fighters in Russia, round 5 : 2/5 hits, 3.33 expected hits 5 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour, 1 artillery, 6 bombers, 1 fighter and 11 mech_infantrys remaining. Battle score for attacker is 47 Casualties for Germans: 9 artilleries, 2 fighters, 25 infantry and 5 mech_infantrys Casualties for Russians: 1 aaGun, 3 artilleries, 7 fighters and 37 infantry Battle in Caucasus Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from 91 Sea Zone to Southern France 1 artillery and 4 infantry moved from Northern Italy to Southern France 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 aaGun moved from Belarus to Bryansk 2 aaGuns moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 2 aaGuns moved from Ukraine to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 1 fighter moved from Russia to Volgograd 1 bomber moved from Russia to Ukraine 5 bombers moved from Russia to Bryansk 2 fighters moved from Southern Italy to 93 Sea Zone 1 transport moved from 97 Sea Zone to 93 Sea Zone Place Units - Germans 1 carrier and 2 destroyers placed in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun and 3 infantry EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode 2 bombers placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Volgograd Germans undo move 4. 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 63 PUs (4 lost to blockades); end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -9.33 AA fire in Russia : : 1.50 Americans : 0.33 Russians : -2.33
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@samuel06 Omg that Gibraltar! Hahaha one more time the Germans have to retreat
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Manchuria to Amur 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Burma to Shan State 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 43 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to Borneo Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 3 transports 3 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in 41 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Borneo Japanese attack with 5 fighters, 2 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Borneo, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 5 fighters, 2 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 artilleries and 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 2 artilleries in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 3 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 2 artilleries Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 43 Sea Zone 5 fighters and 3 tactical_bombers moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 1 aaGun, 1 armour and 1 mech_infantry moved from Burma to India 1 infantry moved from India to West India 1 mech_infantry moved from West India to India 1 infantry moved from Shantung to Kiangsu 5 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsi to French Indo China 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 8 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Wake Island to Queensland 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Malaya Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans win, taking Malaya from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Americans undo move 2. Americans undo move 2. Americans undo move 1. 2 carriers and 1 submarine placed in 101 Sea Zone Americans undo move 1. 4 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 fighter and 29 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 29 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 1 fighter and 29 infantry in Kiangsu, round 2 : 4/30 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 29 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 8 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Wake Island to Queensland 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Malaya Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans win, taking Malaya from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Americans undo move 2. Americans undo move 2. Americans undo move 1. 2 carriers and 1 submarine placed in 101 Sea Zone Americans undo move 1. 4 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 fighter and 29 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 29 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 1 fighter and 29 infantry in Kiangsu, round 2 : 4/30 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 29 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 3 mech_infantrys moved from Eastern Persia to Persia 1 fighter moved from Alexandria to 99 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 4 mech_infantrys moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 99 Sea Zone to Alexandria Place Units - British 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt British undo move 2. British undo move 1. 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4 British collect 32 PUs (7 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.33 Japanese : 0.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Samara Italians take Samara from Russians 2 artilleries and 1 infantry moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Bryansk to Tambov Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : 0.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in Guam Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in Guam Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 bombers and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Buryatia to Siberia Germans take Sakha from Russians Germans take Siberia from Russians 1 armour and 1 mech_infantry moved from Russia to Urals Germans take Urals from Russians 1 artillery and 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 2 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in Northwest Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 aaGuns moved from Rostov to Caucasus 5 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns and 1 artillery moved from Russia to Samara 4 armour and 10 mech_infantrys moved from Russia to Volgograd 1 aaGun moved from Bryansk to Rostov 1 bomber moved from Ukraine to Western Germany 5 bombers moved from Bryansk to Western Germany 4 mech_infantrys moved from Western Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 2 bombers moved from Southern France to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from Volgograd to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 6 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans 1 infantry moved from Amur to Sakha Russians take Sakha from Germans 1 infantry moved from Korea to Amur Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :