@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Samuel06 (X) vs Dawgoneit (A) BM3
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 24 infantry moved from Kiangsi to Hunan 13 infantry moved from Shensi to Szechwan 1 fighter moved from Chahar to Szechwan 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 13 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 3/14 hits, 2.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Hunan, round 2 : 6/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 6 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese : 2.33 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 2 mech_infantrys moved from Western United States to Alaska 2 fighters moved from British Columbia to 26 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 8 fighters and 3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alaska Americans attack with 2 armour and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 armour and 2 mech_infantrys in Alaska, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 3 carriers, 3 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 5 mech_infantrys moved from Algeria to Morocco 3 fighters moved from 91 Sea Zone to Morocco 9 submarines moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 1 airfield placed in Morocco 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 24 infantry moved from Kiangsi to Hunan 13 infantry moved from Shensi to Szechwan 1 fighter moved from Chahar to Szechwan 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 13 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 3/14 hits, 2.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Hunan, round 2 : 6/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 6 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 25 PUs; end with 27 PUs Purchase Units - British British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from Trans-Jordan to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter and 2 infantry moved from Alexandria to Egypt 1 fighter moved from Egypt to Iraq Non Combat Move - British Place Units - British 3 fighters placed in Iraq 1 armour and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,3,2,6,2 British collect 33 PUs (6 lost to blockades); end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 1.83 Chinese : 2.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Southern Italy to Malta 1 armour moved from Timguska to Shensi Italians take Kansu from Chinese Combat - Italians Battle in Shensi Italians attack with 1 armour Chinese defend with 1 fighter Italians roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese and 1 armour owned by the Italians lost in Shensi Chinese win with no units remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour Casualties for Chinese: 1 fighter Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 2 fighters moved from Malta to 97 Sea Zone 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 2 aaGuns and 2 artilleries moved from Volgograd to Kazakhstan Place Units - Italians 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0.83 British : -0.67 AA fire in Malta : : -0.33 Chinese : 0.33 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery, 1 bomber and 3 fighters moved from Northern Territory to Queensland Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in Queensland 2 transports placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery, 1 bomber and 3 fighters moved from Northern Territory to Queensland Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in Queensland 2 transports placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Iraq 5 armour and 7 mech_infantrys moved from Northwest Persia to Iraq 1 armour, 16 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq 1 armour and 1 mech_infantry moved from Sakha to Siberia 1 artillery moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Volgograd to Sikang Germans take Sikang from Chinese 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 4 bombers moved from Western Germany to Iraq Combat - Germans Battle in Trans-Jordan Battle in Eastern Persia Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans win, taking Trans-Jordan from British, taking Eastern Persia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Siberia Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Siberia Germans win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 7 armour, 20 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber British defend with 5 armour, 1 factory_minor, 6 fighters, 3 infantry and 2 mech_infantrys Germans roll dice for 7 armour, 20 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 22/41 hits, 20.00 expected hits British roll dice for 5 armour, 6 fighters, 3 infantry and 2 mech_infantrys in Iraq, round 2 : 10/16 hits, 8.17 expected hits 2 mech_infantrys owned by the British, 10 mech_infantrys owned by the Germans, 3 infantry owned by the British, 6 fighters owned by the British and 5 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 7 armour, 20 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 67 Casualties for Germans: 10 mech_infantrys Casualties for British: 5 armour, 6 fighters, 3 infantry and 2 mech_infantrys Non Combat Move - Germans 1 aaGun moved from Northwest Persia to Iraq 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 16 bombers moved from Iraq to Southern Italy 4 bombers moved from Iraq to Caucasus 3 mech_infantrys moved from Rostov to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd 3 infantry moved from Northern Italy to Western Germany 1 carrier, 2 destroyers and 2 fighters moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from Yenisey to Buryatia Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 5 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 75 PUs (3 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUsCombat Hit Differential Summary :
Germans : 3.00 British : 2.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Amur to Sakha Russians take Sakha from Germans 1 infantry moved from Korea to Amur Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in 35 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Aleutian Islands from Americans, taking 35 Sea Zone from ANZAC with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters moved from French Indo China to Philippines 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to India 2 mech_infantrys moved from India to Shan State 1 armour, 4 infantry and 2 mech_infantrys moved from Yunnan to Shan State 3 mech_infantrys moved from Malaya to Shan State 1 bomber moved from India to Philippines Place Units - Japanese 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 artilleries and 1 infantry placed in French Indo China 1 infantry placed in India 2 transports placed in 39 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Japanese : 0.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Morocco to 96 Sea Zone 3 fighters moved from Gibraltar to 96 Sea Zone 3 fighters moved from 91 Sea Zone to Morocco 3 carriers, 3 destroyers, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 9 submarines moved from 92 Sea Zone to 89 Sea Zone 3 fighters moved from 96 Sea Zone to 98 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 3 fighters Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 98 Sea Zone Americans attack with 3 fighters Germans defend with 1 transport 1 transport owned by the Germans lost in 98 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 3 fighters moved from 96 Sea Zone to Egypt 3 fighters moved from 98 Sea Zone to Egypt Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 6 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 19 infantry moved from Szechwan to Sikang 2 infantry moved from Hunan to Yunnan Combat - Chinese Chinese creates battle in territory Kansu Battle in Sikang Chinese attack with 19 infantry Germans defend with 1 mech_infantry Chinese roll dice for 19 infantry in Sikang, round 2 : 4/19 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Chinese win, taking Kansu from Italians, taking Sikang from Germans with 19 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 9 infantry placed in Hunan Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.33 Chinese : 1.17 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Morocco to 96 Sea Zone 3 fighters moved from Gibraltar to 96 Sea Zone 3 fighters moved from 91 Sea Zone to Morocco 3 carriers, 3 destroyers, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 9 submarines moved from 92 Sea Zone to 89 Sea Zone 3 fighters moved from 96 Sea Zone to 98 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 3 fighters Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 98 Sea Zone Americans attack with 3 fighters Germans defend with 1 transport 1 transport owned by the Germans lost in 98 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 3 fighters moved from 96 Sea Zone to Egypt 3 fighters moved from 98 Sea Zone to Egypt Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 6 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 19 infantry moved from Szechwan to Sikang 2 infantry moved from Hunan to Yunnan Combat - Chinese Chinese creates battle in territory Kansu Battle in Sikang Chinese attack with 19 infantry Germans defend with 1 mech_infantry Chinese roll dice for 19 infantry in Sikang, round 2 : 4/19 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Chinese win, taking Kansu from Italians, taking Sikang from Germans with 19 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 9 infantry placed in Hunan Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 armour and 2 infantry Germans defend with 1 airfield and 1 artillery British roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan Place Units - British 3 fighters placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4 British collect 33 PUs (2 lost to blockades); end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.33 British : 0.17 Chinese : 1.17 Japanese : -0.67 -
TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 fighter and 1 infantry moved from 98 Sea Zone to Trans-Jordan -
@samuel06 Scramble 98?
-
@samuel06 no
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 fighter and 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 airfield, 1 armour and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan British win with 1 armour and 1 infantry remaining. Battle score for attacker is -19 Casualties for Italians: 1 armour, 1 fighter and 1 infantry Non Combat Move - Italians 2 aaGuns and 2 artilleries moved from Kazakhstan to Turkmenistan Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -2.17 British : 1.33 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 9 bombers; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan 4 bombers moved from Caucasus to Egypt 16 bombers moved from Southern Italy to Egypt 5 bombers moved from Western Germany to Egypt 1 armour moved from Siberia to Soviet Far East Germans take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 armour moved from Buryatia to Sakha 2 fighters moved from 97 Sea Zone to Egypt 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 4 mech_infantrys moved from Northwest Persia to Trans-Jordan Combat - Germans Battle in Trans-Jordan Germans attack with 7 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber British defend with 1 airfield, 1 armour and 1 infantry Germans roll dice for 7 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 3/15 hits, 5.67 expected hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 7 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 1 infantry Battle in Sakha Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Germans win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 25 bombers and 2 fighters British defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Americans defend with 6 fighters Germans roll dice for 25 bombers and 2 fighters in Egypt, round 2 : 20/27 hits, 17.67 expected hits British roll dice for 9 fighters in Egypt, round 2 : 6/9 hits, 6.00 expected hits 4 bombers owned by the Germans, 2 fighters owned by the Germans, 6 fighters owned by the Americans and 3 fighters owned by the British lost in Egypt Germans win with 21 bombers remaining. Battle score for attacker is 22 Casualties for Germans: 4 bombers and 2 fighters Casualties for Americans: 6 fighters Casualties for British: 3 fighters Non Combat Move - Germans 21 bombers moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone 1 carrier and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone Place Units - Germans 9 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 76 PUs (3 lost to blockades); end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsCombat Hit Differential Summary :
Germans : 0.17 British : 0.17 Russians : -0.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Amur to Buryatia Russians take Buryatia from Germans 1 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Manchuria Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Sumatra 1 bomber moved from Philippines to Java 1 fighter moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Java Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 bomber and 1 infantry in Java, round 3 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Wake Island from Americans with 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Western United States Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Western United States, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Western United States, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Western United States Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Java to Shan State 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter moved from 41 Sea Zone to Shan State 1 carrier and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 artillery placed in French Indo China 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone 1 fighter placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Americans : 0.67 Japanese : 1.67





