@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Samuel06 (X) vs Dawgoneit (A) BM3
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 19 infantry moved from Szechwan to Sikang 2 infantry moved from Hunan to Yunnan Combat - Chinese Chinese creates battle in territory Kansu Battle in Sikang Chinese attack with 19 infantry Germans defend with 1 mech_infantry Chinese roll dice for 19 infantry in Sikang, round 2 : 4/19 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Chinese win, taking Kansu from Italians, taking Sikang from Germans with 19 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 9 infantry placed in Hunan Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33 Chinese : 1.17 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Morocco to 96 Sea Zone 3 fighters moved from Gibraltar to 96 Sea Zone 3 fighters moved from 91 Sea Zone to Morocco 3 carriers, 3 destroyers, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 9 submarines moved from 92 Sea Zone to 89 Sea Zone 3 fighters moved from 96 Sea Zone to 98 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 3 fighters Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 98 Sea Zone Americans attack with 3 fighters Germans defend with 1 transport 1 transport owned by the Germans lost in 98 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 3 fighters moved from 96 Sea Zone to Egypt 3 fighters moved from 98 Sea Zone to Egypt Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 6 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 19 infantry moved from Szechwan to Sikang 2 infantry moved from Hunan to Yunnan Combat - Chinese Chinese creates battle in territory Kansu Battle in Sikang Chinese attack with 19 infantry Germans defend with 1 mech_infantry Chinese roll dice for 19 infantry in Sikang, round 2 : 4/19 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Chinese win, taking Kansu from Italians, taking Sikang from Germans with 19 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 9 infantry placed in Hunan Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 armour and 2 infantry Germans defend with 1 airfield and 1 artillery British roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan Place Units - British 3 fighters placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4 British collect 33 PUs (2 lost to blockades); end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 Chinese : 1.17 Japanese : -0.67
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 fighter and 1 infantry moved from 98 Sea Zone to Trans-Jordan
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@samuel06 Scramble 98?
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@samuel06 no
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 fighter and 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 airfield, 1 armour and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan British win with 1 armour and 1 infantry remaining. Battle score for attacker is -19 Casualties for Italians: 1 armour, 1 fighter and 1 infantry Non Combat Move - Italians 2 aaGuns and 2 artilleries moved from Kazakhstan to Turkmenistan Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -2.17 British : 1.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 9 bombers; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan 4 bombers moved from Caucasus to Egypt 16 bombers moved from Southern Italy to Egypt 5 bombers moved from Western Germany to Egypt 1 armour moved from Siberia to Soviet Far East Germans take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 armour moved from Buryatia to Sakha 2 fighters moved from 97 Sea Zone to Egypt 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 4 mech_infantrys moved from Northwest Persia to Trans-Jordan Combat - Germans Battle in Trans-Jordan Germans attack with 7 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber British defend with 1 airfield, 1 armour and 1 infantry Germans roll dice for 7 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 3/15 hits, 5.67 expected hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 7 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 1 infantry Battle in Sakha Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Germans win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 25 bombers and 2 fighters British defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Americans defend with 6 fighters Germans roll dice for 25 bombers and 2 fighters in Egypt, round 2 : 20/27 hits, 17.67 expected hits British roll dice for 9 fighters in Egypt, round 2 : 6/9 hits, 6.00 expected hits 4 bombers owned by the Germans, 2 fighters owned by the Germans, 6 fighters owned by the Americans and 3 fighters owned by the British lost in Egypt Germans win with 21 bombers remaining. Battle score for attacker is 22 Casualties for Germans: 4 bombers and 2 fighters Casualties for Americans: 6 fighters Casualties for British: 3 fighters Non Combat Move - Germans 21 bombers moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone 1 carrier and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone Place Units - Germans 9 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 76 PUs (3 lost to blockades); end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.17 Russians : -0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Amur to Buryatia Russians take Buryatia from Germans 1 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Manchuria Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Sumatra 1 bomber moved from Philippines to Java 1 fighter moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Java Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 bomber and 1 infantry in Java, round 3 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Wake Island from Americans with 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Western United States Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Western United States, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Western United States, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Western United States Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Java to Shan State 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter moved from 41 Sea Zone to Shan State 1 carrier and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 artillery placed in French Indo China 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone 1 fighter placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Americans : 0.67 Japanese : 1.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Gibraltar to Egypt 3 fighters moved from Morocco to Egypt 5 mech_infantrys moved from Morocco to Tunisia 6 fighters moved from 101 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 8 fighters and 3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 9 submarines moved from 89 Sea Zone to 91 Sea Zone Combat - Americans Battle in Aleutian Islands Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Aleutian Islands from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 10 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 10 Sea Zone Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 10 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone Place Units - Americans 6 fighters placed in 101 Sea Zone 1 fighter and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -3.00 Japanese : 1.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 9 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 9 infantry Germans defend with 1 artillery Chinese roll dice for 9 infantry in Tsinghai, round 2 : 3/9 hits, 1.50 expected hits Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tsinghai Chinese win, taking Tsinghai from Germans with 9 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Chinese 31 infantry moved from Hunan to Yunnan Place Units - Chinese 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33 Chinese : 1.50
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Gibraltar to Egypt 3 fighters moved from Morocco to Egypt 5 mech_infantrys moved from Morocco to Tunisia 6 fighters moved from 101 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 8 fighters and 3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 9 submarines moved from 89 Sea Zone to 91 Sea Zone Combat - Americans Battle in Aleutian Islands Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Aleutian Islands from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 10 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 10 Sea Zone Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 10 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone Place Units - Americans 6 fighters placed in 101 Sea Zone 1 fighter and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 9 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 9 infantry Germans defend with 1 artillery Chinese roll dice for 9 infantry in Tsinghai, round 2 : 3/9 hits, 1.50 expected hits Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tsinghai Chinese win, taking Tsinghai from Germans with 9 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Chinese 31 infantry moved from Hunan to Yunnan Place Units - Chinese 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 27 PUs; end with 28 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt Non Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 2 fighters and 1 infantry placed in Egypt British undo move 1. 3 fighters placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,4,5,6,5,4,1,6,5,2,4,5,6 British collect 29 PUs (4 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Americans : -3.00 Chinese : 1.50 Japanese : 1.50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 carrier, 4 destroyers and 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 2 aaGuns and 2 artilleries moved from Turkmenistan to Eastern Persia Place Units - Italians 1 transport placed in 97 Sea Zone 2 artilleries and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Queensland to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 1 bomber in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea ANZAC win with 1 bomber remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 bomber moved from Dutch New Guinea to Northern Territory 2 aaGuns, 3 fighters and 1 infantry moved from Queensland to Northern Territory 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Queensland to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 1 bomber in Dutch New Guinea, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea ANZAC win with 1 bomber remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 bomber moved from Dutch New Guinea to Northern Territory 2 aaGuns, 3 fighters and 1 infantry moved from Queensland to Northern Territory 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 battleship, 1 destroyer, 1 marine and 7 transports; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 5 mech_infantrys moved from Trans-Jordan to Egypt 1 mech_infantry moved from Syria to Egypt 21 bombers moved from Iraq to Egypt 9 bombers moved from Western Germany to Egypt 1 armour moved from Sakha to Buryatia 1 armour moved from Siberia to Buryatia Combat - Germans Battle in Buryatia Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Buryatia, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Germans win, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 7 armour, 30 bombers and 6 mech_infantrys British defend with 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 6 fighters Germans roll dice for 7 armour, 30 bombers and 6 mech_infantrys in Egypt, round 2 : 26/43 hits, 24.50 expected hits British roll dice for 2 armour, 9 fighters and 2 mech_infantrys in Egypt, round 2 : 6/13 hits, 7.67 expected hits 2 mech_infantrys owned by the British, 6 fighters owned by the Americans, 6 mech_infantrys owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 7 armour and 30 bombers remaining. Battle score for attacker is 86 Casualties for Germans: 6 mech_infantrys Casualties for British: 2 armour, 3 fighters and 2 mech_infantrys Casualties for Americans: 6 fighters Non Combat Move - Germans 21 bombers moved from Egypt to Southern Italy 9 bombers moved from Egypt to Trans-Jordan 1 aaGun moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq 2 aaGuns moved from Caucasus to Northwest Persia 1 artillery moved from Eastern Persia to Persia 2 aaGuns moved from Kazakhstan to Caucasus 6 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Rostov 1 fighter moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Western Germany 1 carrier and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone Place Units - Germans 1 battleship, 1 destroyer and 7 transports placed in 113 Sea Zone 7 artilleries and 1 marine placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 77 PUs (3 lost to blockades); end with 77 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 95 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -1.67 Russians : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Hunan to Yunnan 1 infantry moved from Shensi to Kansu Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@dawgoneit I’m sorry for taking a long time to play. I operate a lawn care business and this is my busiest time of the year for me. I will do my best to keep up.