@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Samuel06 (X) vs Dawgoneit (A) BM3
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Hopei to Anhwe 5 infantry moved from Hopei to Anhwe 2 infantry moved from Tsinghai to Kansu 13 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 mech_infantrys moved from Tunisia to Libya 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Libya Americans attack with 5 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 5 mech_infantrys in Libya, round 2 : 1/5 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Sumatra Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Wake Island 2 fighters moved from Tunisia to Gibraltar 2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 4 submarines placed in 10 Sea Zone Americans undo move 1. 8 submarines placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Hopei to Anhwe 5 infantry moved from Hopei to Anhwe 2 infantry moved from Tsinghai to Kansu 13 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 mech_infantry moved from Iraq to Trans-Jordan 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 armour, 2 artilleries, 1 infantry, 1 marine and 3 mech_infantrys moved from Iraq to Persia 1 armour and 3 mech_infantrys moved from Persia to Eastern Persia 1 fighter moved from Egypt to Alexandria 1 fighter moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Battle in Cyprus Non Combat Move - British 4 infantry moved from Suriname to Brazil Place Units - British 1 fighter placed in Egypt 3 armour placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 British collect 30 PUs (9 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.17 Japanese : -1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Western Germany to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Crete Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Smolensk to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from Northern Territory to Queensland 1 bomber moved from Northern Territory to Queensland 1 artillery moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Shan State Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries and 1 infantry in Malaya, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 4 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Shan State from Japanese, taking Malaya from Japanese with 2 artilleries remaining. Battle score for attacker is 2 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 artillery placed in Queensland 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from Northern Territory to Queensland 1 bomber moved from Northern Territory to Queensland 1 artillery moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Shan State Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries and 1 infantry in Malaya, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 4 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Shan State from Japanese, taking Malaya from Japanese with 2 artilleries remaining. Battle score for attacker is 2 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 artillery placed in Queensland 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.00
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 3 mech_infantrys moved from Belarus to Russia 3 fighters moved from Novgorod to Russia 2 armour and 1 mech_infantry moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 3 armour, 10 artilleries, 23 infantry and 12 mech_infantrys moved from Bryansk to Russia 1 submarine moved from 109 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 5 bombers moved from Southern Italy to Russia 1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
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@samuel06 Scramble gibraltar?
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@samuel06 yes
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 3 mech_infantrys moved from Belarus to Russia 3 fighters moved from Novgorod to Russia 2 armour and 1 mech_infantry moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 3 armour, 10 artilleries, 23 infantry and 12 mech_infantrys moved from Bryansk to Russia 1 submarine moved from 109 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 5 bombers moved from Southern Italy to Russia 1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus Combat - Germans Germans creates battle in territory 125 Sea Zone Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer, 2 fighters and 2 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 submarine owned by the Germans and 1 bomber owned by the Germans lost in 91 Sea Zone retreated to 91 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -18 Casualties for Germans: 1 bomber and 1 submarine Battle in Russia Germans attack with 5 armour, 10 artilleries, 6 bombers, 3 fighters, 25 infantry and 16 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 7 fighters and 37 infantry AA fire in Russia : 2/3 hits, 0.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 5 armour, 10 artilleries, 6 bombers, 1 fighter, 25 infantry and 16 mech_infantrys in Russia, round 2 : 20/63 hits, 18.83 expected hits Russians roll dice for 1 aaGun, 3 artilleries, 7 fighters and 37 infantry in Russia, round 2 : 20/47 hits, 18.00 expected hits 19 infantry owned by the Russians, 20 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 5 armour, 10 artilleries, 6 bombers, 1 fighter, 5 infantry and 16 mech_infantrys in Russia, round 3 : 11/43 hits, 15.50 expected hits Russians roll dice for 3 artilleries, 7 fighters and 18 infantry in Russia, round 3 : 10/28 hits, 11.67 expected hits 11 infantry owned by the Russians, 5 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 5 armour, 10 artilleries, 6 bombers, 1 fighter and 11 mech_infantrys in Russia, round 4 : 12/33 hits, 13.83 expected hits Russians roll dice for 3 artilleries, 7 fighters and 7 infantry in Russia, round 4 : 7/17 hits, 8.00 expected hits 2 fighters owned by the Russians, 7 infantry owned by the Russians, 3 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Russia Germans roll dice for 5 armour, 3 artilleries, 6 bombers, 1 fighter and 11 mech_infantrys in Russia, round 5 : 8/26 hits, 10.33 expected hits Russians roll dice for 5 fighters in Russia, round 5 : 2/5 hits, 3.33 expected hits 5 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour, 1 artillery, 6 bombers, 1 fighter and 11 mech_infantrys remaining. Battle score for attacker is 47 Casualties for Germans: 9 artilleries, 2 fighters, 25 infantry and 5 mech_infantrys Casualties for Russians: 1 aaGun, 3 artilleries, 7 fighters and 37 infantry Battle in Caucasus Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from 91 Sea Zone to Southern France 1 artillery and 4 infantry moved from Northern Italy to Southern France 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 aaGun moved from Belarus to Bryansk 2 aaGuns moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 2 aaGuns moved from Ukraine to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 1 fighter moved from Russia to Volgograd 1 bomber moved from Russia to Ukraine 5 bombers moved from Russia to Bryansk 2 fighters moved from Southern Italy to 93 Sea Zone 1 transport moved from 97 Sea Zone to 93 Sea Zone Place Units - Germans 1 carrier and 2 destroyers placed in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun and 3 infantry EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode 2 bombers placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Volgograd Germans undo move 4. 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 63 PUs (4 lost to blockades); end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -9.33 AA fire in Russia : : 1.50 Americans : 0.33 Russians : -2.33
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@samuel06 Omg that Gibraltar! Hahaha one more time the Germans have to retreat
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Manchuria to Amur 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Burma to Shan State 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 43 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to Borneo Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 3 transports 3 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in 41 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Borneo Japanese attack with 5 fighters, 2 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Borneo, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 5 fighters, 2 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 artilleries and 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 2 artilleries in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 3 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 2 artilleries Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 43 Sea Zone 5 fighters and 3 tactical_bombers moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 1 aaGun, 1 armour and 1 mech_infantry moved from Burma to India 1 infantry moved from India to West India 1 mech_infantry moved from West India to India 1 infantry moved from Shantung to Kiangsu 5 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsi to French Indo China 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 8 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Wake Island to Queensland 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Malaya Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans win, taking Malaya from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Americans undo move 2. Americans undo move 2. Americans undo move 1. 2 carriers and 1 submarine placed in 101 Sea Zone Americans undo move 1. 4 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 fighter and 29 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 29 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 1 fighter and 29 infantry in Kiangsu, round 2 : 4/30 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 29 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 8 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Wake Island to Queensland 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Malaya Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans win, taking Malaya from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Americans undo move 2. Americans undo move 2. Americans undo move 1. 2 carriers and 1 submarine placed in 101 Sea Zone Americans undo move 1. 4 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 fighter and 29 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 29 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 1 fighter and 29 infantry in Kiangsu, round 2 : 4/30 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 29 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 3 mech_infantrys moved from Eastern Persia to Persia 1 fighter moved from Alexandria to 99 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 4 mech_infantrys moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 99 Sea Zone to Alexandria Place Units - British 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt British undo move 2. British undo move 1. 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4 British collect 32 PUs (7 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.33 Japanese : 0.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Samara Italians take Samara from Russians 2 artilleries and 1 infantry moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Bryansk to Tambov Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : 0.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in Guam Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in Guam Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 bombers and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Buryatia to Siberia Germans take Sakha from Russians Germans take Siberia from Russians 1 armour and 1 mech_infantry moved from Russia to Urals Germans take Urals from Russians 1 artillery and 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 2 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in Northwest Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 aaGuns moved from Rostov to Caucasus 5 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns and 1 artillery moved from Russia to Samara 4 armour and 10 mech_infantrys moved from Russia to Volgograd 1 aaGun moved from Bryansk to Rostov 1 bomber moved from Ukraine to Western Germany 5 bombers moved from Bryansk to Western Germany 4 mech_infantrys moved from Western Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 2 bombers moved from Southern France to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from Volgograd to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 6 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans 1 infantry moved from Amur to Sakha Russians take Sakha from Germans 1 infantry moved from Korea to Amur Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :