@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Eastern Poland to Belarus
3 armour and 5 mech_infantrys moved from Western Ukraine to Belarus
3 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Russia to Hunan
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
Russians take Baltic States from Germans
Russians take Novgorod from Germans
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Romania
10 artilleries and 20 infantry moved from Eastern Poland to Romania
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hunan
Russians attack with 1 bomber
Japanese defend with 1 infantry
Russians roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Russians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 armour, 10 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 10 artilleries and 20 infantry in Romania, round 2 : 10/31 hits, 8,83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 10 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 2 : 4/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 2 infantry and 5 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 4/10 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 3 artilleries and 11 infantry moved from Archangel to Novgorod
2 aaGuns moved from Western Ukraine to Eastern Poland
5 artilleries and 11 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Caucasus
1 aaGun moved from Bryansk to Rostov
5 fighters and 1 tactical_bomber moved from Russia to Kweichow
1 bomber moved from Hunan to Kweichow
2 infantry moved from Russia to Bryansk
2 aaGuns moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
2 artilleries and 2 infantry moved from Eastern Poland to Romania
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour and 1 bomber placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 4,50
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from Americans
1 marine moved from New Zealand to 63 Sea Zone
1 cruiser and 1 marine moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from Hawaii? I assume Max D.
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from Americans
1 marine moved from New Zealand to 63 Sea Zone
1 cruiser and 1 marine moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Caroline Islands
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 aaGun, 1 airfield and 1 harbour; ANZAC defend with 2 fighters and 2 infantry
AA fire in Hawaiian Islands : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 aaGun, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Hawaiian Islands
Americans win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 marine
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 aaGun
1 tactical_bomber owned by the Japanese retreated
Non Combat Move - Japanese
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Java to Philippines
1 transport moved from 57 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 aaGun, 5 artilleries and 5 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Hunan
3 fighters moved from Anhwe to Philippines
4 bombers moved from Kwangsi to Philippines
4 fighters and 4 tactical_bombers moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Japan to Philippines
1 artillery moved from Yunnan to Kwangsi
3 infantry moved from French Indo China to Kwangsi
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to Queensland
Place Units - Japanese
1 armour placed in New South Wales
1 factory_minor placed in Queensland
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery
EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,6,3,2,2,3,3,3,4,1,5,5,1,6,5,5,2,6,5,6,3,3,3,3,1,3,4,6,5,5,2,5,5,6,2,6,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,5,1,2,3,4,4,3,6,5,3
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : -0.33
ANZAC : -0.33
Americans : 0.33
Japanese : -0.83
Extremely rough!
@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
Extremely rough!
Well the Hawaii battle was only about 30%. So I can’t be upset about losing that but I should be able to take Hawaii next turn. Question is can I hold it?
My ac scurried away from sz6 to sz35. I interpret the rules that Japan won’t be able to target it with kamikaze since no units are being attacked. Correct?
I presume no scramble in sz6.

Yeah correct on both counts.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
4 fighters moved from 36 Sea Zone to Kiangsi
3 fighters moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
3 infantry moved from Spain to Southern France
3 submarines moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Battle in Kiangsi
Americans attack with 4 fighters
Japanese defend with 1 artillery
Americans roll dice for 4 fighters in Kiangsi, round 2 : 0/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in Kiangsi, round 3 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsu from Japanese with 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 6 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 1 bomber, 6 fighters and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
Americans roll dice for 1 bomber and 6 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 6 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 36 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 5 destroyers moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Kiangsi to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Central United States to Western United States
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Eastern United States to Western United States
2 fighters and 1 tactical_bomber moved from Spain to Mexico
1 fighter moved from Southern France to Spain
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
Place Units - Americans
1 bomber and 2 infantry placed in Korea
2 carriers, 4 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,5,6,6,1,4,2,5,2,5,2,3,1,6,3,6,4,4,4,5,4,6,3,2,1,2
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Kweichow to Hunan
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Jehol to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 11 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
5 infantry moved from Jehol to Manchuria
3 infantry moved from Sikang to Szechwan
Place Units - Chinese
5 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Move - British
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 1 PUs;
Non Combat Move - British
1 carrier, 3 cruisers and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
2 fighters moved from Iraq to 80 Sea Zone
2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to Spain
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Spain to Egypt
1 fighter moved from 91 Sea Zone to Spain
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Place Units - British
1 harbour placed in Iraq
1 carrier, 1 destroyer and 1 submarine placed in 80 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : -3,67
Chinese : -3,50
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,4,3,6,6,3,3
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from Western United States to 10 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 infantry moved from Iraq to Turkey
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Germany to Turkey
1 infantry moved from Greece to Turkey
1 armour moved from Germany to Slovakia Hungary
Germans take Poland from Russians
Germans take Slovakia Hungary from Russians
10 artilleries and 22 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Persia to Northwest Persia
Germans take Northwest Persia from Russians
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Turkey
Germans attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Turkey, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Turkey, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Turkey
retreated to Turkey
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern France
Germans attack with 10 artilleries and 22 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 10 artilleries and 22 infantry in Southern France, round 2 : 10/32 hits, 8.67 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 10 artilleries and 21 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Normandy Bordeaux to Southern France
4 artilleries and 4 infantry moved from Holland Belgium to France
1 aaGun, 4 artilleries, 13 infantry and 9 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
1 armour, 19 artilleries, 36 infantry and 8 mech_infantrys moved from Germany to Slovakia Hungary
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Turkey to Persia
1 fighter and 1 tactical_bomber moved from Persia to India
6 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Persia
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,5,1,4,1,1,3,6,4,2,1,6,3,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,4,5,3,1,3,6
Germans collect 43 PUs (6 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Albania
Russians take Bulgaria from Germans
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Romania to Greece
Russians take Greece from Germans
1 bomber moved from Russia to Yugoslavia
2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Kweichow to Northwest Persia
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
3 artilleries and 11 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
3 armour and 2 mech_infantrys moved from Belarus to Vyborg
1 armour moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Vyborg, round 2 : 6/21 hits, 5,83 expected hits
Germans roll dice for 1 artillery and 6 infantry in Vyborg, round 2 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Vyborg
Russians roll dice for 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys in Vyborg, round 3 : 8/20 hits, 5,67 expected hits
Germans roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 6 infantry
Non Combat Move - Russians
1 bomber moved from Yugoslavia to Bessarabia
2 aaGuns, 12 artilleries and 21 infantry moved from Romania to Bessarabia
6 artilleries and 13 infantry moved from Ukraine to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Belarus to Bessarabia
2 aaGuns, 6 artilleries and 12 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 armour moved from Russia to Western Ukraine
1 aaGun moved from Novgorod to Vyborg
5 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
Place Units - Russians
1 bomber and 2 fighters placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -2,33
Russians : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from New South Wales to South Australia
Japanese take Victoria from ANZAC
Japanese take South Australia from ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Purchase Units - Japanese
Japanese buy 4 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Hawaiian Islands
Non Combat Move - Japanese
3 fighters moved from Persia to India
1 infantry moved from Eastern Persia to Persia
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Shan State to Burma
3 fighters moved from Japan to Philippines
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
1 infantry placed in Malaya
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4,5,5,3,3,1,1,1,6,1,6,2,6,6,5,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,2,5,4,3,5,6,4,6,2,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,2,4,1,6,6,5,6
Japanese collect 30 PUs (25 lost to blockades); end with 32 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 35 Sea Zone to Philippines
6 fighters moved from 19 Sea Zone to Philippines
3 carriers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Korea to 26 Sea Zone
1 bomber moved from Korea to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Combat Hit Differential Summary :
Here goes. Scramble sz35/39 (and in the latter, which planes)?
Actually, specifics needed in both cases, I guess.
Full scramble 3 Jap ftrs SZ39.
No scramble SZ35.
2x Kami on each BB, 1x on each Cruiser. FWIW.
I’m backing you here. You only need one of the 40% attacks to succeed.
How can I forget about the kamikaze!? And I haven’t even looked at Kwangtung as an alternative. Well, well.