@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Looking at China. Might change NCMs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
8 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Gibraltar to Western Germany
2 bombers moved from Spain to Western Germany
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern France
2 fighters moved from 97 Sea Zone to Western Germany
Purchase Units - Americans
Americans buy 2 airfields, 2 carriers, 1 destroyer and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,5,6 and causes: 15 damage to unit: factory_major
Bombing raid in Western Germany causes 15 damage total.
Battle in Kwangtung
Battle in Formosa
Battle in Normandy Bordeaux
Americans attack with 8 artilleries and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 8 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 4/15 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Normandy Bordeaux from Germans with 8 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to Spain
3 bombers moved from Western Germany to Spain
2 fighters moved from Western Germany to 97 Sea Zone
1 infantry moved from Libya to Tunisia
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
2 aaGuns moved from Spain to Normandy Bordeaux
5 carriers moved from 6 Sea Zone to 20 Sea Zone
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
8 submarines moved from 6 Sea Zone to 20 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
2 battleships, 2 cruisers, 4 destroyers and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Formosa
Place Units - Americans
1 airfield placed in Korea
1 airfield placed in Spain
3 submarines placed in 93 Sea Zone
2 carriers and 1 destroyer placed in 6 Sea Zone
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Americans collect 65 PUs (4 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
EDIT: 2 infantry moved from Formosa to 20 Sea Zone
EDIT: 1 artillery moved from 20 Sea Zone to Formosa
EDIT: 1 infantry moved from 20 Sea Zone to Formosa
EDIT: 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Hopei to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Hopei to Chahar
11 infantry moved from Hopei to Shensi
1 fighter moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Kiangsi
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from Spain to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Iraq to Turkey
British take Turkey from Germans
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
1 bomber moved from Sicily to 97 Sea Zone
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 43 PUs;
British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 6 Sea Zone
Battle in Albania
Non Combat Move - British
2 infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from 97 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 fighter placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 15 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 fighter and 15 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
AA fire in Western Germany : : 0,33
Americans : -1,50
Chinese : 1,33
Japanese : 0,67
Will also check the distribution of fleet in the Pac.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
8 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Gibraltar to Western Germany
2 bombers moved from Spain to Western Germany
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern France
2 fighters moved from 97 Sea Zone to Western Germany
Purchase Units - Americans
Americans buy 2 airfields, 2 carriers, 1 destroyer and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,5,6 and causes: 15 damage to unit: factory_major
Bombing raid in Western Germany causes 15 damage total.
Battle in Kwangtung
Battle in Formosa
Battle in Normandy Bordeaux
Americans attack with 8 artilleries and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 8 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 4/15 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Normandy Bordeaux from Germans with 8 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to Spain
3 bombers moved from Western Germany to Spain
2 fighters moved from Western Germany to 97 Sea Zone
1 infantry moved from Libya to Tunisia
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
2 aaGuns moved from Spain to Normandy Bordeaux
5 carriers moved from 6 Sea Zone to 20 Sea Zone
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
8 submarines moved from 6 Sea Zone to 20 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
2 battleships, 2 cruisers, 4 destroyers and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Formosa
Place Units - Americans
1 airfield placed in Korea
1 airfield placed in Spain
3 submarines placed in 93 Sea Zone
2 carriers and 1 destroyer placed in 6 Sea Zone
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Americans collect 65 PUs (4 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
EDIT: 2 infantry moved from Formosa to 20 Sea Zone
EDIT: 1 artillery moved from 20 Sea Zone to Formosa
EDIT: 1 infantry moved from 20 Sea Zone to Formosa
EDIT: 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Hopei to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Hopei to Chahar
11 infantry moved from Hopei to Shensi
1 fighter moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Kiangsi
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from Spain to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Iraq to Turkey
British take Turkey from Germans
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
1 bomber moved from Sicily to 97 Sea Zone
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 43 PUs;
British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 6 Sea Zone
Battle in Albania
Non Combat Move - British
2 infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from 97 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 fighter placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 15 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 fighter and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 20 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
AA fire in Western Germany : : 0,33
Americans : -1,50
Chinese : 1,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1,1,1,6,3,5,6,4,4,3,1
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -1.50
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 infantry moved from Iraq to Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Wait, I think I couldn’t land the chinese fig up there. Will change China again.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 infantry moved from Iraq to Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 5 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry
EDIT: Removing units owned by Chinese from Chahar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 10 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 infantry moved from Iraq to Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 5 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry
EDIT: Removing units owned by Chinese from Chahar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 10 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Formosa: 3 fighters
EDIT: Adding units owned by ANZAC to Korea: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 infantry moved from Iraq to Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 5 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry
EDIT: Removing units owned by Chinese from Chahar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 10 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Formosa: 3 fighters
EDIT: Adding units owned by ANZAC to Korea: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
3 bombers moved from India to Kiangsi
1 mech_infantry and 1 tactical_bomber moved from Sikang to Szechwan
9 artilleries and 1 infantry moved from Northwest Persia to Persia
1 fighter, 1 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
2 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
9 mech_infantrys moved from Yugoslavia to Bulgaria
1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 63 PUs;
Germans buy 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Szechwan
Germans attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Germans attack with 9 artilleries and 1 infantry
British defend with 1 factory_minor; ANZAC defend with 1 infantry
Germans roll dice for 9 artilleries and 1 infantry in Persia, round 2 : 3/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 9 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Kiangsi
Germans attack with 3 bombers
Chinese defend with 6 infantry
Germans roll dice for 3 bombers in Kiangsi, round 2 : 1/3 hits, 2.00 expected hits
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 3/6 hits, 2.00 expected hits
3 bombers owned by the Germans and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win with 5 infantry remaining. Battle score for attacker is -33
Casualties for Germans: 3 bombers
Casualties for Chinese: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 9 mech_infantrys
British defend with 1 infantry
Germans roll dice for 9 mech_infantrys in Bulgaria, round 2 : 5/9 hits, 1.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Albania
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Albania, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
1 aaGun and 16 infantry moved from Northern Italy to France
2 aaGuns, 2 artilleries and 7 infantry moved from Western Germany to France
2 artilleries and 8 infantry moved from Germany to Western Germany
1 bomber moved from Southern France to Western Germany
1 aaGun, 4 artilleries and 17 infantry moved from Bessarabia to Romania
17 artilleries and 8 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Poland
2 armour and 8 mech_infantrys moved from Novgorod to Poland
1 fighter moved from Belarus to Novgorod
2 aaGuns moved from Northwest Persia to Persia
1 fighter moved from West India to India
1 tactical_bomber moved from Szechwan to India
Place Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 1.
2 artilleries, 1 fighter and 7 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,3,3,2,3,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6,1,5,2,5,4,3,3,6,3
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.50
British : -0.33
Americans : 0.33
Chinese : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
5 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Belarus
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 3,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
18 artilleries and 38 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
5 armour moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Bryansk to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
3 artilleries and 10 infantry moved from Vologda to Archangel
1 aaGun moved from Vologda to Archangel
1 armour moved from Vologda to Archangel
1 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
2 armour moved from Russia to Western Ukraine
3 mech_infantrys moved from Russia to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
5 artilleries and 11 infantry moved from Volgograd to Rostov
5 fighters and 1 tactical_bomber moved from Belarus to Russia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
1 bomber and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Shantung
1 fighter moved from Japan to Shantung
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
3 fighters moved from French Indo China to Kwangtung
2 bombers moved from Japan to Formosa
2 fighters and 2 tactical_bombers moved from Philippines to Formosa
2 artilleries and 3 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from 37 Sea Zone to Kwangtung
2 bombers moved from Java to Kwangtung
1 fighter moved from India to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 carrier and 1 destroyer moved from 54 Sea Zone to 49 Sea Zone
4 artilleries and 4 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
1 destroyer and 1 fighter moved from 37 Sea Zone to 43 Sea Zone
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New Zealand
Battle in 26 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking New Zealand from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New South Wales
Japanese attack with 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
AA fire in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in New South Wales, round 2 : 10/16 hits, 7.33 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries and 3 infantry in New South Wales, round 2 : 3/9 hits, 3.67 expected hits
3 infantry owned by the Japanese, 3 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 4 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 3 : 7/13 hits, 6.33 expected hits
ANZAC roll dice for 1 armour in New South Wales, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries and 3 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
retreated to 43 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 bombers and 4 fighters
Americans defend with 1 harbour and 2 infantry
Japanese roll dice for 2 bombers and 4 fighters in Kwangtung, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
2 fighters owned by the Japanese and 2 infantry owned by the Americans lost in Kwangtung
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 2 fighters
Casualties for Americans: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/9 hits, 3.17 expected hits
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 0/7 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 4 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Tsinghai
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 fighters and 1 infantry in Tsinghai, round 3 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Formosa
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Formosa, round 2 : 4/6 hits, 3.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Formosa, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Formosa
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to War
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New South Wales: 1 artillery
EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to Java
1 aaGun, 2 artilleries and 3 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
3 artilleries and 3 infantry moved from Yunnan to Kwangsi
2 bombers moved from Formosa to Kwangsi
1 fighter and 2 tactical_bombers moved from Formosa to 36 Sea Zone
1 fighter moved from Shantung to Anhwe
2 fighters moved from Kwangtung to Anhwe
2 bombers moved from Kwangtung to Kwangsi
2 carriers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 4 tactical_bombers moved from New South Wales to Queensland
3 fighters moved from Tsinghai to Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
EDIT: Japanese undo move 19.
3 transports moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 57 Sea Zone
4 fighters, 1 infantry and 4 tactical_bombers moved from New South Wales to Queensland
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 infantry
EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,3,3,5,3,1,2,6,3,6,4,2,3,6,2,2,1,2,3,1,1,6,4,2,1,6,5,4,4,2,2,5,4,1,1,3,2,3,5,6,1,1,6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,5,4,6,1,5,2,5,5,2,4,4,3,5,4,4,6,2,4,4,3
Japanese collect 46 PUs (12 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : 1.33
Chinese : -1.33
AA fire in New South Wales : : -1.00
Japanese : -5.67
Would have had you without those edits.
Yes, Japan sure is on the brink of world domination.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
2 battleships moved from 20 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
2 cruisers moved from 20 Sea Zone to 36 Sea Zone
4 destroyers moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
4 fighters moved from 6 Sea Zone to Kiangsi
2 infantry moved from Spain to Southern France
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Spain to Holland Belgium
6 submarines moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 bombers moved from Spain to Southern France
2 fighters moved from 97 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 fighters, 16 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 5 submarines
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kiangsi
Americans attack with 13 fighters and 1 tactical_bomber
Japanese defend with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Americans roll dice for 13 fighters and 1 tactical_bomber in Kiangsi, round 2 : 5/14 hits, 7,17 expected hits
Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 fighters owned by the Americans lost in Kiangsi
Americans roll dice for 10 fighters and 1 tactical_bomber in Kiangsi, round 3 : 3/11 hits, 5,67 expected hits
Japanese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits, 1,00 expected hits
2 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Kiangsi
Americans win with 9 fighters remaining. Battle score for attacker is -20
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Battle in Southern France
Americans attack with 3 bombers, 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 bombers, 2 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 3,33 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 36 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 9 submarines
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 9 submarines in 36 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers and 5 destroyers in 36 Sea Zone, round 2 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Units damaged: 2 battleships owned by the Americans
Japanese roll dice for 2 carriers in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
8 submarines owned by the Americans Submerged
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 5 destroyers in 36 Sea Zone, round 3 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Americans
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers and 5 destroyers remaining. Battle score for attacker is 52
Casualties for Americans: 1 carrier and 1 submarine
Casualties for Japanese: 2 carriers, 2 fighters and 2 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 36 Sea Zone
4 fighters moved from Kiangsi to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Kiangsi to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
3 bombers moved from Southern France to Eastern United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
8 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
2 aaGuns moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
1 fighter moved from Southern France to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Spain
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Korea
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
3 infantry placed in Spain
1 infantry placed in Normandy Bordeaux
10 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3
Americans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Shantung
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
Place Units - Chinese
5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 3 artilleries, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Spain to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Iraq
1 fighter moved from United Kingdom to Spain
2 infantry moved from Normandy Bordeaux to Spain
1 carrier, 3 cruisers and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Turkey to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Spain to Egypt
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Quebec
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
Americans : -6,33
Chinese : -0,83
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Italians
Combat - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,2,2,5,4,3,3
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
2 infantry moved from France to Southern France
1 bomber and 1 fighter moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Romania to Bessarabia
1 fighter moved from Poland to Bessarabia
1 fighter and 2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Poland to Bessarabia
1 infantry moved from Romania to Bessarabia
4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
10 artilleries and 22 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
1 artillery moved from Persia to Northwest Persia
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 19 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 10 artilleries and 22 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 10 artilleries and 22 infantry in Normandy Bordeaux, round 2 : 9/32 hits, 8.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 10 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries and 4 infantry
Americans defend with 3 infantry
Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 0/8 hits, 2.67 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 3/8 hits, 2.67 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
11 infantry moved from Western Germany to Germany
1 fighter moved from Belarus to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Vyborg
1 artillery and 5 infantry moved from Finland to Vyborg
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from 114 Sea Zone to Germany
2 armour, 17 artilleries, 8 infantry and 8 mech_infantrys moved from Poland to Germany
9 mech_infantrys moved from Bulgaria to Yugoslavia
1 fighter and 1 tactical_bomber moved from Bessarabia to Yugoslavia
1 aaGun, 4 artilleries and 14 infantry moved from Romania to Yugoslavia
3 aaGuns moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
Place Units - Germans
3 infantry placed in Persia
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,5,3,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,5,1,6,6,5,4
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : -1.67
Russians : 1.00