Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Italians
            4 infantry and 1 mech_infantry moved from Tunisia to Algeria
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Algeria
                Italians attack with 4 infantry and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                Italians win, taking 97 Sea Zone from British, taking Algeria from Americans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 armour, 2 artilleries, 1 fighter and 3 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 aaGun, 3 armour and 1 mech_infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -0.33
    

    Savegame


  • anzac coming


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Caroline Islands
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 aaGuns and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Morocco to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
                  Germans take Belarus from Russians
            1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Ukraine to Rostov
                  Germans take Bryansk from Russians
            4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov
            4 mech_infantrys moved from Bessarabia to Rostov
            2 bombers moved from Bessarabia to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Novgorod to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from Trans-Jordan?


  • no scramble

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
                  Germans take Belarus from Russians
            1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Ukraine to Rostov
                  Germans take Bryansk from Russians
            4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov
            4 mech_infantrys moved from Bessarabia to Rostov
            2 bombers moved from Bessarabia to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Novgorod to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys
                Russians defend with 6 infantry
                    Germans roll dice for 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys in Rostov, round 2 : 13/49 hits, 11.50 expected hits
                    Russians roll dice for 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits
                    6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 5 armour, 5 artilleries, 20 infantry and 17 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Russians: 6 infantry
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
            1 fighter moved from Southern Italy to Ukraine
            1 tactical_bomber moved from 98 Sea Zone to Alexandria
            2 bombers moved from 98 Sea Zone to Ukraine
            1 bomber moved from Western Ukraine to Novgorod
            3 artilleries and 2 infantry moved from Novgorod to Vyborg
            4 armour moved from Romania to Ukraine
            4 artilleries and 1 infantry moved from Bessarabia to Ukraine
            3 infantry moved from Bulgaria to Romania
            3 aaGuns moved from Ukraine to Rostov
            4 mech_infantrys moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Novgorod
            5 infantry moved from Finland to Vyborg
            2 mech_infantrys moved from Western Germany to Germany
            3 mech_infantrys moved from Southern France to Western Germany
            2 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from France to Western Germany
            2 artilleries and 1 infantry moved from Southern France to France
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            8 infantry placed in Germany
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Ukraine
            1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 0.67
    Russians : -0.33
    

    Savegame


  • need some time for Russian move.


  • I am doing Russia now


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Russia
            1 mech_infantry moved from Yunnan to Hopei
            1 bomber moved from Russia to Hopei
            1 armour moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Hopei
                    Russians roll dice for 1 bomber in Hopei, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Hopei to Yunnan
            1 mech_infantry moved from Siam to Yunnan
            1 fighter moved from Yunnan to India
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Novosibirsk to Kazakhstan
            5 infantry moved from Novosibirsk to Samara
            1 infantry moved from Tambov to Bryansk
            2 artilleries and 2 infantry moved from Russia to Vologda
            5 artilleries moved from Tambov to Samara
            1 aaGun moved from Tambov to Samara
            1 aaGun, 8 artilleries and 16 infantry moved from Tambov to Russia
            1 aaGun moved from Russia to Vologda
            3 mech_infantrys moved from Russia to Samara
            1 aaGun moved from Russia to Samara
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            1 infantry placed in Volgograd
            3 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
            Russians collect 25 PUs (1 lost to blockades); end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.50
    Japanese : 0.33
    

    Savegame


  • A really interesting game we have here.

    Take Ur time with Japan.

    If doing any big battles contact me please.

    cheers


  • Why do U I not have chinese inf in all those empty chinese territories taken by Japan?

    Have U turned guerilla figs off? And if yes, why?


  • Please dont proceed with japan move till we sort it out. cheers

  • '19 '17 '16

    A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.

  • '19 '17 '16

    Other territories are coastal and not eligible for guerrillas.


  • @simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.

    i did not know that and i would like to change it please.


  • @simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    Other territories are coastal and not eligible for guerrillas.

    sorry, probably that confused me


  • @simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.

    i thought that guerilla figs were in vanilla, sorry for that, and thank u for ur sportmanship. i ll move the tank back to yunnan.

    i ll edit soviet ncm move

    cheers


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Politics - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Anhwe: 1 armour
            EDIT: Changing ownership of Anhwe from Chinese to Japanese
            EDIT: Adding units owned by Russians to Yunnan: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Just for the record, if I took Kweichow, I could NCM a mech to Anwhe and prevent a guerrilla from spawning there. So in that sense it may not have been ill advised.

    Can I assume though, that you want me to use the updated map?

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