@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
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Nah I mean generally. Japan will normally be taking India J5 but it looks like this won’t be happening here.
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Nah I mean generally. Japan will normally be taking India J5 but it looks like this won’t be happening here.
I see. Thanks.
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Nice regrouping of Urs with Japan too.
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U gave me a lot to think to.
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i am doing usa ncm now
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 5 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 bomber moved from Queensland to Caroline Islands Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Paulau Island Battle in Norway Battle in Marianas Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking Paulau Island from Japanese, taking Norway from Germans, taking Marianas from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Caroline Islands, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Caroline Islands, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from Caroline Islands to Gilbert Islands 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 cruiser moved from 26 Sea Zone to 23 Sea Zone 2 carriers and 3 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Midway to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Midway to Hawaiian Islands 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 3 infantry placed in Central United States 2 submarines placed in 101 Sea Zone 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Combat Move - British 1 mech_infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 fighter and 1 mech_infantry moved from Yunnan to Anhwe 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 bomber moved from Malta to Iraq 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya British take Kenya from Italians 1 mech_infantry moved from French Equatorial Africa to French West Africa British take French West Africa from Neutral_Axis Purchase Units - British British buy 1 airfield, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Iraq British attack with 1 artillery, 1 bomber and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 2/4 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Anhwe British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Anhwe to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 2 aaGuns moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to India 3 infantry moved from Burma to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 3 fighters and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan 1 bomber moved from Iraq to Trans-Jordan 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from 112 Sea Zone to Norway 1 fighter moved from Morocco to 112 Sea Zone 2 fighters moved from United Kingdom to Norway 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan Place Units - British 1 destroyer placed in 98 Sea Zone 1 infantry placed in Egypt 1 airfield placed in Trans-Jordan 1 transport placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 infantry and 4 mech_infantrysCombat Hit Differential Summary :
British : -1.17 Americans : 0.67 AA fire in Caroline Islands : : -0.17 Chinese : 0.17 Neutral_Axis : 1.00 Japanese : -1.50 -
A really interesting game.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 4 infantry and 1 mech_infantry moved from Tunisia to Algeria Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Algeria Italians attack with 4 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Algeria Italians win, taking 97 Sea Zone from British, taking Algeria from Americans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 armour, 2 artilleries, 1 fighter and 3 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Romania to Bessarabia 1 aaGun, 3 armour and 1 mech_infantry moved from Bessarabia to Ukraine Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : 1.17 Americans : -0.33 -
anzac coming
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 2 aaGuns and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Morocco to 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus Germans take Belarus from Russians 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Ukraine to Rostov Germans take Bryansk from Russians 4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Bessarabia to Rostov 2 bombers moved from Bessarabia to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 bomber moved from Novgorod to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat - GermansCombat Hit Differential Summary :
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Scramble from Trans-Jordan?
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no scramble
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus Germans take Belarus from Russians 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Ukraine to Rostov Germans take Bryansk from Russians 4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Bessarabia to Rostov 2 bombers moved from Bessarabia to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 bomber moved from Novgorod to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys Russians defend with 6 infantry Germans roll dice for 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys in Rostov, round 2 : 13/49 hits, 11.50 expected hits Russians roll dice for 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 5 artilleries, 20 infantry and 17 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Russians: 6 infantry Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Ukraine 1 tactical_bomber moved from 98 Sea Zone to Alexandria 2 bombers moved from 98 Sea Zone to Ukraine 1 bomber moved from Western Ukraine to Novgorod 3 artilleries and 2 infantry moved from Novgorod to Vyborg 4 armour moved from Romania to Ukraine 4 artilleries and 1 infantry moved from Bessarabia to Ukraine 3 infantry moved from Bulgaria to Romania 3 aaGuns moved from Ukraine to Rostov 4 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Novgorod 5 infantry moved from Finland to Vyborg 2 mech_infantrys moved from Western Germany to Germany 3 mech_infantrys moved from Southern France to Western Germany 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Western Germany 2 artilleries and 1 infantry moved from Southern France to France 1 aaGun moved from Western Germany to Germany Place Units - Germans 8 infantry placed in Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 0.67 Russians : -0.33 -
need some time for Russian move.
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I am doing Russia now
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Yunnan to Hopei 1 bomber moved from Russia to Hopei 1 armour moved from Yunnan to Anhwe Chinese take Anhwe from Japanese Purchase Units - Russians Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Hopei Russians attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Hopei Russians roll dice for 1 bomber in Hopei, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber moved from Hopei to Yunnan 1 mech_infantry moved from Siam to Yunnan 1 fighter moved from Yunnan to India 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 infantry moved from Russia to Smolensk 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Novosibirsk to Kazakhstan 5 infantry moved from Novosibirsk to Samara 1 infantry moved from Tambov to Bryansk 2 artilleries and 2 infantry moved from Russia to Vologda 5 artilleries moved from Tambov to Samara 1 aaGun moved from Tambov to Samara 1 aaGun, 8 artilleries and 16 infantry moved from Tambov to Russia 1 aaGun moved from Russia to Vologda 3 mech_infantrys moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 infantry placed in Volgograd 3 artilleries, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6 Russians collect 25 PUs (1 lost to blockades); end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Russians : -0.50 Japanese : 0.33 -
A really interesting game we have here.
Take Ur time with Japan.
If doing any big battles contact me please.
cheers
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Why do U I not have chinese inf in all those empty chinese territories taken by Japan?
Have U turned guerilla figs off? And if yes, why?
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Please dont proceed with japan move till we sort it out. cheers





