Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from France to Southern France
2 fighters moved from Western Germany to Southern France
6 armour, 3 artilleries and 2 mech_infantrys moved from Persia to Iraq
Germans take Iraq from British
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
1 armour, 3 artilleries and 4 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 armour, 4 artilleries and 4 infantry moved from Volgograd to Samara
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Novosibirsk
4 artilleries and 3 infantry moved from Ukraine to Rostov
2 bombers moved from Novgorod to Russia
1 bomber moved from France to Bryansk
4 mech_infantrys moved from Novgorod to Belarus
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkmenistan
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 3 infantry and 4 mech_infantrys
Russians defend with 3 mech_infantrys
Germans roll dice for 3 infantry and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits
Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians lost in Belarus
3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Novgorod
Russians win with 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Southern France
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Samara, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
4 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
Russians win with 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Tambov
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Tambov, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Tambov, round 2 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Tambov
4 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
1 infantry moved from France to Western Germany
11 artilleries and 4 infantry moved from France to Northern Italy
2 fighters moved from Southern France to Western Germany
3 artilleries and 8 infantry moved from Norway to Finland
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Russia to Novgorod
1 bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
2 fighters moved from Alexandria to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Persia
10 infantry moved from Volgograd to Kazakhstan
1 aaGun and 1 infantry moved from Volgograd to Kazakhstan
11 infantry moved from Germany to Poland
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,3,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Germans collect 53 PUs (9 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 4.00
British : 0.00
Russians : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from France to Southern France
2 fighters moved from Western Germany to Southern France
6 armour, 3 artilleries and 2 mech_infantrys moved from Persia to Iraq
Germans take Iraq from British
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
1 armour, 3 artilleries and 4 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 armour, 4 artilleries and 4 infantry moved from Volgograd to Samara
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Novosibirsk
4 artilleries and 3 infantry moved from Ukraine to Rostov
2 bombers moved from Novgorod to Russia
1 bomber moved from France to Bryansk
4 mech_infantrys moved from Novgorod to Belarus
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkmenistan
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 3 infantry and 4 mech_infantrys
Russians defend with 3 mech_infantrys
Germans roll dice for 3 infantry and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits
Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians lost in Belarus
3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Novgorod
Russians win with 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Southern France
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Samara, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
4 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
Russians win with 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Tambov
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Tambov, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Tambov, round 2 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Tambov
4 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
1 infantry moved from France to Western Germany
11 artilleries and 4 infantry moved from France to Northern Italy
2 fighters moved from Southern France to Western Germany
3 artilleries and 8 infantry moved from Norway to Finland
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Russia to Novgorod
1 bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
2 fighters moved from Alexandria to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Persia
10 infantry moved from Volgograd to Kazakhstan
1 aaGun and 1 infantry moved from Volgograd to Kazakhstan
11 infantry moved from Germany to Poland
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,3,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Germans collect 53 PUs (9 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 4.00
British : 0.00
Russians : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Smolensk to Bryansk
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 23 PUs;
Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Russia
2 aaGuns and 4 infantry moved from Korea to Manchuria
7 infantry moved from Manchuria to Jehol
1 infantry moved from Russia to Samara
1 infantry moved from Samara to Novosibirsk
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Archangel to Vologda
2 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 artillery moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Tambov
1 armour, 13 artilleries, 2 fighters, 31 infantry and 3 mech_infantrys moved from Russia to Tambov
1 bomber moved from Yunnan to Russia
1 armour, 2 fighters and 3 mech_infantrys moved from Tambov to Russia
Place Units - Russians
1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
2 fighters moved from Shantung to 19 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 19 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to French Indo China
1 fighter moved from Shantung to Szechwan
1 fighter moved from French Indo China to Szechwan
2 infantry moved from Shan State to Malaya
1 fighter moved from 21 Sea Zone to 42 Sea Zone
1 bomber moved from 21 Sea Zone to French Indo China
1 fighter moved from 21 Sea Zone to Philippines
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,3
Japanese collect 31 PUs (7 lost to blockades); end with 34 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : -1.17
Japanese : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 bombers and 1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take French Guiana from Americans
French take Algeria from Americans
French take Syria from British
French take French West Africa from British
French take Tunisia from Americans
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 harbour and 4 submarines; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
scramble in sz 97?
Full scramble. Lose the DD first. Then submerge if possible.
i forgot to move 1 usa sub from norwa y to 110 i hope u ll allow it
i ll post in edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 bombers and 1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take French Guiana from Americans
French take Algeria from Americans
French take Syria from British
French take French West Africa from British
French take Tunisia from Americans
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 harbour and 4 submarines; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 5 submarines
Italians defend with 1 destroyer, 3 fighters and 2 submarines
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 2 bombers and 1 fighter in 97 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines
Casualties for Italians: 1 destroyer, 3 fighters and 2 submarines
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Non Combat Move - Americans
1 aaGun, 6 artilleries, 7 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 battleship, 3 carriers, 4 destroyers and 1 transport moved from 25 Sea Zone to 22 Sea Zone
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to Jehol
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from 97 Sea Zone to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 bombers placed in Western United States
3 submarines placed in 6 Sea Zone
1 harbour placed in Marianas
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 infantry placed in Kansu
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
3 fighters moved from Tunisia to Tobruk
3 fighters and 1 tactical_bomber moved from Egypt to Tobruk
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Purchase Units - British
British buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Borneo
Battle in Tobruk
British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 6/9 hits, 4.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 3/5 hits, 1.83 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Italians, 2 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk
British win, taking Borneo from Japanese with 6 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
Battle in Southern France
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
5 aaGuns, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
6 fighters moved from Tobruk to Egypt
2 aaGuns, 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 fighters placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.17
British : 1.17
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Ukraine to Southern Italy
3 armour moved from Kazakhstan to Eastern Persia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,2,1
Italians collect 5 PUs (9 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.50
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 artillery and 1 mech_infantry moved from France to Southern France
1 fighter and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Southern France
French attack with 1 artillery and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the French and 1 artillery owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to France
Turn Complete - French
French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.67
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
11 infantry moved from Poland to Baltic States
1 mech_infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 bomber and 2 fighters moved from Ukraine to Russia
2 bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
1 artillery moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 fighters and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
Purchase Units - Germans
Germans buy 1 artillery and 25 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,7,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Baltic States
Germans attack with 11 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 11 infantry in Baltic States, round 2 : 1/11 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
2 artilleries moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 aaGun and 11 infantry moved from Kazakhstan to Volgograd
2 armour and 1 mech_infantry moved from Turkmenistan to West India
3 mech_infantrys moved from Persia to West India
6 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries moved from Iraq to Persia
3 bombers moved from Russia to Eastern Persia
4 artilleries, 3 infantry and 2 mech_infantrys moved from Rostov to Volgograd
2 artilleries moved from Ukraine to Bessarabia
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 artillery and 8 infantry moved from Finland to Norway
10 infantry moved from Germany to Western Germany
10 artilleries and 3 infantry moved from Northern Italy to Western Germany
Place Units - Germans
6 infantry placed in Germany
3 infantry placed in Volgograd
3 infantry placed in Persia
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in Norway
5 infantry placed in Western Germany
Germans undo move 7.
1 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,5,1
Germans collect 50 PUs (11 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -1.00
French : -1.00
Americans : 0.83
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to Samara
1 bomber and 2 fighters moved from Russia to Samara
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 16 PUs;
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 1 mech_infantry
Germans defend with 1 factory_minor; Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Samara
Russians attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Samara, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 4 infantry moved from Manchuria to Jehol
8 infantry moved from Jehol to Anhwe
1 bomber moved from Samara to India
2 fighters moved from Samara to Russia
1 aaGun, 1 armour, 2 artilleries, 2 fighters and 6 mech_infantrys moved from Russia to Bryansk
1 armour, 2 fighters and 6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
4 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 aaGun, 13 artilleries, 30 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Borneo
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 42 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Borneo, round 2 : 1/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from Borneo to French Indo China
2 fighters moved from Borneo to 43 Sea Zone
2 carriers moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,6,2,5,5,3
Japanese collect 24 PUs (12 lost to blockades); end with 24 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.33
Japanese : -1.50
u will have to give scramble orders for phili sz and adriatic sz
i ll post soon
sorry just for adriatic
for philli ool
but we can do it online better
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 35 Sea Zone
1 bomber moved from Jehol to 35 Sea Zone
1 bomber moved from Normandy Bordeaux to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from France to Northern Italy
Americans take Northern Italy from Italians
2 bombers moved from Eastern United States to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from France to Holland Belgium
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers and 2 submarines moved from 22 Sea Zone to 35 Sea Zone
Purchase Units - Americans
Americans buy 5 artilleries, 3 bombers, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
scramble?
its logical that u scramble in sz 97 since u got nothing to loose. i ll proceed with full scramble
i forgot u have kamis in the phiilies. wait i l ll maybe redo my usa move