@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
or could i retreat just with air and just submberge the subs?
or they can not submerge until i have bombers there, and can not submerge if i retreat with boms?
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
so i do not need to fight till the end, but just one more round?
in triple a there is this roll dice possibility and u get dice on mail
i ve scored a hit, u scored 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 bomber moved from Manchuria to Shantung
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 2 bombers and 4 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans retreated to 16 Sea Zone
Japanese win, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 99 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Shantung
Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 5 fighters and 4 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 5 fighters and 4 infantry in Shantung, round 2 : 4/9 hits, 4.67 expected hits
3 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Shantung
Americans roll dice for 1 bomber in Shantung, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 3.67 expected hits
1 bomber owned by the Americans lost in Shantung
Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is -45
Casualties for Americans: 1 bomber, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 bombers
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 16 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.00
Japanese : -2.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat Hit Differential Summary :
totally idiotic and retarted dice in shantung
i had 86 % and 4-5 units left on average
the dice could spoil this game i dont like it
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Politics - British
Combat Hit Differential Summary :
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.
Seems that your idea for stacking up Yunnan was pretty successful.
we shall see, looking good for now there, but if Germany takes 8 VC its all in vain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 bomber moved from Manchuria to Shantung
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 2 bombers and 4 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans retreated to 16 Sea Zone
Japanese win, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 99 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Shantung
Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 5 fighters and 4 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 5 fighters and 4 infantry in Shantung, round 2 : 4/9 hits, 4.67 expected hits
3 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Shantung
Americans roll dice for 1 bomber in Shantung, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 3.67 expected hits
1 bomber owned by the Americans lost in Shantung
Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is -45
Casualties for Americans: 1 bomber, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 bombers
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 factory_minor placed in Korea
1 bomber placed in Western United States
4 artilleries and 4 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery, 1 fighter and 10 infantry moved from Anhwe to Shantung
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 10 infantry
Japanese defend with 5 fighters and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Shantung, round 2 : 2/12 hits, 2.67 expected hits
Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 2 : 5/6 hits, 3.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Shantung, round 3 : 0/7 hits, 1.83 expected hits
Japanese roll dice for 4 fighters in Shantung, round 3 : 2/4 hits, 2.67 expected hits
2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 4 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 4 fighters in Shantung, round 4 : 4/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
retreated to Shantung
Japanese win, taking Hopei from Japanese with 3 fighters remaining. Battle score for attacker is -11
Casualties for Chinese: 1 artillery and 10 infantry
Casualties for Japanese: 2 fighters and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Yunnan
Place Units - Chinese
1 infantry placed in Jehol
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
3 fighters and 1 tactical_bomber moved from Iraq to Alexandria
3 mech_infantrys moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
Purchase Units - British
British buy 1 artillery, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 armour, 2 artilleries and 3 infantry
British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 1/8 hits, 2.83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 2/8 hits, 3.50 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Alexandria
2 mech_infantrys owned by the British retreated to Egypt
Italians win with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in Southern France
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from India to Yunnan
3 fighters moved from Southern France to Tunisia
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry and 2 mech_infantrys placed in United Kingdom
2 submarines placed in 80 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : -1.00
Italians : -0.83
British : 0.67
Americans : 0.00
Chinese : -3.00
Japanese : -0.67
Italy on the move…
Cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 3 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 3 armour, 1 artillery and 1 fighter in Kazakhstan, round 3 : 0/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Kazakhstan
Italians roll dice for 3 armour and 1 fighter in Kazakhstan, round 4 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Ukraine
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -3.17
British : 0.67
Russians : 0.67
interesting buy
anzac coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to India
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from Queensland to New South Wales
EDIT: 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from France to Southern France
2 fighters moved from Western Germany to Southern France
6 armour, 3 artilleries and 2 mech_infantrys moved from Persia to Iraq
Germans take Iraq from British
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
1 armour, 3 artilleries and 4 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 armour, 4 artilleries and 4 infantry moved from Volgograd to Samara
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Novosibirsk
4 artilleries and 3 infantry moved from Ukraine to Rostov
2 bombers moved from Novgorod to Russia
1 bomber moved from France to Bryansk
4 mech_infantrys moved from Novgorod to Belarus
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkmenistan
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 3 infantry and 4 mech_infantrys
Russians defend with 3 mech_infantrys
Germans roll dice for 3 infantry and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits
Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians lost in Belarus
3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Novgorod
Russians win with 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Southern France
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Samara, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
4 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
Russians win with 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Tambov
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Tambov, round 2 : 2/9 hits, 3.17 expected hits
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 4.00
British : 0.00
Russians : -2.67
I assumed you would lose the AA Gun in Samara. Was that correct? Only 2 hits in Tambov. Lose the AA Gun there?
u assumed good in samara
but here in tambov keep the aa gun for the time being.
i mean for one round definitely keep it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from France to Southern France
2 fighters moved from Western Germany to Southern France
6 armour, 3 artilleries and 2 mech_infantrys moved from Persia to Iraq
Germans take Iraq from British
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
1 armour, 3 artilleries and 4 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 armour, 4 artilleries and 4 infantry moved from Volgograd to Samara
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Novosibirsk
4 artilleries and 3 infantry moved from Ukraine to Rostov
2 bombers moved from Novgorod to Russia
1 bomber moved from France to Bryansk
4 mech_infantrys moved from Novgorod to Belarus
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkmenistan
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 3 infantry and 4 mech_infantrys
Russians defend with 3 mech_infantrys
Germans roll dice for 3 infantry and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits
Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians lost in Belarus
3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Novgorod
Russians win with 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Southern France
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Samara, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
4 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
Russians win with 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Tambov
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Tambov, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Tambov, round 2 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Tambov
4 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
1 infantry moved from France to Western Germany
11 artilleries and 4 infantry moved from France to Northern Italy
2 fighters moved from Southern France to Western Germany
3 artilleries and 8 infantry moved from Norway to Finland
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Russia to Novgorod
1 bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
2 fighters moved from Alexandria to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Persia
10 infantry moved from Volgograd to Kazakhstan
1 aaGun and 1 infantry moved from Volgograd to Kazakhstan
11 infantry moved from Germany to Poland
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,3,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Germans collect 53 PUs (9 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 4.00
British : 0.00
Russians : -4.67