ich nehme die Flugzeugträger vom Feld
Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
-
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 1 bomber moved from Manchuria to Shantung 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat Hit Differential Summary :
-
You know what? I am going to scramble.
-
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.
Seems that your idea for stacking up Yunnan was pretty successful.
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
You know what? I am going to scramble.
max scramble then, 3 figs?
-
Yeah, of course, all 3 fighters.
-
ok we roll
-
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
-
i ll roll the battle using in game dice in triple a
2 bombers
vs
2 figs
-
or could i retreat just with air and just submberge the subs?
or they can not submerge until i have bombers there, and can not submerge if i retreat with boms?
-
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
so i do not need to fight till the end, but just one more round?
-
in triple a there is this roll dice possibility and u get dice on mail
-
i ve scored a hit, u scored 2
-
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 1 bomber moved from Manchuria to Shantung 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Guam Battle in 6 Sea Zone Americans attack with 2 bombers and 4 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans retreated to 16 Sea Zone Japanese win, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 fighter Battle in 99 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Shantung Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers Japanese defend with 5 fighters and 4 infantry Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 5 fighters and 4 infantry in Shantung, round 2 : 4/9 hits, 4.67 expected hits 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Shantung Americans roll dice for 1 bomber in Shantung, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 3.67 expected hits 1 bomber owned by the Americans lost in Shantung Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is -45 Casualties for Americans: 1 bomber, 2 fighters and 2 tactical_bombers Casualties for Japanese: 3 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 2 bombers EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode EDIT: 2 submarines moved from 16 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.00 Japanese : -2.67
-
TripleA Manual Gamesave Post: Chinese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat Hit Differential Summary :
-
totally idiotic and retarted dice in shantung
i had 86 % and 4-5 units left on average
-
the dice could spoil this game i dont like it
-
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Politics - British
Combat Hit Differential Summary :
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.
Seems that your idea for stacking up Yunnan was pretty successful.
we shall see, looking good for now there, but if Germany takes 8 VC its all in vain
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 1 bomber moved from Manchuria to Shantung 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Guam Battle in 6 Sea Zone Americans attack with 2 bombers and 4 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans retreated to 16 Sea Zone Japanese win, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 fighter Battle in 99 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Shantung Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers Japanese defend with 5 fighters and 4 infantry Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 5 fighters and 4 infantry in Shantung, round 2 : 4/9 hits, 4.67 expected hits 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Shantung Americans roll dice for 1 bomber in Shantung, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 3.67 expected hits 1 bomber owned by the Americans lost in Shantung Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is -45 Casualties for Americans: 1 bomber, 2 fighters and 2 tactical_bombers Casualties for Japanese: 3 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 2 bombers EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode EDIT: 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to Manchuria 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Eastern United States to Normandy Bordeaux Place Units - Americans 1 submarine placed in 10 Sea Zone 1 factory_minor placed in Korea 1 bomber placed in Western United States 4 artilleries and 4 infantry placed in Central United States 1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux 1 bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery, 1 fighter and 10 infantry moved from Anhwe to Shantung Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Hopei Battle in Shantung Chinese attack with 1 artillery, 1 fighter and 10 infantry Japanese defend with 5 fighters and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Shantung, round 2 : 2/12 hits, 2.67 expected hits Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 2 : 5/6 hits, 3.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Shantung, round 3 : 0/7 hits, 1.83 expected hits Japanese roll dice for 4 fighters in Shantung, round 3 : 2/4 hits, 2.67 expected hits 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 4 : 1/5 hits, 1.50 expected hits Japanese roll dice for 4 fighters in Shantung, round 4 : 4/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung retreated to Shantung Japanese win, taking Hopei from Japanese with 3 fighters remaining. Battle score for attacker is -11 Casualties for Chinese: 1 artillery and 10 infantry Casualties for Japanese: 2 fighters and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Yunnan Place Units - Chinese 1 infantry placed in Jehol 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 20 PUs; end with 21 PUs Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 3 fighters and 1 tactical_bomber moved from Iraq to Alexandria 3 mech_infantrys moved from Egypt to Alexandria 1 mech_infantry moved from Trans-Jordan to Alexandria Purchase Units - British British buy 1 artillery, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - British Battle in Holland Belgium British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 armour, 2 artilleries and 3 infantry British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 1/8 hits, 2.83 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 2/8 hits, 3.50 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Alexandria 2 mech_infantrys owned by the British retreated to Egypt Italians win with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -5 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 infantry Battle in Southern France British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 3 fighters and 1 tactical_bomber moved from Alexandria to Egypt 2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from India to Yunnan 3 fighters moved from Southern France to Tunisia Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 infantry and 2 mech_infantrys placed in United Kingdom 2 submarines placed in 80 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : -1.00 Italians : -0.83 British : 0.67 Americans : 0.00 Chinese : -3.00 Japanese : -0.67