@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
4 mech_infantrys moved from Russia to Belarus
2 fighters moved from Samara to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 bomber moved from Yunnan to Kazakhstan
1 infantry moved from Russia to Bryansk
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 4 mech_infantrys
Germans defend with 6 artilleries
Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 6 artilleries in Belarus, round 2 : 0/6 hits, 2.00 expected hits
1 artillery owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 3 : 0/8 hits, 2.00 expected hits
Germans roll dice for 5 artilleries in Belarus, round 3 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 4 : 5/8 hits, 2.00 expected hits
Germans roll dice for 5 artilleries in Belarus, round 4 : 3/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 6 artilleries
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Samara to Turkmenistan
2 fighters moved from Belarus to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Vologda to Archangel
1 mech_infantry moved from Samara to Vologda
1 artillery moved from Russia to Smolensk
1 aaGun moved from Samara to Tambov
5 infantry moved from Russia to Tambov
2 mech_infantrys moved from Samara to Russia
6 infantry moved from Russia to Samara
1 armour, 11 artilleries, 24 infantry and 1 mech_infantry moved from Samara to Russia
1 artillery moved from Vologda to Archangel
1 mech_infantry moved from Vologda to Russia
2 aaGuns and 3 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 bomber moved from Kazakhstan to Yunnan
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to French Indo China
1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
5 fighters moved from Japan to Shantung
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 3 fighters placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,5,5,1,1,6,2,2,6,5,1,5,2,1,1,3,5,4,4
Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.33
UK_Pacific : -1.00
Japanese : -0.33
Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.
So many options with allies.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 bomber moved from Manchuria to Shantung
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
will u scramble in sz 6?
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
u scramble in sz 6?
just one correction to my cm
one des to midway sz instead of sz 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 bomber moved from Manchuria to Shantung
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat Hit Differential Summary :
You know what? I am going to scramble.
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.
Seems that your idea for stacking up Yunnan was pretty successful.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
You know what? I am going to scramble.
max scramble then, 3 figs?
Yeah, of course, all 3 fighters.
ok we roll
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
i ll roll the battle using in game dice in triple a
2 bombers
vs
2 figs
or could i retreat just with air and just submberge the subs?
or they can not submerge until i have bombers there, and can not submerge if i retreat with boms?
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
so i do not need to fight till the end, but just one more round?
in triple a there is this roll dice possibility and u get dice on mail
i ve scored a hit, u scored 2