I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Italians 2 armour moved from Romania to Greece 2 infantry moved from Bulgaria to Greece 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 4 infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Battle in Greece Italians attack with 2 armour and 2 infantry British defend with 1 aaGun and 4 infantry Italians roll dice for 2 armour and 2 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Italians : -1.50 British : 0.67
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Lose AA Gun or inf?
If you keep the AA Gun care to nominate an OOL?
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@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
As for sz 91, all though I spotted the chance very well I somehow feel bad with that total victory there.
If u wish , U may reroll ur german dice there.
cheers.
On this point, I took the risk. The dice just didn’t break my way. Dice are the spice.
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@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
. I think I’ve chosen well in the end but I wanted to hit Burma. Although a sub to SZ41 would probably have been better than a second one in sz37.
a fic IC . brave move. i like it.
Well, it would be a losing move to not put down an IC in FIC. If I didn’t move now it would be harder to put it down later. And the 3 land units it will build next turn will really help with holding it. I did have a brief think about it but I decided it was necessary and I could put down enough air to hold it.
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@simon33 wait a sec
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Lose AA Gun or inf?
If you keep the AA Gun care to nominate an OOL?
loose inf
i ll be online
i plead u to ask me again, it depends on the number of hits i and u make
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
. I think I’ve chosen well in the end but I wanted to hit Burma. Although a sub to SZ41 would probably have been better than a second one in sz37.
a fic IC . brave move. i like it.
Well, it would be a losing move to not put down an IC in FIC. If I didn’t move now it would be harder to put it down later. And the 3 land units it will build next turn will really help with holding it. I did have a brief think about it but I decided it was necessary and I could put down enough air to hold it.
it is definitely worth the risk, and gives Japan much options
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
As for sz 91, all though I spotted the chance very well I somehow feel bad with that total victory there.
If u wish , U may reroll ur german dice there.
cheers.
On this point, I took the risk. The dice just didn’t break my way. Dice are the spice.
yeah how much they iritate sometimes i woulnt like to play low luck
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Italians 2 armour moved from Romania to Greece 2 infantry moved from Bulgaria to Greece 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 4 infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Battle in Greece Italians attack with 2 armour and 2 infantry British defend with 1 aaGun and 4 infantry Italians roll dice for 2 armour and 2 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Greece 2 armour owned by the Italians retreated to Bulgaria British win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 1.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 78 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 armour and 3 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 5 artilleries and 22 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 5 infantry moved from Finland to Karelia 4 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 fighter moved from Western Germany to 98 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from Western Germany to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone Purchase Units - Germans Germans buy 13 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Greece Germans attack with 4 armour and 3 infantry British defend with 1 aaGun and 3 infantry Germans roll dice for 4 armour and 3 infantry in Greece, round 2 : 4/7 hits, 2.50 expected hits British roll dice for 1 aaGun and 3 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 3 infantry owned by the British lost in Greece Germans win, taking Greece from British with 4 armour and 3 infantry remaining. Battle score for attacker is 14 Casualties for British: 1 aaGun and 3 infantry Battle in 91 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in 98 Sea Zone Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 bombers moved from 98 Sea Zone to Romania 3 aaGuns moved from Romania to Bessarabia 1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 2 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Northern Italy to Romania 3 fighters and 2 tactical_bombers moved from 98 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland 2 artilleries and 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : -0.67
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russia goes
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Belarus to Novgorod Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Russians creates battle in territory 109 Sea Zone Battle in Novgorod Russians attack with 2 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Russians retreated to Belarus Germans win, taking 109 Sea Zone from Germans with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 4 infantry moved from Belarus to Bryansk 1 artillery moved from Bryansk to Smolensk 1 infantry moved from Russia to Vologda 4 artilleries and 2 infantry moved from Russia to Bryansk 1 bomber moved from Russia to India 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yenisey to Timguska 1 armour moved from Sikang to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 1 submarine moved from 109 Sea Zone to 92 Sea Zone Place Units - Russians 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 4 infantry moved from Anhwe to Kweichow 3 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Kweichow 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 battleship moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Malaya 2 tactical_bombers moved from French Indo China to Shan State 1 bomber moved from Anhwe to Chahar 1 bomber moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Chahar 1 fighter moved from 42 Sea Zone to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 fighter moved from 42 Sea Zone to Shan State 1 tactical_bomber moved from French Indo China to Kwangsi 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 cruiser moved from 36 Sea Zone to 45 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 marine Battle in Malaya Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 3 artilleries, 11 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 11 infantry and 1 mech_infantry in Kweichow, round 2 : 4/15 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Anhwe to Kweichow 1 bomber moved from Hopei to French Indo China 1 bomber moved from Chahar to French Indo China 3 infantry moved from Jehol to Anhwe 1 tactical_bomber moved from Chahar to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 tactical_bomber moved from Malaya to French Indo China 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 36 Sea Zone to 35 Sea Zone EDIT: 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 2 carriers and 1 fighter placed in 6 Sea Zone 1 infantry placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.67 UK_Pacific : 0.00 Japanese : 0.17
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i ll need some time to play the triple allied move.
cheers
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@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
i ll need some time to play the triple allied move.
cheers
No worries, take the time you need. No need to do it right away.
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i ve found time
chinese are rollin
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 25 Sea Zone to 5 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Marshall Islands Battle in Morocco Americans attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Germans defend with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/7 hits, 1.67 expected hits Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 1/5 hits, 2.17 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.50 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 2/3 hits, 1.50 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 4 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Morocco, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Germans lost in Morocco Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 5 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 fighter in Morocco, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking Marshall Islands from Japanese, taking Morocco from Germans with 1 artillery, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Americans: 4 infantry Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 artillery, 3 infantry and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Queensland 2 aaGuns and 1 infantry moved from Western United States to Central United States 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - British 2 mech_infantrys moved from Yunnan to Malaya 2 fighters and 1 tactical_bomber moved from India to Malaya 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians 3 fighters and 1 tactical_bomber moved from Egypt to Tanganyika Territory 1 bomber moved from French Guiana to 94 Sea Zone 1 fighter moved from Suriname to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - British Battle in 94 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Tanganyika Territory British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in Tanganyika Territory, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 4/8 hits, 3.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Malaya British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Egypt to French Equatorial Africa 3 fighters and 1 tactical_bomber moved from Tanganyika Territory to Belgian Congo 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from Suriname to Morocco 1 fighter moved from Iceland to United Kingdom 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from India to Yunnan 1 aaGun and 5 infantry moved from India to Burma 1 aaGun moved from Yunnan to Burma 1 bomber moved from 94 Sea Zone to Malta Place Units - British 1 submarine placed in 109 Sea Zone 1 destroyer placed in 98 Sea Zone 1 artillery, 1 factory_minor and 1 infantry placed in Egypt British undo move 3. 1 artillery and 1 infantry placed in Egypt 1 factory_minor placed in Persia Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : -1.50 British : 1.83 Italians : 2.00 Americans : -1.00 Chinese : 0.50 Japanese : 0.17
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
i ll need some time to play the triple allied move.
cheers
No worries, take the time you need. No need to do it right away.
yeah i know thanks
but u re in australia and its late ur time
and u like to play fast
but thanks for colegiality.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 3 PUs; Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour, 2 artilleries and 3 infantry moved from Alexandria to Tobruk 1 fighter moved from 98 Sea Zone to Tobruk 3 infantry moved from Algeria to Tunisia 2 armour moved from Bulgaria to Bessarabia 1 aaGun, 1 armour and 1 mech_infantry moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4 Italians collect 12 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.33