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Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
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Yes i agree with that
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 armour EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Adding units owned by Russians to Yunnan: 1 armour EDIT: Turning off Edit Mode Combat Move - Japanese 2 infantry moved from Szechwan to Kweichow 1 infantry moved from French Indo China to Siam Japanese take Siam from Russians 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 bombers moved from French Indo China to 22 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 cruisers and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 carrier moved from 6 Sea Zone to 34 Sea Zone 1 battleship moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Battle in Malaya Battle in 34 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport Americans defend with 1 cruiser Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 34 Sea Zone Japanese win, taking Kwangtung from UK_Pacific, taking Malaya from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Paulau Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 marine Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in 22 Sea Zone Japanese attack with 2 bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 bombers in 22 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 8 fighters and 6 tactical_bombers Americans defend with 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport; ANZAC defend with 1 destroyer, 3 fighters and 3 submarines Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 8 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 7/16 hits, 9.00 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 7 fighters and 1 transport in 33 Sea Zone, round 2 : 9/11 hits, 6.33 expected hits Units damaged: 1 battleship owned by the Japanese 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 battleship, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 5/9 hits, 5.33 expected hits
Combat Hit Differential Summary :
Americans : 1.83 Chinese : 0.00 UK_Pacific : 0.67 Japanese : -0.33
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I’m not sure what happened. I just accepted the casualty selection then it went to the next round.
Anyway, a retreat may not have been on. Bad dice though.
5 hits. OOL?
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Post the log please
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Oh u posted it sorry i am on mobile havent seen it from first
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That’s a bug in the new forum, the auto-update doesn’t work for post from Triple-A.
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Wait a sec
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Since u scored on average in rd 2 i am allowing u to retreat
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And we will nullify that dice
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Remember u can retreat only to n guinea
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I think the retreat is too dodgy. I might lose some units from continuing but you can smash too many if I retreat.
So I’m going to ask that the dice stand.
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
I think the retreat is too dodgy. I might lose some units from continuing but you can smash too many if I retreat.
So I’m going to ask that the dice stand.
Np with me, U mentioned u couldnt retreat so i ment u wanted
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Ok, so what units to lose for the 5 hits?
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I hadn’t looked at it yet. Sorry for the confusion.
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Can u please manually write what japsn and what usa has left
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I am on mobile phone and having a baby in hands so it would take much less time if u write it for me. Thanks
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Japan attacks with 4ftr 4tac 1tipped BB. USA defends with 2tipped CVs, 1tipped BB, 4ftr. ANZAC defends with 1DD 3ftr.
So allies have the edge but the bb is dead if it retreats.
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And if you keep the CVs, that increases my odds.
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
I hadn’t looked at it yet. Sorry for the confusion.
I dont understand this post. To what do u refer to retreat option?
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I was planning to look at the retreat option but then it didn’t offer it. Then I posted.