No scrambling.
Intercept these nasty bombers with three fighters please.
Are you aware of the consequences of the DD in SZ6? Your fleet needs to flee or expose itself to Kamis.
Thanks for remainding me. Maybe I even wasnt.
I ll need a few hours to play triple allied move. I have a lot to think to.
cheers
Very happy to have finally killed all the Soviet ground troops. You got your money’s worth out of them.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Very happy to have finally killed all the Soviet ground troops. You got your money’s worth out of them.
They shall always be remembered in hearts of the allies for their glorious efforts against Japanese fascists.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Are you aware of the consequences of the DD in SZ6? Your fleet needs to flee or expose itself to Kamis.
if u shoot at my battleship with kamis and u destroy it , the marine is sank?
and If i take Korea with my marine, and ur kamis dmg my ACs, can my figs land in Korea?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Chinese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Kwangtung
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier, 1 submarine and 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 marine moved from 25 Sea Zone to Midway
3 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 infantry placed in Norway
2 submarines placed in 125 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 4 infantry placed in Central United States
5 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
Chinese undo move 1.
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from India to Java
Purchase Units - British
British buy 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Battle in Java
British attack with 1 bomber
Japanese defend with 1 bomber
British roll dice for 1 bomber in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Java, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Japanese and 1 bomber owned by the British lost in Java
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 bomber
Casualties for Japanese: 1 bomber
Battle in Holland Belgium
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/6 hits, 2.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Iraq
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from West India to Eastern Persia
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Yunnan
3 infantry moved from Burma to Shan State
1 aaGun moved from Yunnan to Shan State
2 fighters moved from Holland Belgium to United Kingdom
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Place Units - British
1 aaGun and 2 infantry placed in Persia
2 aaGuns and 1 artillery placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,4
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.00
British : 2.50
Americans : -1.83
Chinese : 0.17
Japanese : 1.33
i would like to move my inf from chahar to suyiyan if u allow
cheers
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
and If i take Korea with my marine, and ur kamis dmg my ACs, can my figs land in Korea?
No, but the ones starting in SZ6 could flee to Midway or Hawaii. I’m guessing you figured this out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 fighter moved from Algeria to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Caucasus to Rostov
1 fighter moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Volgograd
2 armour moved from Caucasus to Volgograd
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -2.00
Americans : -1.33
Russians : -0.67
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
i would like to move my inf from chahar to suyiyan if u allow
cheers
Don’t see why not.
thanks , that inf did not participated in any cm or ncm.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Queensland to New South Wales
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Germans
1 infantry moved from Volgograd to Tambov
2 fighters moved from Ukraine to Tambov
1 bomber moved from Novgorod to Tambov
5 armour and 17 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
3 artilleries and 7 infantry moved from Finland to Norway
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Ukraine to Western Ukraine
3 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bryansk
3 artilleries moved from Novgorod to Belarus
1 bomber and 1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
Purchase Units - Germans
Germans buy 11 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 3 artilleries and 7 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 artilleries and 7 infantry in Norway, round 2 : 1/10 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 6 armour and 17 mech_infantrys
British defend with 1 aaGun, 1 factory_minor and 5 infantry
Germans roll dice for 6 armour and 17 mech_infantrys in Persia, round 2 : 3/23 hits, 5.83 expected hits
British roll dice for 1 aaGun and 5 infantry in Persia, round 2 : 2/5 hits, 1.67 expected hits
1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 6 armour and 15 mech_infantrys in Persia, round 3 : 7/21 hits, 5.50 expected hits
British roll dice for 3 infantry in Persia, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 6 armour and 15 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 5 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 2 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Tambov to Novgorod
2 fighters moved from Tambov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Caucasus to Volgograd
9 artilleries and 1 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Bessarabia to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Finland to Novgorod
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
2 tactical_bombers moved from Southern Italy to Volgograd
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in France
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
2 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,5,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -4.83
British : -1.00
Americans : -0.33
Russians : -0.33
78 PUs for Germany, 24 from NOs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 fighter moved from India to 37 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 34 PUs;
Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in 37 Sea Zone
Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 submarine and 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 carrier and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Russians and 1 carrier owned by the Japanese lost in 37 Sea Zone
Russians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Samara to Novosibirsk
3 infantry moved from Russia to Samara
2 fighters moved from Iraq to Samara
1 infantry moved from Vologda to Russia
2 aaGuns and 11 infantry moved from Amur to Manchuria
1 bomber, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
Place Units - Russians
6 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
4 infantry moved from Jehol to Shantung
1 bomber moved from Japan to Shantung
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Malaya
Battle in Shantung
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 4 infantry in Shantung, round 2 : 1/5 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Malaya from UK_Pacific, taking Shantung from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Shantung to Philippines
1 fighter and 1 tactical_bomber moved from Jehol to French Indo China
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Chinese : -0.33
Japanese : -0.83