@crockett36 Thanks! :)
Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 fighter moved from Caroline Islands to 20 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Kiangsi 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 bomber moved from Novgorod to Russia 2 bombers and 1 fighter moved from Ukraine to Russia 3 artilleries and 7 infantry moved from Vyborg to Finland 1 fighter moved from Western Germany to 91 Sea Zone 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 4 artilleries moved from Rostov to Volgograd 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 4 mech_infantrys moved from Novgorod to Finland 3 armour moved from Ukraine to Volgograd 1 artillery and 17 infantry moved from Rostov to Volgograd Purchase Units - Germans Germans buy 8 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept in Moscow?
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sorry i somehow missed this , wait a sec
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feel free to send me a pm next time when such issues are on, if i dont respond fast here. cheers
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 bomber moved from Novgorod to Russia 2 bombers and 1 fighter moved from Ukraine to Russia 3 artilleries and 7 infantry moved from Vyborg to Finland 1 fighter moved from Western Germany to 91 Sea Zone 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 4 artilleries moved from Rostov to Volgograd 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 4 mech_infantrys moved from Novgorod to Finland 3 armour moved from Ukraine to Volgograd 1 artillery and 17 infantry moved from Rostov to Volgograd Purchase Units - Germans Germans buy 8 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,5,3 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry Americans defend with 1 marine Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 marine Battle in Finland Germans attack with 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 3 artilleries, 7 infantry and 4 mech_infantrys in Finland, round 2 : 4/14 hits, 3.33 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 3 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 2 submarines and 3 transports 2 submarines owned by the Americans Submerged Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Volgograd Germans attack with 3 armour, 5 artilleries and 17 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 5 artilleries and 17 infantry in Volgograd, round 2 : 6/25 hits, 6.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns moved from Rostov to Volgograd 1 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine 1 armour moved from Ukraine to Caucasus 3 infantry moved from Rostov to Caucasus 5 armour and 16 mech_infantrys moved from Rostov to Northwest Persia 1 fighter moved from Russia to Ukraine 3 mech_infantrys moved from Belarus to Novgorod 1 armour and 4 mech_infantrys moved from Belarus to Bessarabia 3 bombers moved from Russia to Novgorod 3 infantry moved from Romania to Bessarabia 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Western Germany to France 4 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Alexandria to Southern Italy 1 fighter moved from 91 Sea Zone to Morocco 1 fighter moved from Alexandria to Ukraine 1 tactical_bomber moved from Alexandria to Southern Italy Place Units - Germans 3 infantry placed in Germany 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 artilleries and 1 infantry placed in France 1 fighter and 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.67 British : -0.33 Americans : 0.67 Russians : -0.33
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That Morocco oversight cost me a lot.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 armour moved from Yunnan to Malaya 1 bomber moved from Yunnan to Malaya 1 fighter moved from India to Malaya 1 armour, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in French Indo China Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 fighter Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China Russians win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 fighter Battle in Malaya Russians attack with 1 armour, 1 bomber and 1 fighter Japanese defend with 1 harbour and 1 marine Russians roll dice for 1 armour, 1 bomber and 1 fighter in Malaya, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Buryatia to Amur 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Iraq 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Malaya to Yunnan 1 bomber moved from Malaya to Yunnan 2 mech_infantrys moved from Russia to Samara 1 armour moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Vologda 5 artilleries moved from Russia to Samara 7 infantry moved from Russia to Samara 12 infantry moved from Russia to Samara 2 artilleries moved from Russia to Samara 2 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians : -0.50 Japanese : 0.00
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i have one more ncm (ncm edit)
i ll post it now
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 1 fighter EDIT: Adding units owned by Russians to India: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Take Ur time with Japan.
Cheers
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 1 fighter EDIT: Adding units owned by Russians to India: 1 fighter EDIT: Turning off Edit Mode Combat Move - Japanese 1 fighter, 1 infantry and 1 tactical_bomber moved from Szechwan to Kweichow 1 bomber moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 34 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 34 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Iwo Jima to 42 Sea Zone 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 armour and 1 factory_minor Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in French Indo China Japanese win, taking French Indo China from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Malaya Japanese attack with 1 fighter and 1 tactical_bomber UK_Pacific defend with 1 harbour; Russians defend with 1 armour Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Malaya Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Russians: 1 armour Battle in Kwangsi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to Jehol 4 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 battleship, 4 carriers, 1 destroyer and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from 17 Sea Zone to Japan 1 bomber moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 4 artilleries, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,4,6,4,1,2,6,2,4,5 Japanese collect 43 PUs (6 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.33 UK_Pacific : 0.50 Russians : -0.50 Japanese : -1.83
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Are you aware of the consequences of the DD in SZ6? Your fleet needs to flee or expose itself to Kamis.
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Thanks for remainding me. Maybe I even wasnt.
I ll need a few hours to play triple allied move. I have a lot to think to.
cheers
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Very happy to have finally killed all the Soviet ground troops. You got your money’s worth out of them.
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Very happy to have finally killed all the Soviet ground troops. You got your money’s worth out of them.
They shall always be remembered in hearts of the allies for their glorious efforts against Japanese fascists.
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Are you aware of the consequences of the DD in SZ6? Your fleet needs to flee or expose itself to Kamis.
if u shoot at my battleship with kamis and u destroy it , the marine is sank?
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and If i take Korea with my marine, and ur kamis dmg my ACs, can my figs land in Korea?
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Chinese
Combat Hit Differential Summary :