Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 4 mech_infantrys
            EDIT: Adding units owned by British to Eastern Persia: 4 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • thats it.

    cheers

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 4 mech_infantrys
            EDIT: Adding units owned by British to Eastern Persia: 4 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 fighter moved from Alexandria to 98 Sea Zone
            4 infantry and 1 mech_infantry moved from Algeria to Morocco
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to Morocco
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 3 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 3 armour in Caucasus, round 4 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in 98 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Morocco
                Italians attack with 1 fighter, 4 infantry and 1 mech_infantry
                Americans defend with 3 aaGuns and 3 infantry
                    AA fire in Morocco : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 3 aaGuns and 3 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 3 : 0/5 hits, 1.17 expected hits
                    Americans roll dice for 2 aaGuns and 3 infantry in Morocco, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 4 : 1/5 hits, 1.17 expected hits
                    Americans roll dice for 2 aaGuns and 3 infantry in Morocco, round 4 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Americans lost in Morocco
                    Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 5 : 2/5 hits, 1.17 expected hits
                    Americans roll dice for 1 aaGun and 3 infantry in Morocco, round 5 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Morocco
                    Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 6 : 1/5 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Morocco, round 6 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 7 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Italians: 3 infantry
                Casualties for Americans: 3 aaGuns and 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Morocco to Algeria
            1 fighter moved from 98 Sea Zone to Southern Italy
            1 armour, 2 artilleries and 3 infantry moved from Alexandria to Tobruk
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Morocco : : -0.17
    Italians : -3.67
    British : 0.67
    Americans : -2.00
    Russians : -0.33
    

    Savegame


  • I forgot to put a fig to morocco. I planed uk one, then changed my mind, decided i ll pull the french one there,

    But forgot italy plays before france.

    Next time i ll do my ncm more patiently.


  • At least my destroyer didnt disappointed me.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 fighter moved from Caroline Islands to 20 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to Kiangsi
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber moved from Novgorod to Russia
            2 bombers and 1 fighter moved from Ukraine to Russia
            3 artilleries and 7 infantry moved from Vyborg to Finland
            1 fighter moved from Western Germany to 91 Sea Zone
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            4 artilleries moved from Rostov to Volgograd
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            4 mech_infantrys moved from Novgorod to Finland
            3 armour moved from Ukraine to Volgograd
            1 artillery and 17 infantry moved from Rostov to Volgograd
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Intercept in Moscow?


  • sorry i somehow missed this , wait a sec



  • feel free to send me a pm next time when such issues are on, if i dont respond fast here. cheers

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber moved from Novgorod to Russia
            2 bombers and 1 fighter moved from Ukraine to Russia
            3 artilleries and 7 infantry moved from Vyborg to Finland
            1 fighter moved from Western Germany to 91 Sea Zone
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            4 artilleries moved from Rostov to Volgograd
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            4 mech_infantrys moved from Novgorod to Finland
            3 armour moved from Ukraine to Volgograd
            1 artillery and 17 infantry moved from Rostov to Volgograd
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 6,5,3 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 marine
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 marine owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 marine
            Battle in Finland
                Germans attack with 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 3 artilleries, 7 infantry and 4 mech_infantrys in Finland, round 2 : 4/14 hits, 3.33 expected hits
                    British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Finland
                Germans win, taking Finland from British with 3 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 2 submarines and 3 transports
                2 submarines owned by the Americans Submerged
                    Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Volgograd
                Germans attack with 3 armour, 5 artilleries and 17 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 5 artilleries and 17 infantry in Volgograd, round 2 : 6/25 hits, 6.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 aaGuns moved from Rostov to Volgograd
            1 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
            1 armour moved from Ukraine to Caucasus
            3 infantry moved from Rostov to Caucasus
            5 armour and 16 mech_infantrys moved from Rostov to Northwest Persia
            1 fighter moved from Russia to Ukraine
            3 mech_infantrys moved from Belarus to Novgorod
            1 armour and 4 mech_infantrys moved from Belarus to Bessarabia
            3 bombers moved from Russia to Novgorod
            3 infantry moved from Romania to Bessarabia
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from Western Germany to France
            4 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Alexandria to Southern Italy
            1 fighter moved from 91 Sea Zone to Morocco
            1 fighter moved from Alexandria to Ukraine
            1 tactical_bomber moved from Alexandria to Southern Italy
    
        Place Units - Germans
            3 infantry placed in Germany
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            2 artilleries and 1 infantry placed in France
            1 fighter and 3 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 0.67
    British : -0.33
    Americans : 0.67
    Russians : -0.33
    

    Savegame


  • That Morocco oversight cost me a lot.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Yunnan to Malaya
            1 bomber moved from Yunnan to Malaya
            1 fighter moved from India to Malaya
            1 armour, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in French Indo China
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 1 fighter
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China
                Russians win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 fighter
            Battle in Malaya
                Russians attack with 1 armour, 1 bomber and 1 fighter
                Japanese defend with 1 harbour and 1 marine
                    Russians roll dice for 1 armour, 1 bomber and 1 fighter in Malaya, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Malaya
                Russians win, taking Malaya from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            1 infantry moved from Kazakhstan to Turkmenistan
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Iraq
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Malaya to Yunnan
            1 bomber moved from Malaya to Yunnan
            2 mech_infantrys moved from Russia to Samara
            1 armour moved from Russia to Samara
            1 artillery and 1 infantry moved from Russia to Vologda
            5 artilleries moved from Russia to Samara
            7 infantry moved from Russia to Samara
            12 infantry moved from Russia to Samara
            2 artilleries moved from Russia to Samara
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.50
    Japanese : 0.00
    

    Savegame


  • i have one more ncm (ncm edit)

    i ll post it now


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yunnan: 1 fighter
            EDIT: Adding units owned by Russians to India: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Take Ur time with Japan.

    Cheers

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yunnan: 1 fighter
            EDIT: Adding units owned by Russians to India: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - Japanese
            1 fighter, 1 infantry and 1 tactical_bomber moved from Szechwan to Kweichow
            1 bomber moved from Iwo Jima to 17 Sea Zone
            1 infantry moved from Szechwan to Kweichow
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 34 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 fighter moved from 34 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Iwo Jima to 42 Sea Zone
            1 destroyer moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 armour and 1 factory_minor
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in French Indo China
                Japanese win, taking French Indo China from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Malaya
                Japanese attack with 1 fighter and 1 tactical_bomber
                UK_Pacific defend with 1 harbour; Russians defend with 1 armour
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Malaya
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 1 armour
            Battle in Kwangsi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
            4 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 battleship, 4 carriers, 1 destroyer and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 bomber moved from 17 Sea Zone to Japan
            1 bomber moved from 42 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            4 artilleries, 1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,4,6,4,1,2,6,2,4,5
            Japanese collect 43 PUs (6 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.33
    UK_Pacific : 0.50
    Russians : -0.50
    Japanese : -1.83
    

    Savegame

  • '19 '17 '16

    Are you aware of the consequences of the DD in SZ6? Your fleet needs to flee or expose itself to Kamis.


  • Thanks for remainding me. Maybe I even wasnt.

    I ll need a few hours to play triple allied move. I have a lot to think to.

    cheers

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