Went Max D in z27
Scramble to z99?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Ukraine to Rostov
Germans take Bryansk from Russians
4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
2 bombers moved from Bessarabia to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Novgorod to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Combat Hit Differential Summary :
Scramble from Trans-Jordan?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Ukraine to Rostov
Germans take Bryansk from Russians
4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
2 bombers moved from Bessarabia to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Novgorod to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys in Rostov, round 2 : 13/49 hits, 11.50 expected hits
Russians roll dice for 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 5 artilleries, 20 infantry and 17 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from 98 Sea Zone to Alexandria
2 bombers moved from 98 Sea Zone to Ukraine
1 bomber moved from Western Ukraine to Novgorod
3 artilleries and 2 infantry moved from Novgorod to Vyborg
4 armour moved from Romania to Ukraine
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Bulgaria to Romania
3 aaGuns moved from Ukraine to Rostov
4 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Novgorod
5 infantry moved from Finland to Vyborg
2 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Southern France to Western Germany
2 mech_infantrys moved from Western Germany to Germany
1 infantry moved from France to Western Germany
2 artilleries and 1 infantry moved from Southern France to France
1 aaGun moved from Western Germany to Germany
Place Units - Germans
8 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.67
Russians : -0.33
need some time for Russian move.
I am doing Russia now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Yunnan to Hopei
1 bomber moved from Russia to Hopei
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hopei
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Hopei
Russians roll dice for 1 bomber in Hopei, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber moved from Hopei to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 fighter moved from Yunnan to India
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
5 artilleries moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
1 aaGun, 8 artilleries and 16 infantry moved from Tambov to Russia
1 aaGun moved from Russia to Vologda
3 mech_infantrys moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
3 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Russians collect 25 PUs (1 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.50
Japanese : 0.33
A really interesting game we have here.
Take Ur time with Japan.
If doing any big battles contact me please.
cheers
Why do U I not have chinese inf in all those empty chinese territories taken by Japan?
Have U turned guerilla figs off? And if yes, why?
Please dont proceed with japan move till we sort it out. cheers
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
Other territories are coastal and not eligible for guerrillas.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i did not know that and i would like to change it please.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Other territories are coastal and not eligible for guerrillas.
sorry, probably that confused me
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i thought that guerilla figs were in vanilla, sorry for that, and thank u for ur sportmanship. i ll move the tank back to yunnan.
i ll edit soviet ncm move
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 armour
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Adding units owned by Russians to Yunnan: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Just for the record, if I took Kweichow, I could NCM a mech to Anwhe and prevent a guerrilla from spawning there. So in that sense it may not have been ill advised.
Can I assume though, that you want me to use the updated map?
wait a sec
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Just for the record, if I took Kweichow, I could NCM a mech to Anwhe and prevent a guerrilla from spawning there. So in that sense it may not have been ill advised.
Can I assume though, that you want me to use the updated map?
i ll stay with the tank in yunnan, but thanks for all the assistance.
you may proceed with the updated map i ve manually posted.
cheers
Awaiting Japan…
Take Ur time.
Cheers
Amon