No… Germans left the Italians to suffer
Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 2 aaGuns and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Morocco to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus Germans take Belarus from Russians 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Ukraine to Rostov Germans take Bryansk from Russians 4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Bessarabia to Rostov 2 bombers moved from Bessarabia to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 bomber moved from Novgorod to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans
Combat Hit Differential Summary :
-
Scramble from Trans-Jordan?
-
no scramble
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus Germans take Belarus from Russians 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Ukraine to Rostov Germans take Bryansk from Russians 4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Bessarabia to Rostov 2 bombers moved from Bessarabia to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 bomber moved from Novgorod to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys Russians defend with 6 infantry Germans roll dice for 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys in Rostov, round 2 : 13/49 hits, 11.50 expected hits Russians roll dice for 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 5 artilleries, 20 infantry and 17 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Russians: 6 infantry Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Ukraine 1 tactical_bomber moved from 98 Sea Zone to Alexandria 2 bombers moved from 98 Sea Zone to Ukraine 1 bomber moved from Western Ukraine to Novgorod 3 artilleries and 2 infantry moved from Novgorod to Vyborg 4 armour moved from Romania to Ukraine 4 artilleries and 1 infantry moved from Bessarabia to Ukraine 3 infantry moved from Bulgaria to Romania 3 aaGuns moved from Ukraine to Rostov 4 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Novgorod 5 infantry moved from Finland to Vyborg 2 mech_infantrys moved from Western Germany to Germany 3 mech_infantrys moved from Southern France to Western Germany 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Western Germany 2 artilleries and 1 infantry moved from Southern France to France 1 aaGun moved from Western Germany to Germany Place Units - Germans 8 infantry placed in Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : 0.67 Russians : -0.33
-
need some time for Russian move.
-
I am doing Russia now
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Yunnan to Hopei 1 bomber moved from Russia to Hopei 1 armour moved from Yunnan to Anhwe Chinese take Anhwe from Japanese Purchase Units - Russians Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Hopei Russians attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Hopei Russians roll dice for 1 bomber in Hopei, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber moved from Hopei to Yunnan 1 mech_infantry moved from Siam to Yunnan 1 fighter moved from Yunnan to India 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 infantry moved from Russia to Smolensk 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Novosibirsk to Kazakhstan 5 infantry moved from Novosibirsk to Samara 1 infantry moved from Tambov to Bryansk 2 artilleries and 2 infantry moved from Russia to Vologda 5 artilleries moved from Tambov to Samara 1 aaGun moved from Tambov to Samara 1 aaGun, 8 artilleries and 16 infantry moved from Tambov to Russia 1 aaGun moved from Russia to Vologda 3 mech_infantrys moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 infantry placed in Volgograd 3 artilleries, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6 Russians collect 25 PUs (1 lost to blockades); end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.50 Japanese : 0.33
-
A really interesting game we have here.
Take Ur time with Japan.
If doing any big battles contact me please.
cheers
-
Why do U I not have chinese inf in all those empty chinese territories taken by Japan?
Have U turned guerilla figs off? And if yes, why?
-
Please dont proceed with japan move till we sort it out. cheers
-
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
-
Other territories are coastal and not eligible for guerrillas.
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i did not know that and i would like to change it please.
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Other territories are coastal and not eligible for guerrillas.
sorry, probably that confused me
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i thought that guerilla figs were in vanilla, sorry for that, and thank u for ur sportmanship. i ll move the tank back to yunnan.
i ll edit soviet ncm move
cheers
-
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 armour EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Adding units owned by Russians to Yunnan: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Just for the record, if I took Kweichow, I could NCM a mech to Anwhe and prevent a guerrilla from spawning there. So in that sense it may not have been ill advised.
Can I assume though, that you want me to use the updated map?
-
wait a sec
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Just for the record, if I took Kweichow, I could NCM a mech to Anwhe and prevent a guerrilla from spawning there. So in that sense it may not have been ill advised.
Can I assume though, that you want me to use the updated map?
i ll stay with the tank in yunnan, but thanks for all the assistance.
you may proceed with the updated map i ve manually posted.
cheers