5 hits total, OOL?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Egypt
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 105 Sea Zone
1 cruiser, 2 destroyers, 6 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 cruiser, 2 destroyers and 8 submarines moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Iraq to India
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 97 Sea Zone
Americans attack with 5 submarines
Italians defend with 1 cruiser, 1 destroyer and 3 fighters
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 4 submarines in 97 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
3 submarines owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 5 submarines
Casualties for Italians: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -2.00
Americans : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 35 PUs;
British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Volgograd
1 artillery and 4 infantry moved from Alexandria to Tobruk
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Suriname to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Gibraltar to Egypt
Combat - British
Battle in Algeria
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Algeria from Italians, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 1 bomber
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Volgograd
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Volgograd to Russia
1 bomber moved from Russia to Iraq
Place Units - British
1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Suriname: 1 infantry
EDIT: Adding units owned by British to Brazil: 4 infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to British
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 infantry placed in Iraq
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
2 armour moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Rostov to Caucasus
1 mech_infantry moved from Norway to Karelia
1 armour moved from Novgorod to Karelia
1 bomber moved from Rostov to Novgorod
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Morocco to Algeria
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Nenetsia to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Ukraine to Tambov
1 bomber moved from Greece to Tambov
1 bomber moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Belarus
1 infantry moved from Ukraine to Western Ukraine
4 artilleries moved from Ukraine to Western Ukraine
5 infantry moved from Ukraine to Western Ukraine
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 4/10 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 4 artilleries and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 2 : 3/10 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
5 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Greece to Western Germany
12 armour and 12 mech_infantrys moved from Ukraine to Caucasus
5 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Smolensk to Rostov
1 tactical_bomber moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Tambov to Ukraine
1 bomber moved from Smolensk to Ukraine
2 aaGuns moved from Ukraine to Rostov
4 artilleries and 4 infantry moved from Ukraine to Rostov
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 infantry placed in France
4 mech_infantrys placed in Germany
1 fighter, 1 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 4.
1 mech_infantry placed in Germany
1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,2,2
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
Russians take Volgograd from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
Place Units - Russians
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 16 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 16 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -1.00
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 9 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Szechwan to Novosibirsk
1 mech_infantry moved from Caucasus to Northwest Persia
Japanese take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Shan State to Malaya
1 bomber moved from French Indo China to 41 Sea Zone
3 mech_infantrys moved from Kweichow to Burma
1 bomber moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Malaya
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Siberia from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 3.33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Novosibirsk
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Novosibirsk to Timguska
1 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Malaya to French Indo China
2 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Malaya to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : -0.33
Russians : -0.33
Japanese : 1.00
Shoot! I forgot to move my AA guns into Amur. Do you mind?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 92 Sea Zone to 99 Sea Zone
1 cruiser, 2 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from India to Iraq
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 4 fighters and 3 infantry moved from 42 Sea Zone to Java
Combat - Americans
Combat Hit Differential Summary :
@StuckTojo any scramble in sz97?
@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo any scramble in sz97?
No, thank you.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 92 Sea Zone to 99 Sea Zone
1 cruiser, 2 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from India to Iraq
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 4 fighters and 3 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 6 submarines
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Java, round 2 : 6/8 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
Americans : 2.17
Japanese : -1.00
@StuckTojo my planes were not suppose to go over java they were suppose to help with the navy battle. do i have to suffer the wraith or is there something i can do. (like restart my turn)
No problem. Restart your turn. Stuff happens. :+1:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 3 aaGuns
EDIT: Adding units owned by Japanese to Amur: 3 aaGuns
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 92 Sea Zone to 99 Sea Zone
1 cruiser, 2 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from India to Iraq
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 3 aaGuns
EDIT: Adding units owned by Japanese to Amur: 3 aaGuns
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 92 Sea Zone to 99 Sea Zone
1 cruiser, 2 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from India to Iraq
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 transports in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 6 submarines
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
Americans roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
4 fighters moved from 42 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 4.
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Americans : -0.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Tobruk to Libya
1 armour moved from Algeria to Libya
1 tactical_bomber moved from 92 Sea Zone to Libya
4 infantry moved from Brazil to French Guiana
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Southern France
Battle in Libya
British attack with 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Libya, round 2 : 2/7 hits, 2.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Libya
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Libya, round 3 : 2/7 hits, 2.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Southern France from Germans, taking Libya from Italians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
British attack with 1 bomber, 3 fighters and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 bomber, 3 fighters and 4 infantry in Northwest Persia, round 2 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 bomber, 3 fighters and 3 infantry in Northwest Persia, round 3 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Northwest Persia
British win, taking Northwest Persia from Japanese with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - British
1 bomber and 3 fighters moved from Northwest Persia to Iraq
1 armour moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Libya to Tobruk
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 39 PUs (1 lost to blockades); end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : -1.67
Italians : -0.33
Japanese : -0.67