A couple of assumed no scrambles, 107 and 32 IIRC
GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30)
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
@StuckTojo man, you done slapped me around so far in this one. :dizzy_face:
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 2 mech_infantrys moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 mech_infantry moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 2 artilleries moved from Yunnan to Burma 3 mech_infantrys moved from Kweichow to Burma 2 armour and 2 mech_infantrys moved from Szechwan to Burma 1 mech_infantry moved from Novosibirsk to Urals 1 infantry moved from Timguska to Urals 1 fighter and 1 tactical_bomber moved from Timguska to Urals 1 armour moved from Kazakhstan to Eastern Persia Japanese take Turkmenistan from Russians Japanese take Eastern Persia from British 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine and 2 transports Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 2 transports owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine and 2 transports Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 3 armour, 2 artilleries, 2 bombers and 8 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Burma, round 2 : 4/15 hits, 5.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 artillery and 1 infantry Battle in Urals Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 mech_infantry EDIT: Adding units owned by Japanese to Soviet Far East: 1 mech_infantry EDIT: Changing ownership of Soviet Far East from Russians to Japanese EDIT: Turning off Edit Mode 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan 2 bombers moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Urals to Caucasus Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan 3 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 UK_Pacific : 1.00 Russians : -0.33 Japanese : -2.50
-
@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo man, you done slapped me around so far in this one. :dizzy_face:
Well, the dice have been kind to me this game.
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 109 Sea Zone 2 destroyers moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 cruiser and 2 destroyers moved from 97 Sea Zone to 94 Sea Zone 2 submarines moved from 99 Sea Zone to 97 Sea Zone 2 submarines moved from 97 Sea Zone to 93 Sea Zone 2 submarines moved from 93 Sea Zone to 91 Sea Zone 3 submarines moved from 92 Sea Zone to 91 Sea Zone 2 submarines moved from 105 Sea Zone to 109 Sea Zone 3 submarines moved from 91 Sea Zone to 105 Sea Zone 2 submarines moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 2 mech_infantrys moved from Morocco to Tunisia 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber and 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 3 fighters moved from 45 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 aaGuns moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 1.83 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - British British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 2 carriers and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Tobruk to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk 1 armour moved from Tobruk to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from India to West India Non Combat Move - British Place Units - British 1 armour and 2 mech_infantrys placed in Egypt British undo move 1. 3 fighters placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Trans-Jordan Italians take Trans-Jordan from British 1 bomber and 1 fighter moved from Rostov to Persia Combat - Italians Battle in Persia Italians attack with 1 bomber and 1 fighter British defend with 3 armour and 1 factory_minor Italians roll dice for 1 bomber and 1 fighter in Persia, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1.50 expected hits 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the British lost in Persia British win with 2 armour remaining. Battle score for attacker is -16 Casualties for Italians: 1 bomber and 1 fighter Casualties for British: 1 armour Non Combat Move - Italians 1 aaGun moved from Caucasus to Northwest Persia 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Baltic States to Karelia 1 armour moved from Greater Southern Germany to Romania Place Units - Italians 1 artillery and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,3,1,5,4 Italians collect 7 PUs (10 lost to blockades); end with 7 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.50
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : 1.33
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - French 2 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@StuckTojo This may be your last move.
I hope not though. -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Timguska to Nenetsia 1 mech_infantry moved from Archangel to Nenetsia 1 artillery moved from Archangel to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Volgograd to Samara 12 armour and 6 mech_infantrys moved from Iraq to Egypt 1 tactical_bomber moved from Northwest Persia to Egypt 2 bombers moved from Caucasus to Egypt 5 mech_infantrys moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Persia 1 tactical_bomber moved from Rostov to Samara 1 fighter moved from Rostov to Samara 1 mech_infantry moved from Belarus to Vologda 1 mech_infantry moved from Belarus to Nenetsia Combat - Germans Battle in Samara Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber British defend with 2 armour and 1 factory_minor Germans roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 1/7 hits, 2.00 expected hits British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 1/6 hits, 1.83 expected hits British roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour Battle in Egypt Germans attack with 12 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber British defend with 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 1 infantry Germans roll dice for 12 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 9/21 hits, 9.00 expected hits British roll dice for 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 5/10 hits, 5.33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 2 tactical_bombers owned by the British, 5 mech_infantrys owned by the Germans, 4 fighters owned by the British and 1 infantry owned by the British lost in Egypt Germans roll dice for 12 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 5/16 hits, 8.17 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 12 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for Germans: 6 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Non Combat Move - Germans 2 bombers moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to Iraq 1 artillery and 1 infantry moved from Volgograd to Rostov 2 artilleries moved from Western Ukraine to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bryansk to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Samara to Rostov 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus 1 armour moved from Belarus to Rostov 1 armour moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from France to Western Germany 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux 3 artilleries and 5 infantry moved from France to Normandy Bordeaux 1 destroyer moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Novgorod 1 armour and 9 mech_infantrys placed in Germany 1 fighter and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,2,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,5,5,2,4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,5,1,2,3 Germans collect 58 PUs (7 lost to blockades); end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -6.83 British : 0.50 Russians : -1.67
-
@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - French 2 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Well, it’s your call. It’s not looking good for the Allies.
-
@StuckTojo yeah, thats it.
-
@dawgoneit another?
-
@dawgoneit rematch. that was to easy for you.
-
@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@dawgoneit another?
Absolutely. Do you prefer the Allies with a 30 bid, or the Axis with me taking an 18 bid?
-
@StuckTojo may i try the allies thing again? the sub thing didn’t work. and awesome dice for you.
bomber in uk. destroyer in sz98. fighter in malta -
@dawgoneit and stratagy
-
OK, we’re up and running:
https://www.axisandallies.org/forums/topic/34914/gl40-stucktojo-axis-vs-dawgoneit-allies-30