@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers moved from India to Burma
1 artillery moved from West India to India
1 infantry moved from West India to India
3 fighters moved from Eastern Persia to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers moved from India to Burma
1 artillery moved from West India to India
1 infantry moved from West India to India
3 fighters moved from Eastern Persia to India
Combat - British
Battle in Iraq
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers in Burma, round 2 : 9/32 hits, 8.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
4 fighters and 3 tactical_bombers moved from Burma to India
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 31 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
British : 1.17
Neutral_Axis : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Ukraine to Volgograd
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Libya to Tunisia
2 transports moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Greece to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Northern Italy to France
6 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
1 armour and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Western Australia to Java
1 fighter moved from Western Australia to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Western Australia to Java
1 fighter moved from Western Australia to Sumatra
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
ANZAC collect 16 PUs (5 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - French
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Western Australia to Java
1 fighter moved from Western Australia to Sumatra
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
ANZAC collect 16 PUs (5 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
2 artilleries and 6 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
2 artilleries and 6 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Belarus
Combat - Germans
Non Combat Move - Germans
2 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Karelia to Finland
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Romania to Ukraine
2 bombers moved from Romania to France
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Romania
2 armour placed in Volgograd
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
15 infantry moved from Timguska to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
15 infantry moved from Timguska to Novosibirsk
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Kazakhstan from Russians
Japanese take Turkmenistan from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Kazakhstan from Russians
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Celebes
Japanese attack with 3 artilleries and 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Kweichow
2 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers moved from Yunnan to French Indo China
2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
1 aaGun moved from Amur to Siberia
1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Amur to Japan
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 submarine placed in 6 Sea Zone
2 artilleries and 1 fighter placed in Japan
1 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 artillery and 24 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 3 destroyers and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 artillery and 24 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Non Combat Move - British
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 aaGun, 2 armour, 7 fighters and 3 tactical_bombers moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
Place Units - British
1 fighter placed in United Kingdom
3 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Southern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :