dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
DJ vs. JB - Game 1
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Volgograd 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 1 artillery and 9 infantry moved from Belarus to Bryansk 7 infantry moved from Russia to Bryansk 1 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Kansu 15 infantry moved from Dzavhan to Yenisey Combat - Russians Battle in Volgograd Russians attack with 1 armour Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win with no units remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Non Combat Move - Russians 1 infantry moved from Bryansk to Tambov 2 aaGuns moved from Dzavhan to Yenisey 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Bryansk to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.50 -
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 1 infantry moved from Suiyuyan to Kansu 2 artilleries and 5 infantry moved from Shensi to Kansu 2 bombers moved from Kwangsi to Kansu 1 fighter moved from Kwangsi to 37 Sea Zone 2 artilleries and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Burma 2 tactical_bombers moved from Kwangsi to Burma -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 1 infantry moved from Suiyuyan to Kansu 2 artilleries and 5 infantry moved from Shensi to Kansu 2 bombers moved from Kwangsi to Kansu 1 fighter moved from Kwangsi to 37 Sea Zone 2 artilleries and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Burma 2 tactical_bombers moved from Kwangsi to Burma Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Burma Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/8 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kansu Japanese attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry Chinese defend with 1 fighter and 6 infantry; Russians defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Kansu, round 2 : 2/11 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Kansu, round 3 : 3/8 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 1 infantry in Kansu, round 4 : 3/6 hits, 2.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 4 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Kansu, round 5 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Kansu, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 6 infantry Casualties for Chinese: 1 fighter and 6 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 bombers moved from Kansu to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Burma to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Yunnan to Szechwan Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 infantry placed in Japan 1 harbour placed in Kwangsi Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.50 Chinese : -1.33 UK_Pacific : 0.00 Japanese : -2.17 -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 88 Sea Zone to 87 Sea Zone 2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 bomber moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 88 Sea Zone to 87 Sea Zone 2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 bomber moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Siberia Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Siberia from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in 87 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 87 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 87 Sea Zone to 91 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines Place Units - Americans 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians : 1.50 Americans : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Sikang : 1 infantry -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 bomber and 3 fighters moved from United Kingdom to 92 Sea Zone 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from Eastern Persia to Burma 1 tactical_bomber moved from Eastern Persia to Burma 3 fighters moved from Egypt to Eastern Persia 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 79 Sea Zone -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 88 Sea Zone to 87 Sea Zone 2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 bomber moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Siberia Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Siberia from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in 87 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 87 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 87 Sea Zone to 91 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines Place Units - Americans 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 3 fighters moved from United Kingdom to 92 Sea Zone 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from Eastern Persia to Burma 1 tactical_bomber moved from Eastern Persia to Burma 3 fighters moved from Egypt to Eastern Persia 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 79 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 bomber and 3 fighters Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 bomber owned by the British and 2 fighters owned by the British lost in 92 Sea Zone retreated to 92 Sea Zone Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is -24 Casualties for British: 1 bomber and 2 fighters Casualties for Italians: 1 destroyer Battle in Burma British attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters and 3 tactical_bombers moved from Burma to India 1 fighter moved from 92 Sea Zone to Gibraltar 1 artillery moved from 79 Sea Zone to West India Place Units - British 2 fighters and 1 tactical_bomber placed in Egypt Turn Complete - British British collect 29 PUs; end with 30 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6 UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs Some Units in India change ownership: 1 fighter and 3 infantryCombat Hit Differential Summary :
Italians : 2.50 British : -0.33 Americans : -0.33 Japanese : -0.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Sikang : 1 infantry Burma : 1 artillery and 1 infantry India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 24 infantry and 3 tactical_bombers Malaya : 1 harbour Philippines : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Siberia : 3 infantry 10 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber 5 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry West India : 1 artillery and 1 infantry Iceland : 1 airfield Quebec : 1 artillery, 1 factory_minor and 1 infantry Gibraltar : 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry 125 Sea Zone : 1 flag, 1 transport 106 Sea Zone : 1 flag Eastern Persia : 1 flag, 3 fighters 101 Sea Zone : 1 destroyer and 2 transports 79 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport Persia : 1 flag 91 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 submarine moved from 93 Sea Zone to 98 Sea Zone -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 submarine moved from 93 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 4 infantry moved from Northern Italy to Southern France 1 artillery moved from Yugoslavia to Northern Italy 1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Romania to Ukraine Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 0.67 French : -0.33 -
TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Western Australia 1 tactical_bomber moved from New South Wales to Western Australia 1 submarine moved from 57 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 40 Sea Zone 1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Western Australia 1 tactical_bomber moved from New South Wales to Western Australia 1 submarine moved from 57 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 40 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 20 PUs (1 lost to blockades); end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Ethiopia French take Ethiopia from Italians -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Western Australia 1 tactical_bomber moved from New South Wales to Western Australia 1 submarine moved from 57 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 40 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 ANZAC collect 20 PUs (1 lost to blockades); end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Ethiopia French take Ethiopia from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Eastern Poland to Belarus 2 bombers moved from Romania to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Rostov -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Eastern Poland to Belarus 2 bombers moved from Romania to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Rostov Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 125 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 destroyer and 3 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Belarus Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Rostov to Volgograd 2 fighters and 2 tactical_bombers moved from Rostov to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 2 bombers moved from Belarus to Romania 3 armour moved from Romania to Ukraine 3 infantry moved from Western Ukraine to Ukraine 4 armour moved from Eastern Poland to Ukraine 6 infantry moved from Eastern Poland to Bessarabia 2 artilleries moved from Eastern Poland to Bessarabia 5 infantry moved from Poland to Eastern Poland 1 artillery moved from Norway to Finland 3 fighters moved from 110 Sea Zone to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to France 1 aaGun moved from Normandy Bordeaux to France 2 infantry moved from Novgorod to Karelia Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Volgograd 1 destroyer placed in 113 Sea Zone 1 armour and 2 mech_infantrys placed in Romania 1 artillery placed in Novgorod 2 infantry placed in France Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 3.83 Russians : 0.17 -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 34 infantry moved from Bryansk to Russia 1 infantry moved from Tambov to Samara 15 infantry moved from Yenisey to Timguska -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 34 infantry moved from Bryansk to Russia 1 infantry moved from Tambov to Samara 15 infantry moved from Yenisey to Timguska Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Bryansk to Russia 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from Japan to 5 Sea Zone 2 bombers moved from Kweichow to 5 Sea Zone 1 armour moved from Kansu to Sikang 2 infantry moved from Szechwan to Sikang 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 submarine moved from 42 Sea Zone to 54 Sea Zone 8 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 2 cruisers and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 3 artilleries, 7 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone 3 artilleries and 7 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kweichow to Sikang 2 infantry moved from Yunnan to Burma 1 fighter and 3 tactical_bombers moved from Kwangsi to Burma -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from Japan to 5 Sea Zone 2 bombers moved from Kweichow to 5 Sea Zone 1 armour moved from Kansu to Sikang 2 infantry moved from Szechwan to Sikang 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 submarine moved from 42 Sea Zone to 54 Sea Zone 8 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 2 cruisers and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 3 artilleries, 7 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone 3 artilleries and 7 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kweichow to Sikang 2 infantry moved from Yunnan to Burma 1 fighter and 3 tactical_bombers moved from Kwangsi to Burma Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Battle in 5 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers Americans defend with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 5 Sea Zone, round 2 : 5/12 hits, 5.67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 5 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 5 Sea Zone, round 3 : 7/13 hits, 6.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports in 5 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 5 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers in 5 Sea Zone, round 4 : 5/9 hits, 5.33 expected hits Americans roll dice for 1 battleship and 2 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 5 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 battleship, 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 100 Casualties for Japanese: 1 carrier, 5 destroyers and 1 fighter Casualties for Americans: 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports Battle in Philippines Japanese attack with 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Philippines, round 2 : 2/14 hits, 4.83 expected hits Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Philippines, round 2 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Philippines, round 3 : 4/12 hits, 4.50 expected hits Americans roll dice for 3 fighters and 1 infantry in Philippines, round 3 : 3/4 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Americans and 3 fighters owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Japanese: 5 infantry Casualties for Americans: 1 bomber, 3 fighters and 2 infantry Battle in Sikang Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 2 tactical_bombers moved from Burma to Yunnan 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kansu to Shensi 2 mech_infantrys moved from Kweichow to Yunnan 1 tactical_bomber moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi 2 carriers moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Ulaanbaatar to Amur 1 infantry moved from Buryatia to Amur 1 mech_infantry moved from Sakha to Amur 2 bombers moved from 5 Sea Zone to Amur 1 aaGun moved from Korea to Amur 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan Place Units - Japanese 2 infantry placed in Kiangsu 1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : -1.00 Chinese : -0.33 UK_Pacific : -0.67 Japanese : -5.50





