• TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 bomber moved from France to 125 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            3 infantry moved from Libya to 96 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from 92 Sea Zone to Morocco
            1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
    

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  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 bomber moved from France to 125 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            3 infantry moved from Libya to 96 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from 92 Sea Zone to Morocco
            1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Morocco
                Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in 125 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer and 1 transport; Russians defend with 
                    Italians roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Italians lost in 125 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Greece to Romania
            1 submarine moved from 93 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from Southern France to France
            1 aaGun moved from Southern Italy to Northern Italy
            1 artillery moved from Northern Italy to Yugoslavia
            5 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            1 submarine placed in 93 Sea Zone
            2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2
            Italians collect 20 PUs (1 lost to blockades); end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.33
    French : -0.67
    

    Savegame


  • TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from Shan State to Burma
            2 fighters moved from Java to India
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from Shan State to Burma
            2 fighters moved from Java to India
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Combat Move - French
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            EDIT: 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            EDIT: 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    

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  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from Shan State to Burma
            2 fighters moved from Java to India
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
    
        Combat Move - French
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            EDIT: 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            EDIT: 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 fighters moved from Western Germany to Norway
            2 bombers moved from Romania to Volgograd
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 fighters moved from Western Germany to Norway
            2 bombers moved from Romania to Volgograd
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport; Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Russians win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Norway
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour and 2 bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour and 2 bombers in Volgograd, round 2 : 3/3 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Volgograd to Romania
            3 fighters moved from Norway to Western Germany
            8 infantry moved from Western Ukraine to Ukraine
            4 infantry moved from Bessarabia to Ukraine
            2 artilleries moved from Western Ukraine to Ukraine
            3 armour moved from Romania to Ukraine
            2 aaGuns moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Eastern Poland
            3 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries and 7 infantry moved from Poland to Eastern Poland
            4 armour moved from Germany to Eastern Poland
            2 fighters moved from Western Ukraine to Ukraine
            2 tactical_bombers moved from Western Ukraine to Eastern Poland
            2 tactical_bombers moved from Western Ukraine to Ukraine
            2 infantry moved from Germany to Western Germany
            1 artillery moved from Germany to Western Germany
            6 infantry moved from Germany to Poland
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Holland Belgium
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Romania
            2 artilleries placed in Western Germany
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : 0.17
    Russians : 0.17
    

    Savegame


  • TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Volgograd
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 artillery and 9 infantry moved from Belarus to Bryansk
            7 infantry moved from Russia to Bryansk
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Timguska to Kansu
            15 infantry moved from Dzavhan to Yenisey
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Volgograd
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 artillery and 9 infantry moved from Belarus to Bryansk
            7 infantry moved from Russia to Bryansk
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Timguska to Kansu
            15 infantry moved from Dzavhan to Yenisey
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win with no units remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Dzavhan to Yenisey
            1 aaGun moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.50
    

    Savegame


  • TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Kansu
            2 artilleries and 5 infantry moved from Shensi to Kansu
            2 bombers moved from Kwangsi to Kansu
            1 fighter moved from Kwangsi to 37 Sea Zone
            2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Burma
            2 tactical_bombers moved from Kwangsi to Burma
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Kansu
            2 artilleries and 5 infantry moved from Shensi to Kansu
            2 bombers moved from Kwangsi to Kansu
            1 fighter moved from Kwangsi to 37 Sea Zone
            2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Burma
            2 tactical_bombers moved from Kwangsi to Burma
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry
                Chinese defend with 1 fighter and 6 infantry; Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Kansu, round 2 : 2/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 3/9 hits, 3.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Kansu, round 3 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 1 infantry in Kansu, round 4 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 4 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Kansu, round 5 : 3/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 6 infantry
                Casualties for Chinese: 1 fighter and 6 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kansu to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            2 infantry moved from Yunnan to Szechwan
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            3 infantry placed in Japan
            1 harbour placed in Kwangsi
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : 0.50
    Chinese : -1.33
    UK_Pacific : 0.00
    Japanese : -2.17
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 88 Sea Zone to 87 Sea Zone
            2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 bomber moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 88 Sea Zone to 87 Sea Zone
            2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 bomber moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Siberia
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Siberia from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 87 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 87 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 87 Sea Zone to 91 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Americans
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Sikang : 1 infantry
    

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - British
            1 bomber and 3 fighters moved from United Kingdom to 92 Sea Zone
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            1 tactical_bomber moved from Eastern Persia to Burma
            3 fighters moved from Egypt to Eastern Persia
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 79 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 88 Sea Zone to 87 Sea Zone
            2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone
            1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 bomber moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Siberia
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Siberia from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 87 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 87 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 87 Sea Zone to 91 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Americans
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 3 fighters moved from United Kingdom to 92 Sea Zone
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            1 tactical_bomber moved from Eastern Persia to Burma
            3 fighters moved from Egypt to Eastern Persia
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 79 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 bomber and 3 fighters
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 1 bomber owned by the British and 2 fighters owned by the British lost in 92 Sea Zone
                 retreated to 92 Sea Zone
                Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is -24
                Casualties for British: 1 bomber and 2 fighters
                Casualties for Italians: 1 destroyer
            Battle in Burma
                British attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters and 3 tactical_bombers moved from Burma to India
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 79 Sea Zone to West India
    
        Place Units - British
            2 fighters and 1 tactical_bomber placed in Egypt
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 fighter and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
            UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
            Some Units in India change ownership: 1 fighter and 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : -0.33
    Americans : -0.33
    Japanese : -0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Sikang : 1 infantry
    Burma : 1 artillery and 1 infantry
    India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 24 infantry and 3 tactical_bombers
    Malaya : 1 harbour
    Philippines : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Siberia : 3 infantry
    10 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
    5 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
    West India : 1 artillery and 1 infantry
    Iceland : 1 airfield
    Quebec : 1 artillery, 1 factory_minor and 1 infantry
    Gibraltar : 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
    125 Sea Zone : 1 flag, 1 transport
    106 Sea Zone : 1 flag
    Eastern Persia : 1 flag, 3 fighters
    101 Sea Zone : 1 destroyer and 2 transports
    79 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
    Persia : 1 flag
    91 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
    

    Savegame


  • TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            4 infantry moved from Northern Italy to Southern France
            1 artillery moved from Yugoslavia to Northern Italy
            1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 armour moved from Eastern Poland to Ukraine
            1 armour moved from Romania to Ukraine
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.33
    

    Savegame


  • TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Western Australia
            1 tactical_bomber moved from New South Wales to Western Australia
            1 submarine moved from 57 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 40 Sea Zone
            1 infantry moved from New South Wales to Queensland
    

    Savegame

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