DJ vs. JB - Game 1
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 23 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 15 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Wake Island to 15 Sea Zone 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 bomber moved from Wake Island to Guam Non Combat Move - Americans Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 45 / 50 Russians : 28 / 29 Japanese : 38 / 49 Americans : 52 / 77 Chinese : 3 / 5 British : 28 / 30 UK_Pacific : 17 / 17 Italians : 21 / 26 ANZAC : 18 / 21 French : 8 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - British 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 armour moved from 125 Sea Zone to Norway 1 battleship moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Belgian Congo to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Tanganyika Territory 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 3 infantry moved from Burma to India
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 23 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 15 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Wake Island to 15 Sea Zone 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 bomber moved from Wake Island to Guam Non Combat Move - Americans Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 armour moved from 125 Sea Zone to Norway 1 battleship moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Belgian Congo to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Tanganyika Territory 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 3 infantry moved from Burma to India Combat - British Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 1 transport; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Battle in Tanganyika Territory British attack with 1 artillery and 4 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 4 infantry in Tanganyika Territory, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Tanganyika Territory British win, taking Norway from Germans, taking Tanganyika Territory from Italians with 1 artillery remaining. Battle score for attacker is -2 Casualties for British: 4 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 fighter moved from Iceland to United Kingdom 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - British 1 fighter placed in United Kingdom British undo move 1. 3 fighters placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -0.67 Italians : 1.67
Production/PUs Summary :
Germans : 42 / 50 Russians : 28 / 29 Japanese : 38 / 49 Americans : 52 / 77 Chinese : 3 / 5 British : 32 / 32 UK_Pacific : 17 / 19 Italians : 20 / 26 ANZAC : 18 / 21 French : 8 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 unit repaired. 1 bomber moved from France to 125 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 96 Sea Zone 3 infantry moved from Libya to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Morocco 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 unit repaired. 1 bomber moved from France to 125 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 96 Sea Zone 3 infantry moved from Libya to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Morocco 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in 125 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer and 1 transport; Russians defend with Italians roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Italians lost in 125 Sea Zone British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Greece to Romania 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from Southern France to France 1 aaGun moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France Place Units - Italians 1 submarine placed in 93 Sea Zone 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2 Italians collect 20 PUs (1 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.33 French : -0.67
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TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - French EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 81 Sea Zone to 98 Sea Zone EDIT: 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Turning on Edit Mode Combat Move - French EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 81 Sea Zone to 98 Sea Zone EDIT: 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from Western Germany to Norway 2 bombers moved from Romania to Volgograd 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from Western Germany to Norway 2 bombers moved from Romania to Volgograd 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine British defend with 1 transport; Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Russians win with 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Norway Germans attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Volgograd Germans attack with 1 armour and 2 bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour and 2 bombers in Volgograd, round 2 : 3/3 hits, 1.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Volgograd to Romania 3 fighters moved from Norway to Western Germany 8 infantry moved from Western Ukraine to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 artilleries moved from Western Ukraine to Ukraine 3 armour moved from Romania to Ukraine 2 aaGuns moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Eastern Poland 3 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 7 infantry moved from Poland to Eastern Poland 4 armour moved from Germany to Eastern Poland 2 fighters moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Western Ukraine to Eastern Poland 2 tactical_bombers moved from Western Ukraine to Ukraine 2 infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany 6 infantry moved from Germany to Poland 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Romania 2 artilleries placed in Western Germany 1 submarine placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : 0.17 Russians : 0.17
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Volgograd 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 1 artillery and 9 infantry moved from Belarus to Bryansk 7 infantry moved from Russia to Bryansk 1 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Kansu 15 infantry moved from Dzavhan to Yenisey
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Volgograd 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 1 artillery and 9 infantry moved from Belarus to Bryansk 7 infantry moved from Russia to Bryansk 1 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Kansu 15 infantry moved from Dzavhan to Yenisey Combat - Russians Battle in Volgograd Russians attack with 1 armour Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win with no units remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Non Combat Move - Russians 1 infantry moved from Bryansk to Tambov 2 aaGuns moved from Dzavhan to Yenisey 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Bryansk to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.50
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 1 infantry moved from Suiyuyan to Kansu 2 artilleries and 5 infantry moved from Shensi to Kansu 2 bombers moved from Kwangsi to Kansu 1 fighter moved from Kwangsi to 37 Sea Zone 2 artilleries and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Burma 2 tactical_bombers moved from Kwangsi to Burma
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 1 infantry moved from Suiyuyan to Kansu 2 artilleries and 5 infantry moved from Shensi to Kansu 2 bombers moved from Kwangsi to Kansu 1 fighter moved from Kwangsi to 37 Sea Zone 2 artilleries and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Burma 2 tactical_bombers moved from Kwangsi to Burma Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Burma Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/8 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kansu Japanese attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry Chinese defend with 1 fighter and 6 infantry; Russians defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Kansu, round 2 : 2/11 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Kansu, round 3 : 3/8 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 1 infantry in Kansu, round 4 : 3/6 hits, 2.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 4 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Kansu, round 5 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Kansu, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 6 infantry Casualties for Chinese: 1 fighter and 6 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 bombers moved from Kansu to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Burma to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Yunnan to Szechwan Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 infantry placed in Japan 1 harbour placed in Kwangsi Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.50 Chinese : -1.33 UK_Pacific : 0.00 Japanese : -2.17
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 88 Sea Zone to 87 Sea Zone 2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 bomber moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 88 Sea Zone to 87 Sea Zone 2 fighters and 2 tactical_bombers moved from 88 Sea Zone to 87 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 15 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 bomber moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Siberia Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Siberia from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in 87 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 87 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 87 Sea Zone to 91 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines Place Units - Americans 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 1.50 Americans : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Sikang : 1 infantry