dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
DJ vs. JB - Game 1
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery and 3 infantry moved from Tobruk to Libya 4 infantry moved from Yugoslavia to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 armour moved from Yugoslavia to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 4/8 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 armour moved from Southern France to Yugoslavia 1 bomber moved from Greece to France 1 aaGun moved from Northern Italy to Southern France 2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 93 Sea Zone 1 artillery and 1 infantry placed in Southern France 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 2.50 Neutral_Allies : -0.33 -
TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from Malaya to India 2 fighters moved from Queensland to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone -
TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt -
TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers moved from Bessarabia to Ukraine 1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine 3 armour moved from Romania to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Germany to Ukraine 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers moved from Bessarabia to Ukraine 1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine 3 armour moved from Romania to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Germany to Ukraine 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Ukraine Germans attack with 6 armour, 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 4 tactical_bombers Russians defend with 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 4 tactical_bombers in Ukraine, round 2 : 9/26 hits, 10.67 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 7/20 hits, 7.83 expected hits 9 infantry owned by the Russians and 7 infantry owned by the Germans lost in Ukraine Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in Ukraine, round 3 : 9/19 hits, 9.50 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 5/11 hits, 4.83 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Ukraine Germans roll dice for 6 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Ukraine, round 4 : 10/14 hits, 8.00 expected hits Russians roll dice for 2 fighters in Ukraine, round 4 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Germans: 2 artilleries and 10 infantry Casualties for Russians: 2 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 2 bombers moved from Ukraine to Romania 3 aaGuns, 2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Romania to Bessarabia 2 fighters and 4 tactical_bombers moved from Ukraine to Western Ukraine 1 aaGun moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Germany to Poland 4 armour moved from Holland Belgium to Germany 2 artilleries moved from Holland Belgium to France 1 armour moved from Normandy Bordeaux to Western Germany 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux Place Units - Germans 1 submarine placed in 110 Sea Zone 2 artilleries and 8 infantry placed in Germany 1 infantry placed in Western Germany 3 armour placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : -2.00 -
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 17 infantry moved from Bryansk to Ukraine -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 17 infantry moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 1 artillery and 17 infantry Germans defend with 6 armour and 1 factory_minor Russians roll dice for 1 artillery and 17 infantry in Ukraine, round 2 : 5/18 hits, 3.33 expected hits Germans roll dice for 6 armour in Ukraine, round 2 : 4/6 hits, 3.00 expected hits 4 infantry owned by the Russians and 5 armour owned by the Germans lost in Ukraine 13 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk Germans win with 1 armour remaining. Battle score for attacker is 18 Casualties for Russians: 4 infantry Casualties for Germans: 5 armour Non Combat Move - Russians 1 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 2 aaGuns and 7 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 9 infantry moved from Novgorod to Belarus 2 infantry moved from Olgiy to Timguska 2 aaGuns and 15 infantry moved from Ulaanbaatar to Dzavhan Place Units - Russians 2 infantry placed in Volgograd 1 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 1.67 -
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery and 2 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Shensi 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery and 2 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Shensi 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Szechwan: 1 armour EDIT: Adding units owned by Japanese to Shensi: 1 armour EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Manchuria to Amur 1 aaGun moved from Manchuria to Korea 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kwangsi to Yunnan 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from Manchuria to Japan 1 fighter moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsCombat Hit Differential Summary :
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@Toberwhompus I used edit to non-combat the tank to where it ended up, since the program wasn’t allowing that. Could have just combatted it there, I guess.
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 23 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 15 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Wake Island to 15 Sea Zone 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 bomber moved from Wake Island to Guam -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 23 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 15 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Wake Island to 15 Sea Zone 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 bomber moved from Wake Island to Guam Non Combat Move - Americans Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 45 / 50 Russians : 28 / 29 Japanese : 38 / 49 Americans : 52 / 77 Chinese : 3 / 5 British : 28 / 30 UK_Pacific : 17 / 17 Italians : 21 / 26 ANZAC : 18 / 21 French : 8 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - British 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 armour moved from 125 Sea Zone to Norway 1 battleship moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Belgian Congo to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Tanganyika Territory 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 3 infantry moved from Burma to India -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 23 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 15 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Wake Island to 15 Sea Zone 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 fighter moved from Wake Island to Guam 1 bomber moved from Wake Island to Guam Non Combat Move - Americans Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 armour moved from 125 Sea Zone to Norway 1 battleship moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Belgian Congo to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Tanganyika Territory 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 3 infantry moved from Burma to India Combat - British Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 1 transport; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Battle in Tanganyika Territory British attack with 1 artillery and 4 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 4 infantry in Tanganyika Territory, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Tanganyika Territory British win, taking Norway from Germans, taking Tanganyika Territory from Italians with 1 artillery remaining. Battle score for attacker is -2 Casualties for British: 4 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 fighter moved from Iceland to United Kingdom 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - British 1 fighter placed in United Kingdom British undo move 1. 3 fighters placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Germans : -0.17 British : -0.67 Italians : 1.67Production/PUs Summary :
Germans : 42 / 50 Russians : 28 / 29 Japanese : 38 / 49 Americans : 52 / 77 Chinese : 3 / 5 British : 32 / 32 UK_Pacific : 17 / 19 Italians : 20 / 26 ANZAC : 18 / 21 French : 8 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 unit repaired. 1 bomber moved from France to 125 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 96 Sea Zone 3 infantry moved from Libya to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Morocco 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 unit repaired. 1 bomber moved from France to 125 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 96 Sea Zone 3 infantry moved from Libya to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Morocco 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in 125 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer and 1 transport; Russians defend with Italians roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Italians lost in 125 Sea Zone British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Greece to Romania 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from Southern France to France 1 aaGun moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France Place Units - Italians 1 submarine placed in 93 Sea Zone 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2 Italians collect 20 PUs (1 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -1.00 British : 0.33 French : -0.67 -
TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :





