@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsDJ vs. JB - Game 1
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour and 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Kazakhstan from Russians Japanese take Turkmenistan from Russians -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour and 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Kazakhstan from Russians Japanese take Turkmenistan from Russians Combat - Japanese Battle in Celebes Japanese attack with 3 artilleries and 4 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 2 fighters moved from 34 Sea Zone to 44 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Kweichow 2 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers moved from Yunnan to French Indo China 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China 1 aaGun moved from Amur to Siberia 1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone 2 bombers moved from Amur to Japan Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in French Indo China 1 submarine placed in 6 Sea Zone 2 artilleries and 1 fighter placed in Japan 1 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.67 -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 artillery and 24 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 3 destroyers and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 artillery and 24 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - British Non Combat Move - British 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 aaGun, 2 armour, 7 fighters and 3 tactical_bombers moved from India to Burma 1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma Place Units - British 1 fighter placed in United Kingdom 3 destroyers placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0.67 Americans : -0.67 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Cyprus -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Southern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Sumatra to Burma 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 tactical_bomber moved from 54 Sea Zone to Queensland -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Sumatra to Burma 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 tactical_bomber moved from 54 Sea Zone to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - French -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Sumatra to Burma 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 tactical_bomber moved from 54 Sea Zone to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from France to Gibraltar 1 bomber moved from France to Gibraltar 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from France to Gibraltar 1 bomber moved from France to Gibraltar 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/2 hits, 0.33 expected hits Bombing raid in Gibraltar rolls: 6,3 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Non Combat Move - Germans 2 bombers moved from Gibraltar to Southern France 1 artillery moved from Norway to Finland 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 armour moved from Novgorod to Bryansk 2 artilleries and 7 infantry moved from Belarus to Bryansk 2 aaGuns and 5 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 20 armour, 4 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Ukraine to Bryansk 3 armour moved from Romania to Ukraine 1 tactical_bomber moved from Volgograd to Bryansk 4 armour moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 infantry moved from Rostov to Bryansk Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 armour and 1 mech_infantry placed in Volgograd 1 destroyer placed in 113 Sea Zone 2 artilleries and 1 infantry placed in France 2 infantry placed in Western Germany Germans undo move 6. Germans undo move 5. 1 artillery and 1 infantry placed in France 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : -0.33 -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Russia 15 infantry moved from Novosibirsk to Samara -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Russia 15 infantry moved from Novosibirsk to Samara Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Samara Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers and 7 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 2 bombers moved from Japan to 26 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 3 artilleries and 3 infantry moved from Celebes to 44 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 3 artilleries and 3 infantry moved from 42 Sea Zone to Java 1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia Japanese take Eastern Persia from British -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers and 7 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 2 bombers moved from Japan to 26 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 3 artilleries and 3 infantry moved from Celebes to 44 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 3 artilleries and 3 infantry moved from 42 Sea Zone to Java 1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Battle in Java Battle in Sumatra Battle in 26 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 66 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Hawaiian Islands Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers moved from 26 Sea Zone to Marshall Islands 4 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers moved from French Indo China to Siam 1 fighter moved from 42 Sea Zone to Siam 1 tactical_bomber moved from Siam to 42 Sea Zone 1 artillery moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 1 armour and 2 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 69 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -1.83 Japanese : 0.00 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 8 infantry, 2 mech_infantrys, 2 tactical_bombers and 7 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 2 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 8 infantry, 2 mech_infantrys, 2 tactical_bombers and 7 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 2 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 2 infantry Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/16 hits, 5.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone Japanese win with 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -26 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Casualties for Japanese: 2 carriers and 1 destroyer 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :





