• TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 11 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 armour moved from Volgograd to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Volgograd
            2 artilleries and 6 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Baltic States to Belarus
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Karelia to Finland
            2 artilleries and 6 infantry moved from Bessarabia to Ukraine
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
            2 bombers moved from Romania to France
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Norway
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            3 armour placed in Romania
            2 armour placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            15 infantry moved from Timguska to Novosibirsk
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            15 infantry moved from Timguska to Novosibirsk
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Russians
            2 aaGuns moved from Timguska to Novosibirsk
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 fighters moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 44 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
                  Japanese take Kazakhstan from Russians
                  Japanese take Turkmenistan from Russians
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 fighters moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 44 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
                  Japanese take Kazakhstan from Russians
                  Japanese take Turkmenistan from Russians
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 3 artilleries and 4 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
            2 fighters moved from 34 Sea Zone to 44 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Kweichow
            2 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers moved from Yunnan to French Indo China
            2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
            1 aaGun moved from Amur to Siberia
            1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
            2 bombers moved from Amur to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 factory_minor placed in French Indo China
            1 submarine placed in 6 Sea Zone
            2 artilleries and 1 fighter placed in Japan
            1 armour and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 artillery and 24 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 artillery and 24 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 aaGun, 2 armour, 7 fighters and 3 tactical_bombers moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 destroyers placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.67
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Cyprus
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Southern Italy to France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Sumatra to Burma
            1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 tactical_bomber moved from 54 Sea Zone to Queensland
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Sumatra to Burma
            1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 tactical_bomber moved from 54 Sea Zone to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Sumatra to Burma
            1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 tactical_bomber moved from 54 Sea Zone to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from France to Gibraltar
            1 bomber moved from France to Gibraltar
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from France to Gibraltar
            1 bomber moved from France to Gibraltar
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/2 hits, 0.33 expected hits
                Bombing raid in Gibraltar rolls: 6,3 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar causes 6 damage total. 
    
        Non Combat Move - Germans
            2 bombers moved from Gibraltar to Southern France
            1 artillery moved from Norway to Finland
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            2 armour moved from Novgorod to Bryansk
            2 artilleries and 7 infantry moved from Belarus to Bryansk
            2 aaGuns and 5 infantry moved from Western Ukraine to Bryansk
            2 aaGuns, 20 armour, 4 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Ukraine to Bryansk
            3 armour moved from Romania to Ukraine
            1 tactical_bomber moved from Volgograd to Bryansk
            4 armour moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            1 infantry moved from Rostov to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            2 armour and 1 mech_infantry placed in Volgograd
            1 destroyer placed in 113 Sea Zone
            2 artilleries and 1 infantry placed in France
            2 infantry placed in Western Germany
            Germans undo move 6.
            Germans undo move 5.
            1 artillery and 1 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : -0.33
    

    Savegame


  • TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Russia
            15 infantry moved from Novosibirsk to Samara
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Russia
            15 infantry moved from Novosibirsk to Samara
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Samara
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers and 7 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            2 bombers moved from Japan to 26 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            3 artilleries and 3 infantry moved from Celebes to 44 Sea Zone
            3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            3 artilleries and 3 infantry moved from 42 Sea Zone to Java
            1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                  Japanese take Eastern Persia from British
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers and 7 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            2 bombers moved from Japan to 26 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            3 artilleries and 3 infantry moved from Celebes to 44 Sea Zone
            3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            3 artilleries and 3 infantry moved from 42 Sea Zone to Java
            1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
                    Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 66
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from 26 Sea Zone to Marshall Islands
            4 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers moved from French Indo China to Siam
            1 fighter moved from 42 Sea Zone to Siam
            1 tactical_bomber moved from Siam to 42 Sea Zone
            1 artillery moved from Kweichow to Szechwan
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            1 armour and 2 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Japanese : 0.00
    

    Savegame

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