@Stucifer thatâs right
The starting setup I put out there is not optional. But if sides arenât easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didnât understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Western Ukraine
3 fighters moved from Eastern Poland to Western Ukraine
2 bombers moved from Bessarabia to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Western Ukraine, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 3 fighters moved from Western Ukraine to Ukraine
2 bombers moved from Novgorod to Ukraine
2 fighters moved from Novgorod to Ukraine
1 tactical_bomber moved from Eastern Poland to Southern Italy
6 armour and 13 mech_infantrys moved from Eastern Poland to Ukraine
5 artilleries and 3 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
3 tactical_bombers moved from Western Germany to Southern Italy
8 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 1 infantry placed in Germany
1 fighter, 1 infantry and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Tambov
Purchase Units - Russians
Russians buy 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 mech_infantrys moved from Bryansk to Russia
6 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Tambov to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
5 infantry moved from Manchuria to Korea
Place Units - Russians
9 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
Japanese destroys 6PUs while taking UK_Pacific capital
1 infantry moved from Anhwe to Jehol
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
3 fighters and 3 tactical_bombers moved from Yunnan to Jehol
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 28 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Jehol to Anhwe
1 aaGun and 3 infantry moved from Hunan to Anhwe
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Shan State to Yunnan
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
2 battleships, 3 carriers, 2 cruisers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 mech_infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 tactical_bombers moved from 35 Sea Zone to Japan
2 bombers moved from French Indo China to Philippines
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 artilleries, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Japanese collect 52 PUs (3 lost to blockades); end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Marshall Islands
Non Combat Move - Americans
1 artillery and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
2 bombers moved from Gibraltar to United Kingdom
4 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United States
1 fighter and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
2 artilleries and 11 infantry moved from Chahar to Jehol
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Jehol, round 2 : 3/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Jehol
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Move - British
1 artillery, 8 infantry and 1 mech_infantry moved from West India to India
2 artilleries moved from Eastern Persia to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
1 armour moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 bomber moved from Persia to Volgograd
1 submarine moved from 39 Sea Zone to 41 Sea Zone
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 37 PUs;
British buy 1 carrier, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in Volgograd
British attack with 1 bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry in India, round 2 : 5/16 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 submarines moved from 81 Sea Zone to 97 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to West India
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Volgograd to Persia
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
1 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Adding units owned by British to French Central Africa: 1 mech_infantry
EDIT: Removing units owned by British from French Equatorial Africa: 1 mech_infantry
EDIT: Changing PUs for British from 37 to 38
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 1.33
Chinese : 0.17
Japanese : 0.33
@simon33 edited in the walkover in FEQA :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Rostov
2 infantry moved from Ukraine to Rostov
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 marine; Remaining resources: 0 PUs;
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Rostov to Ukraine
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
4 fighters moved from Tunisia to Southern Italy
Place Units - Italians
3 infantry and 1 marine placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Chahar: 1 fighter
EDIT: Adding units owned by ANZAC to Jehol: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 armour moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
3 bombers moved from Ukraine to Russia
3 fighters and 1 mech_infantry moved from Ukraine to Tambov
1 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
4 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
Purchase Units - Germans
Germans buy 7 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 4 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Western Ukraine to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Poland to Novgorod
2 bombers moved from Russia to Ukraine
5 artilleries, 2 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
3 fighters moved from Tambov to Ukraine
6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Bessarabia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : 1.17
Americans : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
2 armour, 9 artilleries and 30 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Rostov
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 armour, 9 artilleries and 30 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 9 artilleries and 30 infantry in Tambov, round 2 : 8/41 hits, 10.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 9 artilleries and 30 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
4 aaGuns moved from Bryansk to Tambov
1 infantry moved from Russia to Tambov
9 infantry moved from Bryansk to Russia
1 aaGun and 3 infantry moved from Manchuria to Jehol
1 aaGun and 14 infantry moved from Korea to Manchuria
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.67
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Philippines to 32 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Yunnan to Hopei
Japanese take Hopei from Chinese
2 transports moved from 35 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Korea
Non Combat Move - Japanese
1 bomber could not land in 32 Sea Zone and was removed
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
3 artilleries and 3 infantry moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Anhwe to Malaya
1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
2 battleships, 5 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Japanese collect 53 PUs (4 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Iwo Jima: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83
Japanese : -2.17
@simon33 HiâĤcould you please repost the japanese turn? For some reason I keep getting an unable to load message. Thanks
Try that. I wasnât sure it worked at the time so I put the save game aside. I suppose I could have checked.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
4 bombers moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 5 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
@simon33 All good now thanksâĤ
Any scrambles to sz112?
And have you got an order of loss for SZ 42 or would you prefer to decide round by round?
No scramble SZ112.
Obviously you can dent the BBs in SZ42.
Letâs see how many hits you get after the subs before I decide the next step. Iâll probably be on for a bit over an hour.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
4 bombers moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 5 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Norway
Battle in Denmark
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines and 3 tactical_bombers
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/16 hits, 8.50 expected hits
Combat Hit Differential Summary :
Americans : -0.83
@simon33 8 hitsâĤwith the 2 bbs hit 6 hits to allocateâĤslightly low but not disastrous!