Here is the game, Have Fun
Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II
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TripleA Move Summary: ANZAC round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - ANZAC 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries moved from Korea to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from Korea to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 3 fighters moved from India to 37 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone
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@simon33 scramble sz6? and scramble sz 37?
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I’m going to scramble SZ6. There’s a better chance of saving Tokyo that way. Clear decision.
No scramble SZ37. Submerge the sub.
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - ANZAC 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries moved from Korea to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from Korea to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 3 fighters moved from India to 37 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Battle in 6 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 bomber, 1 cruiser, 1 fighter and 3 transports Japanese defend with 2 fighters ANZAC roll dice for 1 bomber, 1 cruiser, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 bomber, 1 fighter and 3 transports in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone ANZAC win with 1 bomber and 3 transports remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 cruiser and 1 fighter Casualties for Japanese: 2 fighters Battle in Japan ANZAC attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_major and 1 harbour ANZAC roll dice for 3 artilleries, 1 fighter and 3 infantry in Japan, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Japan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Japan ANZAC captures 20PUs while taking Japanese capital ANZAC converts factory_major into different units ANZAC win, taking Japan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 37 Sea Zone ANZAC attack with 4 fighters and 5 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win with 4 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 4 fighters moved from 37 Sea Zone to Sumatra 2 fighters moved from Queensland to Sumatra 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 40 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 42 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.00 Japanese : -0.67
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Well, I think that’s it. I’ll post. Thought I should win this one. Just not enough troops in Tokyo!
Well fought in the Pacific. A few attacks that I didn’t think you’d go for, you did. Seems that it paid off too, whittling down Japan’s navy.
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@simon33 Thanks…good game! Was close right up to the end. The number of troops that germany had was frightening!