No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II
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TripleA Move Summary: British round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 infantry moved from Trans-Jordan to Syria 5 fighters moved from Trans-Jordan to Syria 2 infantry moved from United Kingdom to 110 Sea Zone 2 fighters and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Persia 1 mech_infantry moved from Kiangsu to Kwangtung UK_Pacific take Kwangtung from Japanese
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Southern France 1 tactical_bomber moved from Normandy Bordeaux to Southern France 2 bombers moved from United Kingdom to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 5 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 4 fighters and 1 tactical_bomber moved from Korea to Anhwe Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 2 bombers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Air Battle in Western Germany Americans attacks with 13 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 2/5 hits, 0.83 expected hits 2 bombers killed by AA AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6,4,6 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Western Germany causes 20 damage total. Damaged units is as follows: factory_major = 16, airfield = 4 Battle in Southern France Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Anhwe Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 2 armour and 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 2 armour and 1 infantry Cleaning up after air battles Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Anhwe to Jehol 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Southern France to 110 Sea Zone 3 bombers, 6 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 20 Sea Zone to 35 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - Americans 3 fighters placed in Normandy Bordeaux 2 bombers placed in Western United States 2 armour and 1 mech_infantry placed in Korea 3 artilleries and 3 infantry placed in Central United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 infantry moved from Trans-Jordan to Syria 5 fighters moved from Trans-Jordan to Syria 2 infantry moved from United Kingdom to 110 Sea Zone 2 fighters and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Persia 1 mech_infantry moved from Kiangsu to Kwangtung UK_Pacific take Kwangtung from Japanese Purchase Units - British British buy 2 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Holland Belgium British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 5 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 5 fighters and 1 infantry in Syria, round 2 : 5/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 5 fighters moved from Syria to Trans-Jordan 2 fighters moved from Holland Belgium to 110 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 58 Sea Zone 1 mech_infantry moved from Shantung to Jehol 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from Trans-Jordan to Gibraltar Place Units - British 3 mech_infantrys placed in Union of South Africa 2 artilleries and 1 fighter placed in Egypt 2 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Persia : : 0.83 British : 2.00 AA fire in Western Germany : : 1.00 Americans : 1.00 Japanese : -0.33
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@simon33 a good round for you there, 3 aa rolls hitting out of 6…:face_with_head_bandage:
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Italians 1 infantry moved from France to Southern France 2 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Syria 1 infantry moved from Iraq to Syria 1 armour and 1 mech_infantry moved from Persia to West India Italians take West India from UK_Pacific Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Syria Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Italians win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 fighter and 1 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Southern France, round 6 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Southern France, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium retreated to Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Southern France to Southern Italy 2 artilleries and 8 infantry moved from Northern Italy to Western Germany 1 aaGun and 5 infantry moved from France to Western Germany 1 fighter moved from Syria to Iraq Place Units - Italians 3 infantry placed in Iraq 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5 Italians collect 8 PUs (7 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -2.67 British : 0.67 Americans : -0.67
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@wizmark said in Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II:
@simon33 a good round for you there, 3 aa rolls hitting out of 6…:face_with_head_bandage:
3 out of 7 but still pretty great.
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from New South Wales to Queensland 1 bomber moved from Borneo to Korea 1 fighter moved from Borneo to Sumatra Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from New South Wales to Queensland 1 bomber moved from Borneo to Korea 1 fighter moved from Borneo to Sumatra Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@simon33 please use 2nd file…managed to miss moving the anzac cruiser in ncm
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Americans 3 fighters moved from Germany to Holland Belgium 1 armour moved from Kansu to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 26 artilleries and 60 infantry moved from Rostov to Volgograd 3 fighters moved from Northern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 95 PUs; Germans buy 4 artilleries, 3 fighters, 1 infantry and 11 mech_infantrys; Remaining resources: 2 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 6 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 26 artilleries and 60 infantry Russians defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 26 artilleries and 60 infantry in Volgograd, round 2 : 19/86 hits, 23.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 26 artilleries and 59 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Volgograd 15 artilleries moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Bryansk 1 armour moved from Nenetsia to Belarus 1 mech_infantry moved from Vologda to Kansu 1 infantry moved from Russia to Bryansk 8 armour and 19 mech_infantrys moved from Rostov to Northwest Persia 1 armour, 14 artilleries and 8 infantry moved from Eastern Persia to West India 4 armour and 14 mech_infantrys moved from Persia to West India 3 artilleries moved from Persia to Iraq 1 aaGun moved from Persia to Iraq 3 fighters and 2 tactical_bombers moved from Iraq to West India 14 mech_infantrys moved from Western Germany to Northern Italy 5 infantry moved from Germany to Western Germany 1 fighter moved from Holland Belgium to Germany 5 fighters moved from Holland Belgium to Western Germany Place Units - Germans 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 4 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,6,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5 Germans collect 67 PUs (5 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -4.33 British : -0.33 Russians : 0.00
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TripleA Move Summary: Russians round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 3 armour and 3 mech_infantrys moved from Samara to Archangel Russians take Vologda from Germans Russians take Archangel from Germans 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Amur from Americans 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 19 artilleries and 60 infantry moved from Samara to Russia
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 3 armour and 3 mech_infantrys moved from Samara to Archangel Russians take Vologda from Germans Russians take Archangel from Germans 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Amur from Americans 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 19 artilleries and 60 infantry moved from Samara to Russia Combat - Russians Non Combat Move - Russians 3 aaGuns moved from Samara to Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Japanese 1 mech_infantry moved from Hunan to Kwangtung 1 armour moved from Hunan to Kiangsu Japanese take Kiangsi from Chinese Japanese take Kiangsu from Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 bomber moved from Philippines to Kwangtung 2 fighters moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Burma Purchase Units - Japanese Japanese repair damage of 2x factory_minor; Remaining resources: 20 PUs; 1 SuicideAttackTokens; Japanese buy 1 destroyer and 3 infantry; Remaining resources: 3 PUs; 1 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kwangtung Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to Philippines 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from Philippines to Shan State 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangtung to French Indo China 1 infantry moved from Yunnan to Hunan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Shensi to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 infantry moved from Kweichow to Hopei 1 aaGun and 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 2 artilleries and 2 infantry moved from Yakut S.S.R. to Buryatia 5 fighters and 1 infantry moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R. 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Philippines Place Units - Japanese 3 infantry placed in French Indo China 1 destroyer placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 30 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,6,2,3,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,3,5,6,5,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,1,2,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4,3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,3,6,2,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,6,5,2,1,2,6,1,5,1,2,3 Japanese collect 17 PUs (30 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.33 Japanese : -0.50
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TripleA Move Summary: Americans round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Jehol to Japan EDIT: 1 fighter moved from Jehol to Japan 1 fighter moved from Jehol to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Korea to Siberia Russians take Siberia from Japanese 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Normandy Bordeaux to Southern France 2 tactical_bombers moved from 110 Sea Zone to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 3 bombers moved from Normandy Bordeaux to Southern France
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@simon33 scsramble/kami (1 left) sz6?
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Hmm, assuming you buy no CVs, I’ll use my last Kami and no scramble.
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@simon33 I am buying a cv to allow the legal move of the air from jehol if that changes your mind? Do you want max def or shall i post round by round there to allow decision making?
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No, 1 CV and I’ll keep the same decision.
Hopefully Tokyo holds. Interesting attack.
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TripleA Move Summary: Chinese round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Chinese
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TripleA Move Summary: British round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Trans-Jordan to Syria 7 fighters moved from Trans-Jordan to Syria 1 battleship and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 armour moved from Korea to 6 Sea Zone 2 armour moved from 6 Sea Zone to Japan
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@simon33 Unbelievably bad us rolling…i hate marti!