@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Guam to 36 Sea Zone
1 bomber moved from Korea to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 36 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from 36 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
5 fighters moved from Sumatra to India
1 fighter moved from West India to Trans-Jordan
2 fighters moved from Korea to 26 Sea Zone
1 cruiser moved from 24 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 armour moved from Timguska to Nenetsia
Germans take Urals from Russians
Germans take Nenetsia from Russians
1 artillery moved from Russia to Samara
Germans take Samara from Russians
4 fighters, 1 infantry and 2 tactical_bombers moved from Iraq to Syria
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
14 artilleries and 8 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
2 fighters moved from Germany to Southern France
1 fighter moved from 113 Sea Zone to Southern France
Purchase Units - Germans
Germans buy 6 artilleries, 3 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Germans attack with 1 armour, 14 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 14 artilleries and 8 infantry in Eastern Persia, round 2 : 7/23 hits, 7.83 expected hits
Russians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Persia
Germans win, taking Eastern Persia from Russians with 1 armour, 14 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 6 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 4/8 hits, 3.33 expected hits
Americans roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Germans attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Syria, round 2 : 5/7 hits, 3.50 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
Germans win, taking Syria from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Syria to Southern Italy
1 fighter moved from Ukraine to Germany
2 aaGuns, 6 armour, 41 artilleries, 57 infantry and 14 mech_infantrys moved from Bryansk to Rostov
2 armour, 3 infantry and 5 mech_infantrys moved from Ukraine to Rostov
6 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Timguska to Kansu
1 tactical_bomber moved from Volgograd to Kansu
1 fighter moved from Volgograd to Iraq
2 fighters and 2 tactical_bombers moved from Syria to Iraq
3 mech_infantrys moved from Caucasus to Iraq
4 armour and 14 mech_infantrys moved from Caucasus to Persia
1 fighter moved from 96 Sea Zone to Western Germany
2 infantry moved from Germany to Western Germany
2 carriers, 1 cruiser, 1 destroyer, 3 submarines and 7 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Southern France to Western Germany
1 infantry moved from Northern Italy to Western Germany
3 fighters moved from Southern France to Northern Italy
2 fighters moved from Southern France to Western Germany
Place Units - Germans
3 artilleries placed in Persia
2 fighters placed in Germany
3 artilleries, 1 fighter and 6 mech_infantrys placed in Western Germany
5 infantry placed in Germany
2 mech_infantrys placed in Ukraine
1 infantry placed in Ukraine
1 infantry placed in Novgorod
Germans undo move 7.
1 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 69 PUs (5 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : -0.33
Americans : -0.67
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Russians
3 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
3 armour and 2 mech_infantrys moved from Novosibirsk to Samara
1 mech_infantry moved from Turkmenistan to Samara
2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
19 artilleries and 62 infantry moved from Kazakhstan to Samara
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Russians
3 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
3 armour and 2 mech_infantrys moved from Novosibirsk to Samara
1 mech_infantry moved from Turkmenistan to Samara
2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
19 artilleries and 62 infantry moved from Kazakhstan to Samara
Combat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 3 armour, 19 artilleries, 62 infantry and 3 mech_infantrys
Germans defend with 1 airfield and 1 artillery
Russians roll dice for 3 armour, 19 artilleries, 62 infantry and 3 mech_infantrys in Samara, round 2 : 18/87 hits, 21.83 expected hits
Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 armour, 19 artilleries, 62 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 aaGuns moved from Kazakhstan to Samara
4 fighters and 1 tactical_bomber moved from India to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -3.17
@simon33 good to see you back…hope all ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
5 fighters and 1 infantry moved from Siberia to Amur
1 infantry moved from Kweichow to Anhwe
2 armour and 1 infantry moved from Hopei to Anhwe
1 bomber moved from Yunnan to Anhwe
1 fighter moved from French Indo China to Kiangsi
2 fighters moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
Purchase Units - Japanese
Japanese buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; 1 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 5 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Amur, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Anhwe, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Anhwe, round 3 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines; ANZAC defend with 1 destroyer and 1 submarine
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
1 bomber moved from Anhwe to Philippines
4 fighters moved from Amur to Siberia
1 fighter moved from Amur to Siberia
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 aaGun, 5 artilleries and 8 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 fighter moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Hopei to Hunan
1 artillery moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
5 artilleries and 4 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Shan State
4 artilleries and 4 infantry moved from Burma to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,2,2,1,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,1,4,1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,4,4,2,3,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,6,6,3,4,5,1,1
Japanese collect 20 PUs (25 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.33
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
5 fighters and 1 infantry moved from Siberia to Amur
1 infantry moved from Kweichow to Anhwe
2 armour and 1 infantry moved from Hopei to Anhwe
1 bomber moved from Yunnan to Anhwe
1 fighter moved from French Indo China to Kiangsi
2 fighters moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
Purchase Units - Japanese
Japanese buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; 1 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 5 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Amur, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Anhwe, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Anhwe, round 3 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines; ANZAC defend with 1 destroyer and 1 submarine
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
1 bomber moved from Anhwe to Philippines
4 fighters moved from Amur to Siberia
1 fighter moved from Amur to Siberia
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 aaGun, 5 artilleries and 8 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 fighter moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Hopei to Hunan
1 artillery moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
5 artilleries and 4 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Shan State
4 artilleries and 4 infantry moved from Burma to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,2,2,1,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,1,4,1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,4,4,2,3,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,6,6,3,4,5,1,1
Japanese collect 20 PUs (25 lost to blockades); end with 22 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Sakha: 5 fighters and 1 infantry
EDIT: Removing units owned by Japanese from Siberia: 5 fighters and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.33
Japanese : 2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
5 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
4 fighters and 1 tactical_bomber moved from Korea to Anhwe
@simon33 intercept in W Germany?
No intercept.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Trans-Jordan to Syria
5 fighters moved from Trans-Jordan to Syria
2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to Persia
1 mech_infantry moved from Kiangsu to Kwangtung
UK_Pacific take Kwangtung from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
5 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
4 fighters and 1 tactical_bomber moved from Korea to Anhwe
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 2 bombers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Western Germany
Americans attacks with 13 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 2/5 hits, 0.83 expected hits
2 bombers killed by AA
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6,4,6 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 20 damage total. Damaged units is as follows: factory_major = 16, airfield = 4
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Anhwe
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 armour and 1 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 2 armour and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 armour and 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Southern France to 110 Sea Zone
3 bombers, 6 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
2 bombers placed in Western United States
2 armour and 1 mech_infantry placed in Korea
3 artilleries and 3 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Trans-Jordan to Syria
5 fighters moved from Trans-Jordan to Syria
2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to Persia
1 mech_infantry moved from Kiangsu to Kwangtung
UK_Pacific take Kwangtung from Japanese
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 5 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 5 fighters and 1 infantry in Syria, round 2 : 5/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
5 fighters moved from Syria to Trans-Jordan
2 fighters moved from Holland Belgium to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
1 mech_infantry moved from Shantung to Jehol
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Gibraltar
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 1 fighter placed in Egypt
2 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Persia : : 0.83
British : 2.00
AA fire in Western Germany : : 1.00
Americans : 1.00
Japanese : -0.33
@simon33 a good round for you there, 3 aa rolls hitting out of 6…:face_with_head_bandage:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Italians
1 infantry moved from France to Southern France
2 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Syria
1 infantry moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Persia to West India
Italians take West India from UK_Pacific
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Syria
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 6 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Southern Italy
2 artilleries and 8 infantry moved from Northern Italy to Western Germany
1 aaGun and 5 infantry moved from France to Western Germany
1 fighter moved from Syria to Iraq
Place Units - Italians
3 infantry placed in Iraq
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5
Italians collect 8 PUs (7 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -2.67
British : 0.67
Americans : -0.67
@wizmark said in Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II:
@simon33 a good round for you there, 3 aa rolls hitting out of 6…:face_with_head_bandage:
3 out of 7 but still pretty great.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Borneo to Korea
1 fighter moved from Borneo to Sumatra
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Borneo to Korea
1 fighter moved from Borneo to Sumatra
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@simon33 please use 2nd file…managed to miss moving the anzac cruiser in ncm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Americans
3 fighters moved from Germany to Holland Belgium
1 armour moved from Kansu to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
26 artilleries and 60 infantry moved from Rostov to Volgograd
3 fighters moved from Northern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 95 PUs;
Germans buy 4 artilleries, 3 fighters, 1 infantry and 11 mech_infantrys; Remaining resources: 2 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 26 artilleries and 60 infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 26 artilleries and 60 infantry in Volgograd, round 2 : 19/86 hits, 23.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 26 artilleries and 59 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Volgograd
15 artilleries moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Bryansk
1 armour moved from Nenetsia to Belarus
1 mech_infantry moved from Vologda to Kansu
1 infantry moved from Russia to Bryansk
8 armour and 19 mech_infantrys moved from Rostov to Northwest Persia
1 armour, 14 artilleries and 8 infantry moved from Eastern Persia to West India
4 armour and 14 mech_infantrys moved from Persia to West India
3 artilleries moved from Persia to Iraq
1 aaGun moved from Persia to Iraq
3 fighters and 2 tactical_bombers moved from Iraq to West India
14 mech_infantrys moved from Western Germany to Northern Italy
5 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Germany
5 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
4 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5
Germans collect 67 PUs (5 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -4.33
British : -0.33
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 armour and 3 mech_infantrys moved from Samara to Archangel
Russians take Vologda from Germans
Russians take Archangel from Germans
1 infantry moved from Samara to Russia
Russians take Russia from Germans
Russians take Amur from Americans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
19 artilleries and 60 infantry moved from Samara to Russia