Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II

  • '19 '17 '16

    Allies keep sinking Japan’s ships! How historical.

    Allies are stubbornly strong, particularly Calcutta. I suspect Germany may be about to exert some strength though.

  • '20 '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Non Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Bryansk to Russia
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @simon33 If they are there to sink…:wink: …good to see the pacific finally clear of the yellow peril, although I suspect there will be some kind of rebuild next turn…hopefully now my convoys will really start to bite with no dds to clear them.

    Germany has a free hand in europe and russia at the moment, but the US should be able to make its presence felt again now…

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Combat Move - Germans
            7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
            7 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry, 1 submarine and 7 transports moved from 112 Sea Zone to 127 Sea Zone
            7 artilleries and 7 infantry moved from 127 Sea Zone to Archangel
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 armour and 2 mech_infantrys moved from Persia to Caucasus
            6 artilleries moved from Novgorod to Belarus
            3 artilleries and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 armour moved from Eastern Poland to Western Ukraine
            2 armour moved from Persia to Caucasus
            1 armour moved from Persia to Caucasus
            1 mech_infantry moved from Eastern Poland to Belarus
            4 artilleries moved from Eastern Poland to Belarus
            17 artilleries and 51 infantry moved from Smolensk to Bryansk
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 17 artilleries and 51 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 17 artilleries and 51 infantry in Bryansk, round 2 : 10/68 hits, 17.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 17 artilleries and 50 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 3 artilleries and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Western Ukraine, round 2 : 3/8 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 7 artilleries and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 7 artilleries and 7 infantry in Archangel, round 2 : 4/14 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 10 artilleries and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 artilleries and 1 mech_infantry in Belarus, round 2 : 6/11 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 9 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 5 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 5 armour and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 5 armour in Caucasus, round 3 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Persia to Caucasus
            7 mech_infantrys moved from Persia to Iraq
            2 fighters moved from West India to Iraq
            3 armour moved from Eastern Poland to Archangel
            1 fighter moved from Eastern Poland to Novgorod
            1 fighter moved from Eastern Poland to Southern Italy
            1 fighter moved from Western Germany to Iraq
            2 mech_infantrys moved from Western Germany to Poland
            2 infantry moved from Poland to Eastern Poland
            6 infantry moved from Germany to Poland
            2 aaGuns, 3 armour and 24 mech_infantrys moved from Smolensk to Bryansk
            3 mech_infantrys moved from Bryansk to Belarus
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 armour and 5 mech_infantrys placed in Germany
            1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,1
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.17
    Russians : 1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan
            1 tactical_bomber moved from Novosibirsk to Suiyuyan
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan
            1 tactical_bomber moved from Novosibirsk to Suiyuyan
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    
        Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Suiyuyan to Tsinghai
            1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Samara
            1 armour moved from Urals to Russia
    
        Place Units - Russians
            1 artillery, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.50
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 bomber moved from French Indo China to Suiyuyan
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Yenisey from Russians
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Burma to Shan State
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 2 PUs; 1 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Suiyuyan to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Hunan to Yunnan
            1 mech_infantry moved from Siam to Shan State
            2 fighters moved from French Indo China to West India
            1 fighter moved from Malaya to West India
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 aaGun, 2 armour, 8 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Java
            1 armour and 1 mech_infantry moved from Shan State to French Indo China
            1 fighter moved from Philippines to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            3 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 infantry placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,2,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,3
            Japanese collect 37 PUs (20 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -1.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Egypt to Ukraine
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
    

    Savegame

  • '20 '19

    @simon33 scramble/kami sz6?

  • '19 '17 '16

    Full scramble, no kami.

    Hmm, I guess Anzac will finish off the fleet.

  • '20 '19

    @simon33 hopefully…what Ool do you want? cv, dd,dd, cv, fighters?

  • '19 '17 '16

    Let’s see how many hits you get first.

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Egypt to Ukraine
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Battle in Manchuria
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 bomber, 1 carrier, 3 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 destroyers and 5 fighters
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
    

    Combat Hit Differential Summary :

    Americans : 0.50
    AA fire in Ukraine : : 0.83
    

    Savegame

  • '20 '19

    @simon33 3 to allocate. took the cv as 1 hit from the subs

  • '19 '17 '16

    Lose the ships.

  • '20 '19

    TripleA Move Summary: British round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Syria
            6 fighters moved from Tobruk to Syria
            3 fighters moved from Trans-Jordan to Syria
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Egypt to Ukraine
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Battle in Manchuria
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 bomber, 1 carrier, 3 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 destroyers and 5 fighters
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win, taking Manchuria from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 carrier, 1 fighter and 2 submarines
                Casualties for Japanese: 1 carrier and 2 destroyers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            4 submarines moved from 34 Sea Zone to 19 Sea Zone
            3 submarines moved from 34 Sea Zone to 20 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            4 artilleries and 2 infantry moved from Algeria to Morocco
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from 6 Sea Zone to Iwo Jima
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to Iwo Jima
            3 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 bombers, 2 fighters and 3 infantry placed in Eastern United States
            Americans undo move 4.
            1 bomber and 2 fighters placed in Western United States
            1 bomber and 3 infantry placed in Eastern United States
            Americans undo move 5.
            1 bomber placed in Western United States
            3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Syria
            6 fighters moved from Tobruk to Syria
            3 fighters moved from Trans-Jordan to Syria
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Syria
                British attack with 9 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 9 fighters and 2 infantry in Syria, round 2 : 2/11 hits, 4.83 expected hits
                    Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Italians with 9 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            9 fighters moved from Syria to Trans-Jordan
            2 mech_infantrys moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Tobruk to Egypt
            1 mech_infantry moved from Libya to Alexandria
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 33 Sea Zone to 22 Sea Zone
            2 armour and 3 mech_infantrys moved from Tsinghai to Suiyuyan
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            2 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    British : -2.83
    Italians : 0.67
    Americans : 0.50
    AA fire in Ukraine : : 0.83
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Italians
            1 bomber moved from Novgorod to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 infantry moved from Iraq to Syria
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Syria
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Syria to Iraq
            8 infantry moved from Southern Italy to Northern Italy
            1 aaGun and 12 infantry moved from Northern Italy to Western Germany
            7 infantry moved from Western Germany to Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 aaGun moved from Eastern Poland to Belarus
            1 mech_infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            3 infantry placed in Iraq
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,3,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Italians collect 11 PUs (5 lost to blockades); end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.67
    Americans : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 19 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            2 fighters moved from 22 Sea Zone to Manchuria
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 bomber and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @simon33 Bump #1…All ok with you?

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