Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II

  • '20 '19

    @simon33 I can see one by me! The tt shouldnt have moved with the fleet, esp as i am not attempting a landing. Will you be ok if i edit it back to the caros after the combat?

    Max d here will be killing carriers first, then dds then planes?

  • '20 '19

    TripleA Move Summary: British round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Germans
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            2 armour and 3 mech_infantrys moved from Sikang to Tsinghai
            6 fighters moved from Egypt to 97 Sea Zone
            1 bomber moved from India to Persia
    

    Savegame

  • '20 '19

    @simon33 scramble sz97?

  • '19 '17 '16

    np on the TT. It would only be legal that way anyway.

  • '19 '17 '16

    Bugger. No scramble.

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Americans
            2 carriers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            4 fighters moved from India to 35 Sea Zone
            1 bomber moved from Egypt to Iraq
            5 artilleries and 5 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 5 submarines and 3 transports; Remaining resources: 5 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 2 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
                Japanese defend with 3 carriers, 2 destroyers, 9 fighters and 2 transports
                    Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber, 2 carriers, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 9 fighters and 2 transports in 35 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
                    3 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 bomber, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits
                    Japanese roll dice for 9 fighters in 35 Sea Zone, round 3 : 7/9 hits, 6.00 expected hits
                    6 fighters owned by the Japanese, 2 destroyers owned by the Americans and 5 fighters owned by the Americans lost in 35 Sea Zone
                7 submarines owned by the Americans retreated to 34 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 2 carriers, 2 destroyers, 5 fighters and 3 submarines
                Casualties for Japanese: 3 carriers, 2 destroyers, 6 fighters and 2 transports
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to Guam
            1 bomber moved from 35 Sea Zone to Caroline Islands
            1 bomber moved from Iraq to Egypt
            4 artilleries and 2 infantry moved from Tunisia to Algeria
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Morocco to United Kingdom
            1 tactical_bomber moved from Morocco to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 fighters moved from Morocco to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from Western United States to Midway
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            2 submarines placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier and 3 submarines placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Germans
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            2 armour and 3 mech_infantrys moved from Sikang to Tsinghai
            6 fighters moved from Egypt to 97 Sea Zone
            1 bomber moved from India to Persia
    
        Purchase Units - British
            British buy 1 airfield, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 97 Sea Zone
                British attack with 6 fighters
                Italians defend with 1 carrier
                    British roll dice for 6 fighters in 97 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Italians lost in 97 Sea Zone
                British win with 6 fighters remaining. Battle score for attacker is 16
                Casualties for Italians: 1 carrier
            Battle in Tsinghai
                British attack with 2 armour and 3 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                British win, taking Tsinghai from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            6 fighters moved from 97 Sea Zone to Tobruk
            2 mech_infantrys moved from Egypt to Tobruk
            1 aaGun, 1 armour, 7 artilleries, 3 fighters, 10 infantry and 17 mech_infantrys moved from Egypt to Trans-Jordan
            1 bomber moved from Persia to India
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            2 mech_infantrys placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Persia : : -0.17
    British : 2.50
    Italians : -0.33
    Americans : 0.33
    AA fire in Iraq : : -0.17
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Southern Italy to Bessarabia
            1 fighter moved from Southern Italy to Syria
            1 infantry moved from Iraq to Syria
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 24 PUs; 
            Italians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Syria
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Syria to Iraq
            1 bomber moved from Bessarabia to Novgorod
            1 armour moved from Northwest Persia to Iraq
    
        Place Units - Italians
            3 infantry placed in Iraq
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,1
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    Russians : -0.67
    

    Savegame

  • '19 '17 '16

    Allies keep sinking Japan’s ships! How historical.

    Allies are stubbornly strong, particularly Calcutta. I suspect Germany may be about to exert some strength though.

  • '20 '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Non Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Bryansk to Russia
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @simon33 If they are there to sink…:wink: …good to see the pacific finally clear of the yellow peril, although I suspect there will be some kind of rebuild next turn…hopefully now my convoys will really start to bite with no dds to clear them.

    Germany has a free hand in europe and russia at the moment, but the US should be able to make its presence felt again now…

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Combat Move - Germans
            7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
            7 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry, 1 submarine and 7 transports moved from 112 Sea Zone to 127 Sea Zone
            7 artilleries and 7 infantry moved from 127 Sea Zone to Archangel
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 armour and 2 mech_infantrys moved from Persia to Caucasus
            6 artilleries moved from Novgorod to Belarus
            3 artilleries and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 armour moved from Eastern Poland to Western Ukraine
            2 armour moved from Persia to Caucasus
            1 armour moved from Persia to Caucasus
            1 mech_infantry moved from Eastern Poland to Belarus
            4 artilleries moved from Eastern Poland to Belarus
            17 artilleries and 51 infantry moved from Smolensk to Bryansk
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 17 artilleries and 51 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 17 artilleries and 51 infantry in Bryansk, round 2 : 10/68 hits, 17.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 17 artilleries and 50 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 3 artilleries and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Western Ukraine, round 2 : 3/8 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 7 artilleries and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 7 artilleries and 7 infantry in Archangel, round 2 : 4/14 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 10 artilleries and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 artilleries and 1 mech_infantry in Belarus, round 2 : 6/11 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 9 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 5 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 5 armour and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 5 armour in Caucasus, round 3 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Persia to Caucasus
            7 mech_infantrys moved from Persia to Iraq
            2 fighters moved from West India to Iraq
            3 armour moved from Eastern Poland to Archangel
            1 fighter moved from Eastern Poland to Novgorod
            1 fighter moved from Eastern Poland to Southern Italy
            1 fighter moved from Western Germany to Iraq
            2 mech_infantrys moved from Western Germany to Poland
            2 infantry moved from Poland to Eastern Poland
            6 infantry moved from Germany to Poland
            2 aaGuns, 3 armour and 24 mech_infantrys moved from Smolensk to Bryansk
            3 mech_infantrys moved from Bryansk to Belarus
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 armour and 5 mech_infantrys placed in Germany
            1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,1
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.17
    Russians : 1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan
            1 tactical_bomber moved from Novosibirsk to Suiyuyan
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan
            1 tactical_bomber moved from Novosibirsk to Suiyuyan
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    
        Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Suiyuyan to Tsinghai
            1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Samara
            1 armour moved from Urals to Russia
    
        Place Units - Russians
            1 artillery, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.50
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 bomber moved from French Indo China to Suiyuyan
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Yenisey from Russians
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Burma to Shan State
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 2 PUs; 1 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Suiyuyan to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Hunan to Yunnan
            1 mech_infantry moved from Siam to Shan State
            2 fighters moved from French Indo China to West India
            1 fighter moved from Malaya to West India
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 aaGun, 2 armour, 8 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Java
            1 armour and 1 mech_infantry moved from Shan State to French Indo China
            1 fighter moved from Philippines to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            3 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 infantry placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,2,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,3
            Japanese collect 37 PUs (20 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -1.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Egypt to Ukraine
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
    

    Savegame

  • '20 '19

    @simon33 scramble/kami sz6?

  • '19 '17 '16

    Full scramble, no kami.

    Hmm, I guess Anzac will finish off the fleet.

  • '20 '19

    @simon33 hopefully…what Ool do you want? cv, dd,dd, cv, fighters?

  • '19 '17 '16

    Let’s see how many hits you get first.

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Egypt to Ukraine
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Battle in Manchuria
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 bomber, 1 carrier, 3 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 destroyers and 5 fighters
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
    

    Combat Hit Differential Summary :

    Americans : 0.50
    AA fire in Ukraine : : 0.83
    

    Savegame

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