@simon33 No Scramble
Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II
-
Full scramble. 1 Kami on each surface ship. Save 1.
Max D.
Looks like a miscue there.
-
@simon33 I can see one by me! The tt shouldnt have moved with the fleet, esp as i am not attempting a landing. Will you be ok if i edit it back to the caros after the combat?
Max d here will be killing carriers first, then dds then planes?
-
TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - British 1 mech_infantry moved from Egypt to Syria British take Syria from Germans 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 armour and 3 mech_infantrys moved from Sikang to Tsinghai 6 fighters moved from Egypt to 97 Sea Zone 1 bomber moved from India to Persia
-
@simon33 scramble sz97?
-
np on the TT. It would only be legal that way anyway.
-
Bugger. No scramble.
-
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Americans 2 carriers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 4 fighters moved from India to 35 Sea Zone 1 bomber moved from Egypt to Iraq 5 artilleries and 5 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 1 bomber, 1 carrier, 1 destroyer, 5 submarines and 3 transports; Remaining resources: 5 PUs; Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in 35 Sea Zone Americans attack with 1 bomber, 2 carriers, 2 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber Japanese defend with 3 carriers, 2 destroyers, 9 fighters and 2 transports Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber, 2 carriers, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 9 fighters and 2 transports in 35 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits 3 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 bomber, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits Japanese roll dice for 9 fighters in 35 Sea Zone, round 3 : 7/9 hits, 6.00 expected hits 6 fighters owned by the Japanese, 2 destroyers owned by the Americans and 5 fighters owned by the Americans lost in 35 Sea Zone 7 submarines owned by the Americans retreated to 34 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 2 carriers, 2 destroyers, 5 fighters and 3 submarines Casualties for Japanese: 3 carriers, 2 destroyers, 6 fighters and 2 transports Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 1 bomber moved from 35 Sea Zone to Caroline Islands 1 bomber moved from Iraq to Egypt 4 artilleries and 2 infantry moved from Tunisia to Algeria 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Morocco to United Kingdom 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 fighters moved from Morocco to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to Midway 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 2 submarines placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier and 3 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Combat Move - British 1 mech_infantry moved from Egypt to Syria British take Syria from Germans 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 armour and 3 mech_infantrys moved from Sikang to Tsinghai 6 fighters moved from Egypt to 97 Sea Zone 1 bomber moved from India to Persia Purchase Units - British British buy 1 airfield, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 97 Sea Zone British attack with 6 fighters Italians defend with 1 carrier British roll dice for 6 fighters in 97 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Italians lost in 97 Sea Zone British win with 6 fighters remaining. Battle score for attacker is 16 Casualties for Italians: 1 carrier Battle in Tsinghai British attack with 2 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 6 fighters moved from 97 Sea Zone to Tobruk 2 mech_infantrys moved from Egypt to Tobruk 1 aaGun, 1 armour, 7 artilleries, 3 fighters, 10 infantry and 17 mech_infantrys moved from Egypt to Trans-Jordan 1 bomber moved from Persia to India Place Units - British 1 airfield placed in Trans-Jordan 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Persia : : -0.17 British : 2.50 Italians : -0.33 Americans : 0.33 AA fire in Iraq : : -0.17 Japanese : -0.67
-
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 fighter moved from Southern Italy to Syria 1 infantry moved from Iraq to Syria Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 24 PUs; Italians buy 8 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Bessarabia Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Syria Italians attack with 1 fighter and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Syria Italians win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Syria to Iraq 1 bomber moved from Bessarabia to Novgorod 1 armour moved from Northwest Persia to Iraq Place Units - Italians 3 infantry placed in Iraq 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,1 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33 Russians : -0.67
-
Allies keep sinking Japan’s ships! How historical.
Allies are stubbornly strong, particularly Calcutta. I suspect Germany may be about to exert some strength though.
-
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Non Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Bryansk to Russia 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@simon33 If they are there to sink…:wink: …good to see the pacific finally clear of the yellow peril, although I suspect there will be some kind of rebuild next turn…hopefully now my convoys will really start to bite with no dds to clear them.
Germany has a free hand in europe and russia at the moment, but the US should be able to make its presence felt again now…
-
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Research Technology - Germans Combat Move - Germans 7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone 7 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry, 1 submarine and 7 transports moved from 112 Sea Zone to 127 Sea Zone 7 artilleries and 7 infantry moved from 127 Sea Zone to Archangel 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 armour and 2 mech_infantrys moved from Persia to Caucasus 6 artilleries moved from Novgorod to Belarus 3 artilleries and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Western Ukraine 2 armour moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 mech_infantry moved from Eastern Poland to Belarus 4 artilleries moved from Eastern Poland to Belarus 17 artilleries and 51 infantry moved from Smolensk to Bryansk Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Bryansk Germans attack with 17 artilleries and 51 infantry Russians defend with 1 infantry Germans roll dice for 17 artilleries and 51 infantry in Bryansk, round 2 : 10/68 hits, 17.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 17 artilleries and 50 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 3 artilleries and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Western Ukraine, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 7 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 7 artilleries and 7 infantry in Archangel, round 2 : 4/14 hits, 4.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 10 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 1 mech_infantry in Belarus, round 2 : 6/11 hits, 3.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 9 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 5 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 5 armour and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 5 armour in Caucasus, round 3 : 1/5 hits, 2.50 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 3 mech_infantrys moved from Persia to Caucasus 7 mech_infantrys moved from Persia to Iraq 2 fighters moved from West India to Iraq 3 armour moved from Eastern Poland to Archangel 1 fighter moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Southern Italy 1 fighter moved from Western Germany to Iraq 2 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 2 aaGuns, 3 armour and 24 mech_infantrys moved from Smolensk to Bryansk 3 mech_infantrys moved from Bryansk to Belarus Place Units - Germans 3 artilleries placed in Novgorod 2 armour and 5 mech_infantrys placed in Germany 1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,1 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -8.17 Russians : 1.33
-
TripleA Move Summary: Russians round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan 1 tactical_bomber moved from Novosibirsk to Suiyuyan 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans
-
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan 1 tactical_bomber moved from Novosibirsk to Suiyuyan 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Suiyuyan Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Suiyuyan to Tsinghai 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 armour moved from Urals to Russia Place Units - Russians 1 artillery, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians : -0.50 Japanese : 0.67
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Japanese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 bomber moved from French Indo China to Suiyuyan 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 armour moved from Burma to Shan State Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 2 PUs; 1 SuicideAttackTokens; Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber and 2 infantry Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Suiyuyan retreated to Suiyuyan Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Suiyuyan to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Hunan to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Siam to Shan State 2 fighters moved from French Indo China to West India 1 fighter moved from Malaya to West India 1 artillery and 2 infantry moved from Malaya to Shan State 1 aaGun, 2 armour, 8 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Java 1 armour and 1 mech_infantry moved from Shan State to French Indo China 1 fighter moved from Philippines to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 3 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 infantry placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,2,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,3 Japanese collect 37 PUs (20 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -1.83
-
TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Egypt to Ukraine 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone
-
@simon33 scramble/kami sz6?
-
Full scramble, no kami.
Hmm, I guess Anzac will finish off the fleet.
-
@simon33 hopefully…what Ool do you want? cv, dd,dd, cv, fighters?
-
Let’s see how many hits you get first.