@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Persia to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Ukraine
2 armour, 11 artilleries, 44 infantry and 20 mech_infantrys moved from Belarus to Smolensk
1 armour, 6 artilleries and 7 infantry moved from Archangel to Smolensk
1 infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Smolensk
Germans attack with 3 armour, 17 artilleries, 51 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 17 artilleries, 51 infantry and 20 mech_infantrys in Smolensk, round 2 : 21/91 hits, 21.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour, 17 artilleries, 51 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Belarus to Smolensk
5 mech_infantrys moved from Romania to Eastern Poland
5 armour moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
7 artilleries moved from France to Western Germany
2 carriers, 1 cruiser, 1 destroyer and 7 transports moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
3 armour and 3 mech_infantrys moved from Persia to West India
5 fighters and 3 tactical_bombers moved from Trans-Jordan to West India
5 armour and 9 mech_infantrys moved from Trans-Jordan to Persia
1 aaGun, 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Archangel to Smolensk
3 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 fighter and 7 infantry placed in Western Germany
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,6,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Bryansk to Urals
1 infantry moved from Timguska to Kansu
1 armour and 2 mech_infantrys moved from Yenisey to Kansu
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Bryansk to Urals
1 infantry moved from Timguska to Kansu
1 armour and 2 mech_infantrys moved from Yenisey to Kansu
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kansu
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Urals to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
3 aaGuns, 2 armour, 17 artilleries, 3 fighters and 44 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Caucasus to Volgograd
2 mech_infantrys moved from Bryansk to Russia
2 aaGuns, 1 fighter and 13 infantry moved from Burma to India
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Japanese
5 artilleries and 11 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
3 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Yakut S.S.R.
3 fighters moved from Japan to 35 Sea Zone
5 fighters moved from Philippines to 35 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
Purchase Units - Japanese
Japanese buy 3 artilleries and 6 infantry; Remaining resources: 10 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Shan State
Japanese attack with 5 artilleries and 11 infantry
British defend with 1 infantry
Japanese roll dice for 5 artilleries and 11 infantry in Shan State, round 2 : 4/16 hits, 4.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 9 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 9 fighters in 35 Sea Zone, round 2 : 7/10 hits, 4.83 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 infantry moved from Hunan to Anhwe
2 artilleries moved from Anhwe to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
3 fighters moved from 35 Sea Zone to Japan
1 artillery, 3 carriers, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Korea to Amur
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3,5,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Japanese collect 45 PUs (10 lost to blockades); end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
UK_Pacific : 0.33
Japanese : 3.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Americans
2 carriers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
4 fighters moved from India to 35 Sea Zone
1 bomber moved from Egypt to Iraq
5 artilleries and 5 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
@simon33 Scramble and kamis in the phillipines?
Full scramble. 1 Kami on each surface ship. Save 1.
Max D.
Looks like a miscue there.
@simon33 I can see one by me! The tt shouldnt have moved with the fleet, esp as i am not attempting a landing. Will you be ok if i edit it back to the caros after the combat?
Max d here will be killing carriers first, then dds then planes?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
2 armour and 3 mech_infantrys moved from Sikang to Tsinghai
6 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from India to Persia
@simon33 scramble sz97?
np on the TT. It would only be legal that way anyway.
Bugger. No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Americans
2 carriers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
4 fighters moved from India to 35 Sea Zone
1 bomber moved from Egypt to Iraq
5 artilleries and 5 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 1 destroyer, 5 submarines and 3 transports; Remaining resources: 5 PUs;
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in 35 Sea Zone
Americans attack with 1 bomber, 2 carriers, 2 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
Japanese defend with 3 carriers, 2 destroyers, 9 fighters and 2 transports
Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 2 carriers, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits
Japanese roll dice for 3 carriers, 2 destroyers, 9 fighters and 2 transports in 35 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
3 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
2 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 bomber, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits
Japanese roll dice for 9 fighters in 35 Sea Zone, round 3 : 7/9 hits, 6.00 expected hits
6 fighters owned by the Japanese, 2 destroyers owned by the Americans and 5 fighters owned by the Americans lost in 35 Sea Zone
7 submarines owned by the Americans retreated to 34 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 2 carriers, 2 destroyers, 5 fighters and 3 submarines
Casualties for Japanese: 3 carriers, 2 destroyers, 6 fighters and 2 transports
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
1 bomber moved from 35 Sea Zone to Caroline Islands
1 bomber moved from Iraq to Egypt
4 artilleries and 2 infantry moved from Tunisia to Algeria
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Morocco to United Kingdom
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 3 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
2 armour and 3 mech_infantrys moved from Sikang to Tsinghai
6 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from India to Persia
Purchase Units - British
British buy 1 airfield, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 97 Sea Zone
British attack with 6 fighters
Italians defend with 1 carrier
British roll dice for 6 fighters in 97 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 97 Sea Zone
British win with 6 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Tsinghai
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
6 fighters moved from 97 Sea Zone to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
1 aaGun, 1 armour, 7 artilleries, 3 fighters, 10 infantry and 17 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from Persia to India
Place Units - British
1 airfield placed in Trans-Jordan
2 mech_infantrys placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Persia : : -0.17
British : 2.50
Italians : -0.33
Americans : 0.33
AA fire in Iraq : : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 fighter moved from Southern Italy to Syria
1 infantry moved from Iraq to Syria
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 24 PUs;
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Italians attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Syria to Iraq
1 bomber moved from Bessarabia to Novgorod
1 armour moved from Northwest Persia to Iraq
Place Units - Italians
3 infantry placed in Iraq
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,1
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
Russians : -0.67
Allies keep sinking Japan’s ships! How historical.
Allies are stubbornly strong, particularly Calcutta. I suspect Germany may be about to exert some strength though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Bryansk to Russia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@simon33 If they are there to sink…:wink: …good to see the pacific finally clear of the yellow peril, although I suspect there will be some kind of rebuild next turn…hopefully now my convoys will really start to bite with no dds to clear them.
Germany has a free hand in europe and russia at the moment, but the US should be able to make its presence felt again now…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry, 1 submarine and 7 transports moved from 112 Sea Zone to 127 Sea Zone
7 artilleries and 7 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 armour and 2 mech_infantrys moved from Persia to Caucasus
6 artilleries moved from Novgorod to Belarus
3 artilleries and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 armour moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
1 mech_infantry moved from Eastern Poland to Belarus
4 artilleries moved from Eastern Poland to Belarus
17 artilleries and 51 infantry moved from Smolensk to Bryansk
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 17 artilleries and 51 infantry
Russians defend with 1 infantry
Germans roll dice for 17 artilleries and 51 infantry in Bryansk, round 2 : 10/68 hits, 17.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 17 artilleries and 50 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 3 artilleries and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Western Ukraine, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 7 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 7 artilleries and 7 infantry in Archangel, round 2 : 4/14 hits, 4.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 10 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 10 artilleries and 1 mech_infantry in Belarus, round 2 : 6/11 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 5 armour in Caucasus, round 3 : 1/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Persia to Caucasus
7 mech_infantrys moved from Persia to Iraq
2 fighters moved from West India to Iraq
3 armour moved from Eastern Poland to Archangel
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from Western Germany to Iraq
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
2 aaGuns, 3 armour and 24 mech_infantrys moved from Smolensk to Bryansk
3 mech_infantrys moved from Bryansk to Belarus
Place Units - Germans
3 artilleries placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -8.17
Russians : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan
1 tactical_bomber moved from Novosibirsk to Suiyuyan
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan
1 tactical_bomber moved from Novosibirsk to Suiyuyan
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Suiyuyan to Tsinghai
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 armour moved from Urals to Russia
Place Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians : -0.50
Japanese : 0.67