@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Persia to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Ukraine 2 armour, 11 artilleries, 44 infantry and 20 mech_infantrys moved from Belarus to Smolensk 1 armour, 6 artilleries and 7 infantry moved from Archangel to Smolensk 1 infantry moved from Evenkiyskiy to Urals Germans take Urals from Russians Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 72 PUs; Germans buy 3 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Smolensk Germans attack with 3 armour, 17 artilleries, 51 infantry and 20 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 17 artilleries, 51 infantry and 20 mech_infantrys in Smolensk, round 2 : 21/91 hits, 21.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour, 17 artilleries, 51 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Ukraine to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 2 aaGuns moved from Belarus to Smolensk 5 mech_infantrys moved from Romania to Eastern Poland 5 armour moved from Germany to Eastern Poland 2 infantry moved from Germany to Poland 7 artilleries moved from France to Western Germany 2 carriers, 1 cruiser, 1 destroyer and 7 transports moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 3 armour and 3 mech_infantrys moved from Persia to West India 5 fighters and 3 tactical_bombers moved from Trans-Jordan to West India 5 armour and 9 mech_infantrys moved from Trans-Jordan to Persia 1 aaGun, 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq 4 mech_infantrys moved from Archangel to Smolensk 3 infantry moved from Western Germany to Germany 2 infantry moved from France to Western Germany Place Units - Germans 3 artilleries placed in Novgorod 1 fighter and 7 infantry placed in Western Germany 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,6,4 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.67
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TripleA Move Summary: Russians round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals 1 mech_infantry moved from Russia to Urals 1 tactical_bomber moved from Bryansk to Urals 1 infantry moved from Timguska to Kansu 1 armour and 2 mech_infantrys moved from Yenisey to Kansu 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals 1 mech_infantry moved from Russia to Urals 1 tactical_bomber moved from Bryansk to Urals 1 infantry moved from Timguska to Kansu 1 armour and 2 mech_infantrys moved from Yenisey to Kansu 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Kansu Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Urals to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Western Ukraine 3 aaGuns, 2 armour, 17 artilleries, 3 fighters and 44 infantry moved from Bryansk to Russia 1 tactical_bomber moved from Caucasus to Volgograd 2 mech_infantrys moved from Bryansk to Russia 2 aaGuns, 1 fighter and 13 infantry moved from Burma to India Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.17 Japanese : 0.67
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Japanese 5 artilleries and 11 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Amur to Yakut S.S.R. 3 fighters moved from Japan to 35 Sea Zone 5 fighters moved from Philippines to 35 Sea Zone 1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Yunnan to Siam Japanese take Siam from UK_Pacific Purchase Units - Japanese Japanese buy 3 artilleries and 6 infantry; Remaining resources: 10 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Shan State Japanese attack with 5 artilleries and 11 infantry British defend with 1 infantry Japanese roll dice for 5 artilleries and 11 infantry in Shan State, round 2 : 4/16 hits, 4.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer and 9 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 9 fighters in 35 Sea Zone, round 2 : 7/10 hits, 4.83 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 infantry moved from Hunan to Anhwe 2 artilleries moved from Anhwe to Hunan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 3 fighters moved from 35 Sea Zone to Japan 1 artillery, 3 carriers, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 fighters moved from 6 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to Japan 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Korea to Amur Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,5,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3,5,5,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4 Japanese collect 45 PUs (10 lost to blockades); end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.33 UK_Pacific : 0.33 Japanese : 3.33
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Americans 2 carriers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 4 fighters moved from India to 35 Sea Zone 1 bomber moved from Egypt to Iraq 5 artilleries and 5 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians
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@simon33 Scramble and kamis in the phillipines?
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Full scramble. 1 Kami on each surface ship. Save 1.
Max D.
Looks like a miscue there.
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@simon33 I can see one by me! The tt shouldnt have moved with the fleet, esp as i am not attempting a landing. Will you be ok if i edit it back to the caros after the combat?
Max d here will be killing carriers first, then dds then planes?
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - British 1 mech_infantry moved from Egypt to Syria British take Syria from Germans 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 armour and 3 mech_infantrys moved from Sikang to Tsinghai 6 fighters moved from Egypt to 97 Sea Zone 1 bomber moved from India to Persia
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@simon33 scramble sz97?
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np on the TT. It would only be legal that way anyway.
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Bugger. No scramble.
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Americans 2 carriers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 4 fighters moved from India to 35 Sea Zone 1 bomber moved from Egypt to Iraq 5 artilleries and 5 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 1 bomber, 1 carrier, 1 destroyer, 5 submarines and 3 transports; Remaining resources: 5 PUs; Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in 35 Sea Zone Americans attack with 1 bomber, 2 carriers, 2 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber Japanese defend with 3 carriers, 2 destroyers, 9 fighters and 2 transports Americans roll dice for 10 submarines in 35 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber, 2 carriers, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 9 fighters and 2 transports in 35 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits 3 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 bomber, 2 destroyers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits Japanese roll dice for 9 fighters in 35 Sea Zone, round 3 : 7/9 hits, 6.00 expected hits 6 fighters owned by the Japanese, 2 destroyers owned by the Americans and 5 fighters owned by the Americans lost in 35 Sea Zone 7 submarines owned by the Americans retreated to 34 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 2 carriers, 2 destroyers, 5 fighters and 3 submarines Casualties for Japanese: 3 carriers, 2 destroyers, 6 fighters and 2 transports Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 1 bomber moved from 35 Sea Zone to Caroline Islands 1 bomber moved from Iraq to Egypt 4 artilleries and 2 infantry moved from Tunisia to Algeria 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Morocco to United Kingdom 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 fighters moved from Morocco to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to Midway 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 2 submarines placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier and 3 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Combat Move - British 1 mech_infantry moved from Egypt to Syria British take Syria from Germans 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 armour and 3 mech_infantrys moved from Sikang to Tsinghai 6 fighters moved from Egypt to 97 Sea Zone 1 bomber moved from India to Persia Purchase Units - British British buy 1 airfield, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 97 Sea Zone British attack with 6 fighters Italians defend with 1 carrier British roll dice for 6 fighters in 97 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Italians lost in 97 Sea Zone British win with 6 fighters remaining. Battle score for attacker is 16 Casualties for Italians: 1 carrier Battle in Tsinghai British attack with 2 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 6 fighters moved from 97 Sea Zone to Tobruk 2 mech_infantrys moved from Egypt to Tobruk 1 aaGun, 1 armour, 7 artilleries, 3 fighters, 10 infantry and 17 mech_infantrys moved from Egypt to Trans-Jordan 1 bomber moved from Persia to India Place Units - British 1 airfield placed in Trans-Jordan 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Persia : : -0.17 British : 2.50 Italians : -0.33 Americans : 0.33 AA fire in Iraq : : -0.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 fighter moved from Southern Italy to Syria 1 infantry moved from Iraq to Syria Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 24 PUs; Italians buy 8 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Bessarabia Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Syria Italians attack with 1 fighter and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Syria Italians win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Syria to Iraq 1 bomber moved from Bessarabia to Novgorod 1 armour moved from Northwest Persia to Iraq Place Units - Italians 3 infantry placed in Iraq 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,1 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33 Russians : -0.67
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Allies keep sinking Japan’s ships! How historical.
Allies are stubbornly strong, particularly Calcutta. I suspect Germany may be about to exert some strength though.
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Non Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Bryansk to Russia 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@simon33 If they are there to sink…:wink: …good to see the pacific finally clear of the yellow peril, although I suspect there will be some kind of rebuild next turn…hopefully now my convoys will really start to bite with no dds to clear them.
Germany has a free hand in europe and russia at the moment, but the US should be able to make its presence felt again now…
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Research Technology - Germans Combat Move - Germans 7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone 7 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry, 1 submarine and 7 transports moved from 112 Sea Zone to 127 Sea Zone 7 artilleries and 7 infantry moved from 127 Sea Zone to Archangel 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 armour and 2 mech_infantrys moved from Persia to Caucasus 6 artilleries moved from Novgorod to Belarus 3 artilleries and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Western Ukraine 2 armour moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 mech_infantry moved from Eastern Poland to Belarus 4 artilleries moved from Eastern Poland to Belarus 17 artilleries and 51 infantry moved from Smolensk to Bryansk Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Bryansk Germans attack with 17 artilleries and 51 infantry Russians defend with 1 infantry Germans roll dice for 17 artilleries and 51 infantry in Bryansk, round 2 : 10/68 hits, 17.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 17 artilleries and 50 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 3 artilleries and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Western Ukraine, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 7 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 7 artilleries and 7 infantry in Archangel, round 2 : 4/14 hits, 4.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 10 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 1 mech_infantry in Belarus, round 2 : 6/11 hits, 3.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 9 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 5 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 5 armour and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 5 armour in Caucasus, round 3 : 1/5 hits, 2.50 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 3 mech_infantrys moved from Persia to Caucasus 7 mech_infantrys moved from Persia to Iraq 2 fighters moved from West India to Iraq 3 armour moved from Eastern Poland to Archangel 1 fighter moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Southern Italy 1 fighter moved from Western Germany to Iraq 2 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 2 aaGuns, 3 armour and 24 mech_infantrys moved from Smolensk to Bryansk 3 mech_infantrys moved from Bryansk to Belarus Place Units - Germans 3 artilleries placed in Novgorod 2 armour and 5 mech_infantrys placed in Germany 1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,1 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -8.17 Russians : 1.33
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TripleA Move Summary: Russians round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan 1 tactical_bomber moved from Novosibirsk to Suiyuyan 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 armour and 2 mech_infantrys moved from Kansu to Suiyuyan 1 tactical_bomber moved from Novosibirsk to Suiyuyan 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Suiyuyan Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Suiyuyan to Tsinghai 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 armour moved from Urals to Russia Place Units - Russians 1 artillery, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians : -0.50 Japanese : 0.67