@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Wizmark (Allies+12) vs SImon33 (Axis) BM3 Game II
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters moved from 46 Sea Zone to 41 Sea Zone 1 bomber moved from India to Anhwe 1 bomber moved from Russia to Sikang Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Iwo Jima Battle in 41 Sea Zone Americans attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Anhwe to Yunnan 2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Novgorod 1 fighter moved from Belarus to Novgorod 1 fighter moved from Eastern United States to Gibraltar 7 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 7 artilleries, 2 carriers, 1 cruiser, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 2 carriers moved from 46 Sea Zone to 41 Sea Zone 1 bomber moved from New Guinea to India Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 bomber EDIT: Adding units owned by Americans to Queensland: 1 bomber EDIT: Turning off Edit Mode 3 artilleries, 1 fighter and 3 infantry placed in Eastern United States 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - British 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Germans 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Hunan to Anhwe 1 mech_infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 4 artilleries, 1 fighter, 8 infantry and 1 marine moved from India to Burma 1 fighter moved from Burma to Yunnan 1 armour moved from West India to Burma 4 mech_infantrys moved from West India to Burma 13 infantry and 2 mech_infantrys moved from West India to Eastern Persia 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 46 Sea Zone to 41 Sea Zone 1 fighter moved from Belarus to Russia 1 bomber moved from Russia to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Gibraltar to Egypt 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 1 armour moved from Libya to Tobruk Italians take Tobruk from ANZAC 1 armour moved from Tobruk to Libya Purchase Units - Italians Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 battleship moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 marine moved from Libya to 96 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 96 Sea Zone to 95 Sea Zone 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 marines moved from 95 Sea Zone to Southern Italy 3 infantry moved from Southern France to France 1 aaGun and 4 infantry moved from Southern France to Northern Italy 2 fighters moved from Western Germany to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Iraq 6 infantry placed in Northern Italy Italians undo move 2. 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,3,5,3,6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 2 artilleries moved from New Guinea to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 41 Sea Zone to Sumatra 1 submarine moved from 20 Sea Zone to 19 Sea Zone
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 2 artilleries moved from New Guinea to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 41 Sea Zone to Sumatra 1 submarine moved from 20 Sea Zone to 19 Sea Zone Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in Sumatra ANZAC attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 4/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to Burma 1 fighter moved from West India to Yunnan 1 fighter moved from West India to Yunnan 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 46 Sea Zone to 41 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 0.00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 2 artilleries moved from New Guinea to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 41 Sea Zone to Sumatra 1 submarine moved from 20 Sea Zone to 19 Sea Zone Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in Sumatra ANZAC attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 4/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to Burma 1 fighter moved from West India to Yunnan 1 fighter moved from West India to Yunnan 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 46 Sea Zone to 41 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 2 fighters EDIT: Adding units owned by ANZAC to Burma: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 0.00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Poland to Baltic States 1 artillery and 8 infantry moved from Poland to Eastern Poland 7 infantry and 10 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to Baltic States 4 artilleries and 1 mech_infantry moved from Bessarabia to Ukraine 2 artilleries moved from Bessarabia to Ukraine EDIT: 2 fighters moved from Yunnan to Burma 2 fighters, 1 infantry and 2 tactical_bombers moved from Volgograd to Rostov 11 artilleries, 9 infantry and 3 mech_infantrys moved from Volgograd to Kazakhstan 1 armour moved from Germany to Eastern Poland 2 bombers moved from Volgograd to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 2 fighters moved from Volgograd to Rostov Purchase Units - Germans Germans buy 3 artilleries, 3 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Ukraine Germans attack with 6 artilleries and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 artilleries and 1 mech_infantry in Ukraine, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 bombers Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 bombers in Western Ukraine, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 4 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 11 artilleries, 9 infantry and 3 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 11 artilleries, 9 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 8/23 hits, 7.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 11 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 1 armour, 1 artillery, 15 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 15 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 7/27 hits, 5.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 15 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Eastern Poland 2 artilleries moved from Bessarabia to Ukraine 1 bomber moved from Baltic States to Poland 1 aaGun, 3 artilleries and 9 infantry moved from Germany to Poland 1 aaGun moved from Volgograd to Kazakhstan 4 fighters and 2 tactical_bombers moved from Rostov to Persia 2 mech_infantrys moved from Trans-Jordan to Persia 1 aaGun, 3 artilleries and 5 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Western Germany to Trans-Jordan 2 mech_infantrys moved from Trans-Jordan to Persia 2 bombers moved from Western Ukraine to Poland 5 artilleries and 2 infantry moved from Norway to Finland 4 mech_infantrys moved from Karelia to Finland 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 11 infantry moved from Western Germany to Germany 2 infantry moved from France to Western Germany 1 mech_infantry moved from Trans-Jordan to Persia Place Units - Germans 1 fighter placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Western Germany 2 artilleries and 2 infantry placed in Germany 1 artillery and 3 infantry placed in Western Germany Germans undo move 6. 2 infantry placed in France 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,1,2,6,2 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 1.67
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 5 artilleries and 27 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 armour moved from Yakut S.S.R. to Amur Russians take Buryatia from Japanese Russians take Amur from Japanese 1 armour moved from Yakut S.S.R. to Sakha Russians take Sakha from Japanese
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 5 artilleries and 27 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 armour moved from Yakut S.S.R. to Amur Russians take Buryatia from Japanese Russians take Amur from Japanese 1 armour moved from Yakut S.S.R. to Sakha Russians take Sakha from Japanese Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Novgorod to Belarus 2 fighters moved from Tambov to Belarus 1 fighter and 2 tactical_bombers moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 3 aaGuns moved from Tambov to Volgograd 3 mech_infantrys moved from Yakut S.S.R. to Amur 1 infantry moved from Belarus to Baltic States 2 aaGuns, 1 fighter and 13 infantry moved from Yunnan to Burma 1 fighter moved from Burma to India Place Units - Russians 3 infantry placed in Novgorod 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
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@simon33 completely cocked up putting allied units into yunnan…until the anzac turn managed to miss that your air on phil could reach as well…going to be painful :anguished:
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 4 artilleries and 7 infantry moved from Shan State to Yunnan 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 4 fighters and 1 tactical_bomber moved from Philippines to Yunnan 4 fighters moved from Java to 43 Sea Zone 1 destroyer moved from 21 Sea Zone to 43 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Jehol to Anhwe 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 bomber moved from Yunnan to Anhwe 1 carrier and 4 fighters moved from 21 Sea Zone to 6 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 10 artilleries, 7 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 1 armour, 1 fighter and 1 tactical_bomber; Americans defend with 1 bomber; Chinese defend with 1 artillery and 8 infantry Japanese roll dice for 1 armour, 10 artilleries, 7 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 13/36 hits, 14.50 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/13 hits, 4.83 expected hits 5 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 bomber owned by the Americans, 8 infantry owned by the Chinese, 1 fighter owned by the British, 1 artillery owned by the Chinese and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 10 artilleries, 7 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 5 infantry Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber Casualties for Chinese: 1 artillery and 8 infantry Casualties for Americans: 1 bomber Battle in 43 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer and 4 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 43 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Battle in Anhwe Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to Korea 3 fighters moved from 6 Sea Zone to Japan 1 carrier and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Korea 4 fighters moved from 43 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya 5 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Kweichow to Yunnan 1 bomber moved from Anhwe to French Indo China 1 fighter moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Malaya 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,6,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1 Japanese collect 38 PUs (9 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Americans : 0.83 ANZAC : 0.67 Chinese : -0.17 Japanese : 1.00
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from India to Kweichow
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - British 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Burma
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from India to Kweichow Purchase Units - Americans Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - Americans Battle in Tunisia Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win, taking Tunisia from Italians with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Kweichow to India 1 bomber moved from Queensland to India 2 fighters moved from 41 Sea Zone to Burma 2 carriers moved from 41 Sea Zone to 56 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 6 artilleries moved from Gibraltar to 91 Sea Zone 6 infantry moved from Gibraltar to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Egypt 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Novgorod to Volgograd Place Units - Americans 3 fighters placed in Western United States 4 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Combat Move - British 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Burma Purchase Units - British British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 41 Sea Zone to 56 Sea Zone 1 armour and 2 mech_infantrys moved from India to Burma 2 mech_infantrys moved from Eastern Persia to India 11 infantry moved from Eastern Persia to West India 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from 127 Sea Zone to Belarus 1 fighter moved from Russia to Volgograd Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 4 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Kwangtung: 1 mech_infantry EDIT: Adding units owned by British to Kwangsi: 1 mech_infantry EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Removing units owned by British from Kiangsu: 1 mech_infantry EDIT: Adding units owned by British to Shantung: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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@simon33 missed the 2 moves with the brits in china…hope that was ok to edit in…no dice rolled
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@simon33 Allies with a healthy IPC lead atm…but still feels very evenly balanced…unless you have a master plan of course!
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians 1 fighter moved from 95 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia Purchase Units - Italians Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 0/9 hits, 2.50 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 3 : 3/8 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to 95 Sea Zone 2 artilleries moved from Southern Italy to Northern Italy 1 aaGun and 4 infantry moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to France 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Western Germany to Trans-Jordan 1 aaGun moved from Bessarabia to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Iraq 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,3,2,4,3 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.83 Americans : 0.33
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - ANZAC 2 artilleries moved from Sumatra to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
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TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - French
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@simon33 Battle calc gave you a 2% chance of a win! :confounded:
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TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - French