@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Crazy, it’s looking very uphill for Axis.
This whole game is crazy in positive sense hehe
can i do just one thing
take saudi arabia with a mech from egypt
i forgot it
i suppose u ll allow
i am posting the map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 aaGun, 2 artilleries and 1 factory_minor
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 aaGun and 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 aaGun owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
1 artillery owned by the Italians retreated to Western Germany
Americans win with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 aaGun
Non Combat Move - Italians
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,2,4,4,2,6,5,2,5,4,3,4,6,6
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : 0,17
Americans : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 mech_infantry
EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
EDIT: Changing PUs for British from 45 to 47
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Fully ok.
I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - French
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
EDIT: Removing units owned by British from Syria: 1 mech_infantry
EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
EDIT: Changing PUs for British from 45 to 47
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.
I like my chinese guys a lot. Well we can say my were the small battles, and ur the big ones. all thought lately the big sea ones are mine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
EDIT: Removing units owned by British from Syria: 1 mech_infantry
EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
EDIT: Changing PUs for British from 45 to 47
EDIT: Turning off Edit Mode
French buy 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 infantry moved from Southern France to France
Place Units - French
1 aaGun and 2 infantry placed in Southern France
1 artillery, 1 infantry and 1 mech_infantry placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,1,3
French collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
15 rounds behind us
Scramble?
wait a sec
i need to know ur buyings first
Am only on the phone, but if I remember correctly it was 1 fig, 1 ac, 1 des, 4 art, 7 inf. Not fully sure about the distribution of inf/art, but this equals 71 atleast. And the other is sure.
And other cm?
This is very sensitive
I cant decide until i see the map
Cheers
Can post it in about 2 h.
But I’ll give a resumé here meanwhile, in case it’s enough.
Persia: 6 mech, 8 tank
Iraq: 2 mech, 2 tank
Holland: 2 inf, 1 art
No attacks on ruskijs. Will look again though. Might change my mind there, but it’s not connected with sz112 anyway.
i was busy with kids
i am back
if u re only on the phone u cant do the rolls so i ll wait till u come back and post the map
cheers