@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
i ve lost a fig more then i should in Sweden, ur homeland , but i ll live with it heh
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 infantry moved from Norway to Finland
        1 bomber moved from Queensland to 6 Sea Zone
        1 submarine moved from 23 Sea Zone to 6 Sea Zone
              Americans take 17 Sea Zone from Japanese
        4 submarines moved from 26 Sea Zone to 6 Sea Zone
        2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
        2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
        2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
        4 infantry moved from Eastern United States to 101 Sea Zone
        2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
        4 artilleries moved from Southern France to Spain
        4 mech_infantrys moved from France to Spain
        2 artilleries and 2 infantry moved from France to Holland Belgium
        1 infantry moved from France to Holland Belgium
        1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
        1 artillery and 1 infantry moved from Iraq to Saudi Arabia
        3 mech_infantrys moved from Korea to Jehol
        1 mech_infantry moved from Korea to Jehol
        2 armour moved from Suiyuyan to Sikang
    Combat - Americans
        Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
        Battle in 6 Sea Zone
            Americans attack with 1 bomber and 5 submarines
            Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
            4 submarines owned by the Americans retreated to 16 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 28
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
        Battle in Saudi Arabia
            Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            Neutral_True defend with 2 infantry
                Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                Americans roll dice for 1 armour and 1 artillery in Saudi Arabia, round 3 : 1/2 hits, 0.83 expected hits
                Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans roll dice for 1 armour in Saudi Arabia, round 4 : 0/1 hits, 0.50 expected hits
                Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 armour in Saudi Arabia, round 5 : 0/1 hits, 0.50 expected hits
                Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 armour in Saudi Arabia, round 6 : 0/1 hits, 0.50 expected hits
                Neutral_True roll dice for 1 infantry in Saudi Arabia, round 6 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 armour in Saudi Arabia, round 7 : 1/1 hits, 0.50 expected hits
                Neutral_True roll dice for 1 infantry in Saudi Arabia, round 7 : 1/1 hits, 0.33 expected hits
                1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
            Neutral_True win with no units remaining. Battle score for attacker is -11
            Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            Casualties for Neutral_True: 2 infantry
        Battle in Holland Belgium
            Americans attack with 2 artilleries and 3 infantry
            Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
                Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 1
            Casualties for Americans: 3 infantry
            Casualties for Germans: 1 artillery and 2 infantry
        Battle in Finland
            Americans attack with 2 infantry
            Germans defend with 1 infantry
                Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Finland
            Americans win, taking Finland from Germans with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Jehol
            Americans attack with 4 mech_infantrys
            Japanese defend with 2 infantry
                Americans roll dice for 4 mech_infantrys in Jehol, round 2 : 2/4 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
            Americans win, taking Jehol from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 2
            Casualties for Americans: 1 mech_infantry
            Casualties for Japanese: 2 infantry
        Battle in Chile
            Americans attack with 2 artilleries and 2 infantry
            Neutral_True defend with 2 infantry
                Americans roll dice for 2 artilleries and 2 infantry in Chile, round 2 : 0/4 hits, 1.33 expected hits
                Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans lost in Chile
                Americans roll dice for 2 artilleries and 1 infantry in Chile, round 3 : 1/3 hits, 1.00 expected hits
                Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
                Americans roll dice for 2 artilleries in Chile, round 4 : 0/2 hits, 0.67 expected hits
                Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 artilleries in Chile, round 5 : 1/2 hits, 0.67 expected hits
                Neutral_True roll dice for 1 infantry in Chile, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_True lost in Chile
            Americans win, taking Chile from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
            Casualties for Americans: 2 infantry
            Casualties for Neutral_True: 2 infantry
        Battle in Sikang
            Americans attack with 2 armour
            Germans defend with 1 infantry
                Americans roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                Italians roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 armour owned by the Americans lost in Sikang
            Americans win, taking Sikang from Italians with 1 armour remaining. Battle score for attacker is -3
            Casualties for Americans: 1 armour
            Casualties for Germans: 1 infantry
        Battle in Spain
            Americans attack with 6 artilleries, 6 infantry and 4 mech_infantrys
            Neutral_True defend with 6 infantry
                Americans roll dice for 6 artilleries, 6 infantry and 4 mech_infantrys in Spain, round 2 : 5/16 hits, 4.67 expected hits
                Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                Americans roll dice for 6 artilleries, 5 infantry and 4 mech_infantrys in Spain, round 3 : 2/15 hits, 4.50 expected hits
                Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_True lost in Spain
            Americans win, taking Spain from Neutral_True with 6 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
            Casualties for Americans: 1 infantry
            Casualties for Neutral_True: 6 infantry
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 4 submarines moved from 16 Sea Zone to 17 Sea Zone
        1 bomber moved from 6 Sea Zone to Korea
        1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 mech_infantry moved from Korea to Manchuria
        1 mech_infantry moved from Korea to Manchuria
        1 artillery, 1 infantry and 1 marine moved from Queensland to New South Wales
        1 artillery, 5 infantry and 2 marines moved from Southern France to France
        1 aaGun moved from France to Holland Belgium
        1 aaGun moved from Iraq to Turkey
        1 artillery moved from Persia to Eastern Persia
    Place Units - Americans
        3 mech_infantrys placed in Korea
        3 infantry placed in Iraq
        1 infantry placed in Persia
        1 destroyer and 1 submarine placed in 80 Sea Zone
        1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber placed in Norway
        1 bomber placed in Western United States
        1 bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 72 PUs; end with 72 PUs
        Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Hopei to Anhwe
        1 artillery and 2 infantry moved from Hopei to Chahar
        1 artillery moved from Hopei to Chahar
        1 infantry moved from Hopei to Chahar
        1 fighter moved from Yunnan to Anhwe
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 2 artilleries and 3 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 2/5 hits, 1.50 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
        Battle in Anhwe
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Kweichow to Yunnan
        1 fighter moved from Anhwe to Yunnan
    Place Units - Chinese
        2 artilleries and 3 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 16 PUs; end with 16 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    Purchase Units - British
        British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour, 3 fighters and 3 infantry moved from Norway to Sweden
        2 fighters moved from United Kingdom to Sweden
        1 armour moved from Turkey to Greece
              British take Greece from Italians
        1 armour moved from Greece to Turkey
        1 infantry moved from Shan State to Malaya
              UK_Pacific take Malaya from Japanese
        1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
        3 mech_infantrys moved from Hopei to Kiangsi
    Combat - British
        Battle in Sweden
            British attack with 1 armour, 5 fighters and 3 infantry
            Germans defend with 1 artillery and 7 infantry
                British roll dice for 1 armour, 5 fighters and 3 infantry in Sweden, round 2 : 3/9 hits, 3.50 expected hits
                Germans roll dice for 1 artillery and 7 infantry in Sweden, round 2 : 2/8 hits, 2.67 expected hits
                3 infantry owned by the Germans and 2 infantry owned by the British lost in Sweden
                British roll dice for 1 armour, 5 fighters and 1 infantry in Sweden, round 3 : 5/7 hits, 3.17 expected hits
                Germans roll dice for 1 artillery and 4 infantry in Sweden, round 3 : 3/5 hits, 1.67 expected hits
                1 artillery owned by the Germans, 4 infantry owned by the Germans, 2 fighters owned by the British and 1 infantry owned by the British lost in Sweden
            British win, taking Sweden from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -4
            Casualties for British: 2 fighters and 3 infantry
            Casualties for Germans: 1 artillery and 7 infantry
        Battle in Kwangtung
            British attack with 1 armour and 1 mech_infantry
            Japanese defend with 1 artillery and 1 harbour
                British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Kwangtung
            British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Kiangsi
            British attack with 3 mech_infantrys
            Japanese defend with 2 infantry
                British roll dice for 3 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the British lost in Kiangsi
            2 mech_infantrys owned by the British retreated to Anhwe
            Japanese win with 2 infantry remaining. Battle score for attacker is -4
            Casualties for British: 1 mech_infantry
    Non Combat Move - British
        1 aaGun moved from Hopei to Anhwe
        2 mech_infantrys moved from India to Yunnan
        1 aaGun, 1 artillery and 3 infantry moved from Shan State to Yunnan
        4 mech_infantrys moved from Egypt to Syria
        1 transport moved from 112 Sea Zone to 110 Sea Zone
        2 infantry moved from United Kingdom to 110 Sea Zone
        2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
        2 infantry moved from 125 Sea Zone to Norway
        1 infantry moved from United Kingdom to 109 Sea Zone
        1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
        1 infantry moved from Normandy Bordeaux to 110 Sea Zone
        2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Norway
        1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
        1 aaGun moved from Southern France to France
        2 fighters moved from Sweden to France
        1 fighter moved from Sweden to Norway
        1 destroyer moved from 125 Sea Zone to 112 Sea Zone
    Place Units - British
        3 fighters placed in United Kingdom
        3 mech_infantrys placed in Egypt
    Turn Complete - British
        British collect 36 PUs; end with 36 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    Place Units - UK_Pacific
        1 destroyer and 1 submarine placed in 39 Sea Zone
    Turn Complete - UK_Pacific
        UK_Pacific collect 18 PUs; end with 18 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
        Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
        Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : 2.00
Italians : 0.67
British : 2.17
Americans : 0.17
Neutral_True : 0.00
Chinese : 1.33
Japanese : -0.67
Italians can finally buy something. They ve earned their money in China .
Crazy, it’s looking very uphill for Axis.
This whole game is crazy in positive sense hehe
can i do just one thing
take saudi arabia with a mech from egypt
i forgot it
i suppose u ll allow
i am posting the map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Italians
        Italians buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery and 2 infantry moved from Western Germany to Holland Belgium
    Combat - Italians
        Battle in Holland Belgium
            Italians attack with 1 artillery and 2 infantry
            Americans defend with 1 aaGun, 2 artilleries and 1 factory_minor
                Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                Americans roll dice for 1 aaGun and 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                1 aaGun owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
            1 artillery owned by the Italians retreated to Western Germany
            Americans win with 2 artilleries remaining. Battle score for attacker is -1
            Casualties for Italians: 2 infantry
            Casualties for Americans: 1 aaGun
    Non Combat Move - Italians
        3 infantry moved from Northern Italy to Western Germany
    Place Units - Italians
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,2,4,4,2,6,5,2,5,4,3,4,6,6
        Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : 0,17
Americans : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by British from Syria: 1 mech_infantry
        EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
        EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
        EDIT: Changing PUs for British from 45 to 47
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Fully ok.
I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 aaGun and 2 infantry moved from Queensland to New South Wales
        1 fighter moved from Queensland to 39 Sea Zone
        1 fighter moved from 39 Sea Zone to India
        1 fighter moved from Shan State to India
        1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    Place Units - ANZAC
        1 artillery, 1 fighter and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - French
        Turning on Edit Mode
        EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
        EDIT: Removing units owned by British from Syria: 1 mech_infantry
        EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
        EDIT: Changing PUs for British from 45 to 47
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.
I like my chinese guys a lot. Well we can say my were the small battles, and ur the big ones. all thought lately the big sea ones are mine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 aaGun and 2 infantry moved from Queensland to New South Wales
        1 fighter moved from Queensland to 39 Sea Zone
        1 fighter moved from 39 Sea Zone to India
        1 fighter moved from Shan State to India
        1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    Place Units - ANZAC
        1 artillery, 1 fighter and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Purchase Units - French
        Turning on Edit Mode
        EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
        EDIT: Removing units owned by British from Syria: 1 mech_infantry
        EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
        EDIT: Changing PUs for British from 45 to 47
        EDIT: Turning off Edit Mode
        French buy 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - French
    Non Combat Move - French
        3 infantry moved from Southern France to France
    Place Units - French
        1 aaGun and 2 infantry placed in Southern France
        1 artillery, 1 infantry and 1 mech_infantry placed in France
    Turn Complete - French
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,1,3
        French collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
15 rounds behind us
Scramble?

wait a sec
i need to know ur buyings first
Am only on the phone, but if I remember correctly it was 1 fig, 1 ac, 1 des, 4 art, 7 inf. Not fully sure about the distribution of inf/art, but this equals 71 atleast. And the other is sure.
And other cm?
This is very sensitive
I cant decide until i see the map
Cheers