before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
EDIT: Removing units owned by British from Syria: 1 mech_infantry
EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
EDIT: Changing PUs for British from 45 to 47
EDIT: Turning off Edit Mode
French buy 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 infantry moved from Southern France to France
Place Units - French
1 aaGun and 2 infantry placed in Southern France
1 artillery, 1 infantry and 1 mech_infantry placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,1,3
French collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
15 rounds behind us
Scramble?
wait a sec
i need to know ur buyings first
Am only on the phone, but if I remember correctly it was 1 fig, 1 ac, 1 des, 4 art, 7 inf. Not fully sure about the distribution of inf/art, but this equals 71 atleast. And the other is sure.
And other cm?
This is very sensitive
I cant decide until i see the map
Cheers
Can post it in about 2 h.
But I’ll give a resumé here meanwhile, in case it’s enough.
Persia: 6 mech, 8 tank
Iraq: 2 mech, 2 tank
Holland: 2 inf, 1 art
No attacks on ruskijs. Will look again though. Might change my mind there, but it’s not connected with sz112 anyway.
i was busy with kids
i am back
if u re only on the phone u cant do the rolls so i ll wait till u come back and post the map
cheers
That’s good.
We are getting near to our 1000th post. Who will be the lucky winner xD
I will have to go soon but I hope we will finish Germany and Russia today.
cheers
Sorry, haven’t been able to get to a computer yet, and will still be some more hours, I think.
dont worry.
we have time.
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Bryansk to Tambov
2 armour moved from Northwest Persia to Persia
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Persia
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Northwest Persia to Iraq
Combat - Germans
Combat Hit Differential Summary :
Here’s the position. Don’t choose any scramble or roll any dice. Just tell me if you want to scramble. ;)
Most secure is to just load the game as a local game. Then it won’t contact the dice server.
man i am not retarted xd
if i press anything accidentally
we will NULLIFY THAT DICE
ok ?
i dont see a map