Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsL20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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Well, first of all i ve rolled it by accident. Its first time in the game of 1000 times, because it was not deliberate.
Second, i dont have problems with my opponents rolling their rolls each round, except it would so slow the game we would be playing ages.
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What does your dicemail say?
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i ll go check
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Well, first of all i ve rolled it by accident. Its first time in the game of 1000 times, because it was not deliberate.
Second, i dont have problems with my opponents rolling their rolls each round, except it would so slow the game we would be playing ages.
Yes, it can happen. My view is that a mistaken roll is not valid. But we don’t have to agree on that.
Yes, it would definitely take longer overall. Although not in situations like this when both are present, then it would take about the same time since the attacker needs to wait for a decision on causalties.
I think this custom is mainly to avoid conflicting dice. When the player who’s turn it is rolls all dice, there’s no discussion. Of course, it’s mainly about the definition of custom.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
What does your dicemail say?
u re correct.
u rolled at 4:38
i at 4:39i accept ur dice
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Well, first of all i ve rolled it by accident. Its first time in the game of 1000 times, because it was not deliberate.
Second, i dont have problems with my opponents rolling their rolls each round, except it would so slow the game we would be playing ages.
Yes, it can happen. My view is that a mistaken roll is not valid. But we don’t have to agree on that.
Yes, it would definitely take longer overall. Although not in situations like this when both are present, then it would take about the same time since the attacker needs to wait for a decision on causalties.
I think this custom is mainly to avoid conflicting dice. When the player who’s turn it is rolls all dice, there’s no discussion. Of course, it’s mainly about the definition of custom.
i would go for the referee if rolled later, and of course abide by its decisions because
- u told me to sank the ships, at least i interpreted in that way
- i did not wanted to roll
- tehnically i have the right to roll my dice , since online A&A follows the board game.
and i agree with u that its a custom that attacker does the dice, so from now on we can have it that way and all other dices are invalid.
it will be in this case also , since i rolled later, and there is no need for referee.decisions.
i apologise once again for my clumsiness.
cheers
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Ok, it’s best that we can solve this ourselves. Sorry for the mess. I’ll post screenshots further on.
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if u rolled later sorry
only 1 minute and it would go for referee xd
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Ok, it’s best that we can solve this ourselves. Sorry for the mess. I’ll post screenshots further on.
as true gentlemen we did. but even if we went for referee its also better than arguing , and one side leting it go but pist off hehe
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Yes, it’s difficult to discuss via text only, but I think we handled it pretty civilized. ;)
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if i see correct, triple a allows instant screenshot posting
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And also I know that you just tried to be fair according to certain logic. Same as I. I’m glad we could reach a fair conclusion between ourselves.
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
if i see correct, triple a allows instant screenshot posting
Yes, I just do it with the button on the computer. Then you can ctrl-v it directly into the post.
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@trulpen cool
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ok i have to do someting now try to get back soon in a half an hour or less
u look fore ur ncm
cherers
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Take care! See you soon! :)
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I think this game will atleast go to the history of most amount of posts… :laughing:
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sink the ships then.
Meant to have a question mark there.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sink the ships then.
Meant to have a question mark there.
makes sense
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I think this game will atleast go to the history of most amount of posts… :laughing:
maybe for us but not for the forum





